Author Topic: Super Reduction: Superheroes in E6  (Read 6911 times)

Offline Zonugal

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Super Reduction: Superheroes in E6
« on: December 17, 2011, 04:25:22 PM »
Lately I have come upon the realization that beyond the conventional 20th-level characters or epic characters of D&D 3.5 that the E6 variant may be the best “system” to model, adapt and construct superhero characters into the realm of the traditional D&D realm. While functioning at a significantly lower level, as a result of the boundaries of E6, the access to what is effectively unlimited feats presents the ability to flesh-out & make much more durable superheroes than one might find in a traditional D&D game. Through feats like Toughness, Improved Natural Armor, Roll With it, Thick-Skinned, Extra Spell, Open Minded and much more we may find ourselves able to apply a greater customization to these comic books characters.

The purpose of this thread to mull over such a concept and see what comes about. I have my own ideas, which I will present below and would love to hear thoughts, criticisms and ideas regarding some of them. For the purposes of this though I am making some assumptions regarding the E6 variant, the most prominent being that there are no 4th-level or high spells. What this means is an Artificer stops progressing, spell-wise, at 4th level. But with that said let us progress. 

The Fantastic Four

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The X-Men

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The Avengers

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Those are just some of my ideas but what do you folks think?

Offline awaken_D_M_golem

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Re: Super Reduction: Superheroes in E6
« Reply #1 on: December 18, 2011, 03:59:40 PM »
Storm - could easily be a Psion Blaster that sticks with Lightning energy stuff only.
She doesn't really fly, so much as she levitates.
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Offline Prime32

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Re: Super Reduction: Superheroes in E6
« Reply #2 on: December 18, 2011, 08:57:37 PM »
I'd say make Gambit a Monk 2/Warlock 4 - his blasts don't seem to have much of a limit to them, and the "deal with the devil" fluff seems appropriate. You occasionally get him charging huge objects to explode for massive damage, which I suppose you could handle with items.
For Storm, maybe a warmage. PF druid has a few ACFs (and the ability to take a domain instead of an animal companion) which simulate her better.
Colossus needs the Fling Ally feat. :p Maybe make him a warforged, since IIRC his metal form doesn't need to breathe.
Wolverine doesn't have the Healing Factor feat? :p
The classic "Hulk" build is Goliath barbarian/war hulk; you only qualify for war hulk while raging. Throw in Reckless Rage while you're at it. Sandstorm has an ACF which trades Improved Uncanny Dodge for a bonus feat.

(Arch)angel = Raptoran... something.
Falcon = Ranger 6
« Last Edit: December 18, 2011, 09:06:25 PM by Prime32 »

Offline Jelvoden

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Re: Super Reduction: Superheroes in E6
« Reply #3 on: December 21, 2011, 04:14:33 PM »
Quote
I heard of a nice idea of using the Explosive Rune spell on playing cards as to simulate his defining weapon but that would require his enemies to read the card for it to explode so…

This exact scenario has happened at least once, so perhaps a battle sorcerer 6th with the Fiery Burst reserve feat would be an effective approximation.

Offline SneeR

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Re: Super Reduction: Superheroes in E6
« Reply #4 on: December 21, 2011, 09:00:09 PM »
This sounds so cool, but I don't know anything about E6. I thought it was just a 6th-level dungeon campaign or something. You can get infinite feats?
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Offline Halinn

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Re: Super Reduction: Superheroes in E6
« Reply #5 on: December 21, 2011, 09:13:48 PM »
This sounds so cool, but I don't know anything about E6. I thought it was just a 6th-level dungeon campaign or something. You can get infinite feats?
Technically yes. Basically you stop advancing levels at level 6, and just get more feats from then on.

Offline Zonugal

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Re: Super Reduction: Superheroes in E6
« Reply #6 on: December 22, 2011, 07:47:51 PM »
I'd say make Gambit a Monk 2/Warlock 4 - his blasts don't seem to have much of a limit to them, and the "deal with the devil" fluff seems appropriate. You occasionally get him charging huge objects to explode for massive damage, which I suppose you could handle with items.

What about a Monk 2/Sorcerer 4 with the Ascetic Mage feat (for Cha to AC which Gambit certainly pulls off) who flurries with a quarterstaff and uses the Fiery Burst reserve feat to simulate his signature ability?

For Storm, maybe a warmage. PF druid has a few ACFs (and the ability to take a domain instead of an animal companion) which simulate her better.

Someone over at GitPG suggested going with Shugenja 6 with a the fire elemental focus (& using Energy Substitution: Electricity).

Colossus needs the Fling Ally feat. :p Maybe make him a warforged, since IIRC his metal form doesn't need to breathe.

I would probably end up staying away from having him be a Warforged as I could do a lot of re-flavoring but in the end Colossus isn't a robot and that's what he'd be... Plus with Warforged you can qualify for feats like Fling Ally/Enemy & Knock-Back.

Wolverine doesn't have the Healing Factor feat? :p
Oh certainly. I think Wolverine has every Shifter feat he can manage to pick-up.

The classic "Hulk" build is Goliath barbarian/war hulk; you only qualify for war hulk while raging. Throw in Reckless Rage while you're at it. Sandstorm has an ACF which trades Improved Uncanny Dodge for a bonus feat.

The problem I have with this type of build is it completely throws any aspect of Bruce Banner 'under the bus.' I think buffing and polymorph-like affects do a good enough job at transforming one into the Hulk while also allowing for the intelligence & versatility of Banner.

(Arch)angel = Raptoran... something.

Or a Lesser Aasimar with the Winged template?

Offline Zonugal

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Re: Super Reduction: Superheroes in E6
« Reply #7 on: December 22, 2011, 07:48:50 PM »
This sounds so cool, but I don't know anything about E6. I thought it was just a 6th-level dungeon campaign or something. You can get infinite feats?
Technically yes. Basically you stop advancing levels at level 6, and just get more feats from then on.

And because of this defense/health can continue to be raised at a rate far-outmatching any offensive optimization of a character.

Offline AyeGill

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Re: Super Reduction: Superheroes in E6
« Reply #8 on: January 18, 2012, 12:18:30 PM »
I like them!

We desperately need to adapt Deadpool, though.

Offline Prime32

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Re: Super Reduction: Superheroes in E6
« Reply #9 on: January 18, 2012, 12:50:52 PM »
Quote from: Deadpool
Description: Oh please, as if anyone reading this thread doesn't know what I look like.
Clichés: Merc [3], Mouth (3), Interpretive Dance (1)
I believe this is an accurate depiction of Deadpool in D&D.

Offline AyeGill

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Re: Super Reduction: Superheroes in E6
« Reply #10 on: January 18, 2012, 12:59:09 PM »
Quote from: Deadpool
Description: Oh please, as if anyone reading this thread doesn't know what I look like.
Clichés: Merc [3], Mouth (3), Interpretive Dance (1)
I believe this is an accurate depiction of Deadpool in D&D.
Pretty much, yeah.

Offline midnight_v

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Re: Super Reduction: Superheroes in E6
« Reply #11 on: January 19, 2012, 10:04:27 PM »
Wolverine = Totemist...
Imho.
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Offline RobbyPants

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Re: Super Reduction: Superheroes in E6
« Reply #12 on: February 10, 2012, 02:21:12 PM »
If you allow Tome, Batman could be a Fighter 2/Thief Acrobat 4, or maybe Monk 2/Thief Acrobat 4.

(Particularly if you use K's suggestion to bump Thief Acrobat up to full BAB.)
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