Been awhile since I posted anything nifty since my laptop's hard drive bit the dust but here is something neat for you guys:
This if from the Spell Warrior Archetype for Skald's which is normally lackluster due to losing inspired rage:
Enhance Weapons (Su):
At 1st level, the spell warrior can grant a +1 enhancement bonus to the weapons (including ammunition) of allies within 60 feet. At 5th level and every 5 levels thereafter, this enhancement bonus increases by 1. The maximum bonus gained is based upon the number of weapons affected: +5 to one weapon, +4 to two weapons, +3 to three weapons, or +2 to four or more weapons. Fifty pieces of ammunition count as one weapon for this purpose.
These bonuses can also be used to add any of the following weapon special abilities to the weapons enhanced by this ability: dancing, defending, distance, flaming, frost, ghost touch, keen, mighty cleaving, returning, shock, seeking, or speed. Adding these weapon special abilities consumes an amount of bonus equal to the special ability’s cost (see Table 15–9: Melee Weapon Special Abilities on page 469 of the Core Rulebook). These enhancement bonuses and special abilities overlap with any enhancements or special abilities the weapon already has, though duplicate special abilities do not stack. If an affected weapon is not magical, at least a +1 enhancement bonus must be added before any other special abilities can be.
The bonus and special abilities granted by this raging song are determined when the song begins, and cannot be changed until the raging song ends and another is begun. These bonuses apply to only one end of a double weapon. This ability replaces the inspired rage raging song.First off I would like to share that the developers have mentioned that in the upcoming Advanced Class Guide errata that the Spell Warrior will be able to grant Rage Powers to Allies using this ability without them having to enter a rage.
NIFTY!!!And this is from the Rage Powers entry of the Skald class:
When starting an inspired rage, the skald chooses which rage powers (if any) to add to the song, and all affected allies gain the benefit of these rage powers, using the skald’s level as their effective barbarian level. The skald uses his skald level as his barbarian level for the purpose of selecting rage powers that require a minimum barbarian level. If the rage power’s effects depend on the skald’s ability modifier (such as lesser spirit totem APG), affected allies use the skald’s ability modifier instead of their own for the purposes of this effect.So it appears that Rage powers become effects that are added to your Raging song....hrmmm what can we do with that?
Grand Master Performer (Faction)
Source Faction Guide pg. 56 (Amazon)
You grant your allies even greater bonuses when using your bardic performance abilities.
Prerequisites: Bardic performance class feature, Extra Performance, Master Performer, bard level 8th, Kitharodian Academy 20 TPA.
Benefit: When any of your bardic performance abilities grant your allies a bonus, that bonus increases by +1. This bonus stacks with the bonus from the Master Performer feat.
Master Performer (Faction)
Source Faction Guide pg. 57 (Amazon)
When using your bardic performance abilities, you grant your allies greater bonuses.
Prerequisites: Bardic performance class feature, Extra Performance, Kitharodian Academy 15 TPA.
Benefit: When any of your bardic performance abilities grant your allies a bonus, that bonus is increased by +1.
So since the feats I posted require your allies to have a bonus before they take effect, you can take those feats and at level 9 give ALL of your allies weapons a +4 enhancement bonus.
and since Rage Powers are part of a raging song, you could increase the bonus from rage powers that grant one such as witch hunter and superstition.
Man Skald's can buff hard.