So I haven't really seen too much online regarding this so I thought I'd throw it up here for good measure. I've found Warlords to be one of the best party support classes ever and in some categories they even ecplise casters.
* Warlords use their Charisma modifiers in place of the usual Aid Another bonuses.
* Warlords can use Aid Another as a move action on allies up to 30ft away.
* Warlords use their Charisma modifiers in place of the usual Flanking bonuses.
* Warlords can share teamwork feats with allies.
You can do some crazy stuff with that.
* Harrying Partners - Aid Another bonuses last an entire round. Sweet.
* Bodyguard - Better Action Economoy for Aid Another at the cost of being forced to remain adjacent.
* Golden Commander Stance - Makes it much easier to flank and syngergizes with Bodyguard in needing to be adjacent.
So lets say a Warlord has a +5 Charisma modifier and the above feats and stance. He then shares Harrying Partners with his team at the start of battle. Any ally standing next to the Warlord who is attacked gets practically a free +5 to AC against one foe for the entire round. If the Warlord uses a move action then they also get a +5 to attack on ALL their attacks against that same foe for one round. Add to this, any ally adjacent to the Warlord fighting the same foe also get ANOTHER +5 to hit since the are considered flanking with the Warlord. All of this for relatively little action economoy on the Warlord's part and he and his melee allies are basically doing the same thing they would normally do in a fight.
The new
Path of War Expanded stuff makes this even more crazy.
*New Warlord Tactical Presence, Gladiators Presence, available at level 9. Adds the Warlords Charisma modifier as a morale bonus to allies CMB and CMD checks. Also allows allies to perform combat maneuver without provoking AoOps. It's like what Marshal aura's should have been in 3.5. (This can get even stupider if you have a bard in the party cast Moment of Greatness)
*New class template for Warlord called Bushi. One of their abilities reads:
-
Respect: The bushi respects all life, and knows that the strength of his allies support his own strength. Whenever the bushi uses the Aid Another action in or out of combat, he adds his initiation modifier (min +1) to the bonus that he grants his allies.
That bonus, is an addition to Aid Another, not a replacement, which means it stacks with the Warlords Tactical Assistance ability. (Effectively add x2 Charisma to Aid Another bonuses)
So a Bushi Warlord toting a +5 Charisma modifier who has shared his Harrying Partner teamwork feat with his allies can basically use a move action to grant any ally within 30ft a +10 to attack against one foe for the entire round. He can do this twice per round if he chooses and can do this indefinately so long as the teamwork feat lasts. In addition, should he be adjacent to attacking allies, he grants them another +5 bonus to hit for flanking AND he can use his Attack of Opportunity pool to boost their AC's by 10 as well.
That is what I call teamwork.
Another class that syngergizes well with this Aid Another theme is the Zealot.
* Recovers maneuvers by Aiding Another as a standard action.
* When recovering maneuvers, grants allies a scaling bonus to attack
* Can use Aid Another on himself!!!!!! <------
* Can use Aid Another on his ranged attacks
* Can Aid Another on any member of his collective regardless of range
* At 9th level, a Zealot who has chosen the Mission of Protection automatically succeeds at Aid Another checks to grant allies bonuses to attack/damage.
If your playing Gestalt, a Bushi Warlord || Zealot would be the ultimate Self-Help Samurai. x2 Charisma to all skill checks, attack rolls, and AC yes please!
Oh wait, lets not forget,
Aid Another Bonuses STACK!
So if you really wanted to go balls to the walls, you could grant allies
x4 Charisma modifier to Attacks, AC, or Skill checks.