Author Topic: Interesting stuff in Pathfinder  (Read 403323 times)

Offline Unbeliever

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Re: Interesting stuff in Pathfinder
« Reply #600 on: August 13, 2015, 11:53:57 PM »
Is it Pathfinder canon that halflings have bizarre proportions?  That suitor's arm has got to hang down past his knees.

Offline Chemus

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Re: Interesting stuff in Pathfinder
« Reply #601 on: August 13, 2015, 11:59:29 PM »
Gnome, and they are often shown as gangly, even in 3.5.
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Offline Keldar

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Re: Interesting stuff in Pathfinder
« Reply #602 on: August 14, 2015, 02:36:16 PM »
I thought that was a Hanson reunion.

Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #603 on: August 19, 2015, 05:21:22 PM »
not sure if this has come up before, but...

using the Chastisement ability, you can cast any targeting spell as a standard action. it appears that you can use this w spells with a longer casting time.

Quote from: Inner Sea Gods pg226
   JUDGMENT SUBDOMAIN
   The balance of law is paramount to you, and you ensure
that transgressions are punished appropriately.
   Associated Domain: Law.
   Replacement Power: The following granted power
replaces the touch oflaw ability of the Law domain.
   Chastisement (Su): As a standard action, you can cast a
strengthened spell against a creature that damaged you
since your last turn. This spell must target the creature
that damaged you, and is cast at +1 caster level. Area of
effect spells cannot be used in conjunction with this
ability, but other spells that target multiple creatures may
be. You can use this ability a number of times per day equal
to 3 + your Wisdom modifier.
   Replacement Domain Spells: 2nd-castigate, 4th-rebuke,
5th-mark of justice.
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Offline TuggyNE

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Re: Interesting stuff in Pathfinder
« Reply #604 on: August 19, 2015, 08:10:29 PM »
not sure if this has come up before, but...

using the Chastisement ability, you can cast any targeting spell as a standard action. it appears that you can use this w spells with a longer casting time.

Quote from: Inner Sea Gods pg226
   JUDGMENT SUBDOMAIN
   The balance of law is paramount to you, and you ensure
that transgressions are punished appropriately.
   Associated Domain: Law.
   Replacement Power: The following granted power
replaces the touch oflaw ability of the Law domain.
   Chastisement (Su): As a standard action, you can cast a
strengthened spell against a creature that damaged you
since your last turn. This spell must target the creature
that damaged you, and is cast at +1 caster level. Area of
effect spells cannot be used in conjunction with this
ability, but other spells that target multiple creatures may
be. You can use this ability a number of times per day equal
to 3 + your Wisdom modifier.
   Replacement Domain Spells: 2nd-castigate, 4th-rebuke,
5th-mark of justice.

Wow. That's pretty careless, all right. That kind of exploit has been known for years now, so how did that one slip through?
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Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #605 on: August 19, 2015, 08:51:38 PM »
It also doesn't mention within how much time the creature has to have damaged you. Just have all ur buddies hit you once at the beginning of meeting you. Now you can casting ally targeting spells quickly and at +1 CL.

I'm soo blind. Nvm on this comment.

but what happens if an ally hits you in the last round of combat?
« Last Edit: August 19, 2015, 08:53:46 PM by zook1shoe »
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Offline Chemus

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Re: Interesting stuff in Pathfinder
« Reply #606 on: August 19, 2015, 10:44:36 PM »
...but what happens if an ally hits you in the last round of combat?

Not much. It says '...against a creature that damaged you since your last turn...', not '...the last creature that damaged you...'
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Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #607 on: August 19, 2015, 10:54:02 PM »
I guess I was trying to go too abstract w the wording.

3rd level mesmerize can ignore mind-affecting immunity against a gazed creature. They basically have a 50% chance of ignoring the effect each round only for that 1 round.

Pairs great w Heavens Oracle 1.
« Last Edit: August 20, 2015, 04:34:36 AM by zook1shoe »
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Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #608 on: August 21, 2015, 01:05:08 PM »
they fixed the Touch Injection Skinsend loop :( and i never had a chance to use it
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Offline TiaC

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Re: Interesting stuff in Pathfinder
« Reply #609 on: August 21, 2015, 04:27:19 PM »
It still works with Poisoner's Gloves though.

Offline Ice9

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Re: Interesting stuff in Pathfinder
« Reply #610 on: August 21, 2015, 08:05:39 PM »
Wow, Chastisement would be insane with Geas.  No save, hit the Cleric and you auto-lose.  Have the Cleric take the Suicidal trait, and enemies can't even avoid targeting them either.  :evillaugh

But it's simultaneously a crappy ability if you don't abuse it.  +1 CL in a specific condition, not really worth it.  Although I suppose that would fit Paizo's idea of balance.
« Last Edit: August 21, 2015, 08:09:48 PM by Ice9 »

Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #611 on: August 22, 2015, 12:50:15 AM »
Any other good long casting great spells?
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Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #612 on: August 29, 2015, 04:47:42 AM »
This sounds useful for the Druid Stegosaurus Vital Strike build.

Throw an Amulet of Mighty Fists (Growing) for another size increase
« Last Edit: August 30, 2015, 05:34:57 AM by zook1shoe »
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Offline MetroMax

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Re: Interesting stuff in Pathfinder
« Reply #613 on: August 30, 2015, 06:42:12 PM »
Something fun I found when rolling up a new rogue. You can make a Catfolk rogue that can't really be disarmed, without actually being disarmed

A Catfolk character can get an alternate racial trait that gives him a 1d4 natural claw attack. Toss in the racial feat Catfolk Exemplar and you have a 1d6.

Toss in Claw Blades to make that a light slashing with an extra +1, and you can TWF/weapon finesse with them. To top it all off you can take Vicious Claws to turn d6 sneak attacks into d8's.


Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #614 on: September 02, 2015, 01:25:48 PM »
some of the dirty tactics stuff is up on PFSRD

---

so you can fire your bow a bunch of times to aid buddies, using Covering Fire as an investigator

Quote from: Investigator Talent
Effortless Aid (Ex): The investigator can use an aid another action as a move action instead of as a standard action. An investigator can expend one use of inspiration to instead perform an aid another action as a swift action.
« Last Edit: September 02, 2015, 01:58:19 PM by zook1shoe »
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Offline deadkitten

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Re: Interesting stuff in Pathfinder
« Reply #615 on: September 02, 2015, 06:55:14 PM »
some of the dirty tactics stuff is up on PFSRD

---

so you can fire your bow a bunch of times to aid buddies, using Covering Fire as an investigator

Quote from: Investigator Talent
Effortless Aid (Ex): The investigator can use an aid another action as a move action instead of as a standard action. An investigator can expend one use of inspiration to instead perform an aid another action as a swift action.

Another way investigators are the kings of the aid another action. Seriously, with the right build you can get aid another bonuses up to like +7 and since "similar bonuses" stack you can aid the same person multiple times.

The feats +2 to AC also seems to stack with the regular bonus to aid another as well.

Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #616 on: September 02, 2015, 08:39:12 PM »
Yeah, was looking at making a crazy aider... Seen ways to get like +10 AC aid, just do that 3 times round, and at crazy range too.

Would your own aids stack on one target, so aid as std, move, and swift for +30 AC? oops, you just said that

1 level animal companion class gets you a baby roc, just ride that 50ft up. A bow or xbow still gives you good range

+4 (helpful) +2 (kin guardian trait?) +1 (Benevolent armor) x3 = +21 AC at 3rd level

... can you aid another yourself, since you are your own ally?
« Last Edit: September 02, 2015, 09:13:28 PM by zook1shoe »
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Offline deadkitten

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Re: Interesting stuff in Pathfinder
« Reply #617 on: September 02, 2015, 11:08:38 PM »
Yeah, was looking at making a crazy aider... Seen ways to get like +10 AC aid, just do that 3 times round, and at crazy range too.

Would your own aids stack on one target, so aid as std, move, and swift for +30 AC? oops, you just said that

1 level animal companion class gets you a baby roc, just ride that 50ft up. A bow or xbow still gives you good range

+4 (helpful) +2 (kin guardian trait?) +1 (Benevolent armor) x3 = +21 AC at 3rd level

... can you aid another yourself, since you are your own ally?

Quote
  Harrying Partners (Combat, Teamwork)]/b]
Source Melee Tactics Toolbox pg. 10 (Amazon)
Your movements perfectly synchronize with your ally’s to greater effect.

Prerequisites: Any teamwork feat, base attack bonus +6.

Benefit: When you successfully use the aid another action to improve the Armor Class or attack roll of an ally who also has this feat, the benefit from aid another lasts until the beginning of your next turn.

Normal: The bonus granted by aid another either grants your ally a +2 bonus on her next attack roll against an opponent or grants your ally a +2 bonus to AC against that opponent’s next attack made before the beginning of your next turn.

I would say that by the rules, you COULD use aid another on yourself, although I don't think many DM's would allow it.

Regardless, this feat I posted above is one of the BEST available for using aid another.

And this is from the Acursed sorcerer bloodline. So you can get nice +20 something to caster level as early as level 4

Quote
Bloodline Arcana: You count as a hag for the purpose of joining a hag's coven. The coven must contain at least one hag. In addition, whenever you are within 30 feet of another sorcerer with this bloodline or a witch with the coven hex, you can use the aid another action to grant a +1 bonus to the other spellcaster's caster level for 1 round.

Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #618 on: September 02, 2015, 11:14:05 PM »
Saw that feat while hunting PFSRD for aids to aid.

Just being a helpful 'witch' nets +4-12 CL. That's fucking amazing.

Do you have to use that aid on that spellcaster in particular?
« Last Edit: September 02, 2015, 11:15:41 PM by zook1shoe »
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Offline deadkitten

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Re: Interesting stuff in Pathfinder
« Reply #619 on: September 02, 2015, 11:24:40 PM »
Saw that feat while hunting PFSRD for aids to aid.

Just being a helpful 'witch' nets +4-12 CL. That's fucking amazing.

Do you have to use that aid on that spellcaster in particular?

It seems that all the ability cares for is if the other spellcaster is

1: A Sorcerer with the Acursed Bloodline

or

2: A Witch with the Coven Hex