Author Topic: Interesting stuff in Pathfinder  (Read 403379 times)

Offline phaedrusxy

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Re: Interesting stuff in Pathfinder
« Reply #480 on: June 16, 2015, 01:51:59 PM »
Bladebound Magus's Black Blade works great with Disposable Weapon since it is immune to being broken.
You make it broken to automatically confirm the crit, but it can't be broken. This doesn't even sound like it works RAW, much less RAI.
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Offline deadkitten

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Re: Interesting stuff in Pathfinder
« Reply #481 on: June 16, 2015, 02:11:42 PM »
 And now for a truly fun find for all ages, the Cyclops Helm!!!!!

This thing is crazy good.

Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #482 on: June 16, 2015, 02:32:54 PM »
@phae..... damn i was just hoping

@dead.... holy crap!
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Offline Keldar

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Re: Interesting stuff in Pathfinder
« Reply #483 on: June 16, 2015, 05:07:03 PM »
And now for a truly fun find for all ages, the Cyclops Helm!!!!!

This thing is crazy good.
Well great, now Cyclopes are going to go extinct as everyone hunts their heads for cheap dice manipulation.

Offline linklord231

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Re: Interesting stuff in Pathfinder
« Reply #484 on: June 16, 2015, 05:17:42 PM »
And now for a truly fun find for all ages, the Cyclops Helm!!!!!

This thing is crazy good.

Only 5600gp?  I'll take 10. 
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Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #485 on: June 16, 2015, 06:44:01 PM »
works great with this... (posted previously)

1/day successfully save against anything, even things w no save

Quote
   Propitious Metumbe [Faiths and Philosophies 31; 8,000 gp, 1 lb]
   This polished talisman of darkwood inscribed with the pictogram of a specific wendo hangs from a loop of twine. The wearer gains a +2 luck bonus on saving throws against witch hexes, spells and abilities with the curse descriptor, and any spells or effects that would force the wielder to reroll a die or roll multiple dice and take the worst result.
   Once per day when the wearer is targeted by such a spell or effect that doesn't normally grant a saving throw, she can make a Will saving throw to negate the effect. If she attempts the save against a spell, the save DC is equal to 10 + the spell's level + the caster's primary casting ability bonus (Cha for sorcerers, Int for wizards, Wis for clerics, and so forth). If she attempts the save against a non-spell effect, the save DC is equal to 10 + half the HD of the effect's source + the source's Charisma modifier.
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Offline Ice9

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Re: Interesting stuff in Pathfinder
« Reply #486 on: June 16, 2015, 07:51:26 PM »
That helm ... wow.

Continuing the trend of massive bargains - Wicked Leader.  Lets you get a cohort that's only one level behind.
One of the main features of Thrallherd as a trait?  Sounds legit.   :P 

The cohort does have to be evil, but if you're neutral, and exercise reasonable diligence, that's not necessarily a problem.  They're still loyal to you, after all.

Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #487 on: June 16, 2015, 09:36:52 PM »
Damn Cyclops Helm isn't PFS legal
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Offline phaedrusxy

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Re: Interesting stuff in Pathfinder
« Reply #488 on: June 16, 2015, 10:13:54 PM »
Damn Cyclops Helm isn't PFS legal
Is this one? Maybe not quite as good, but still one of my favorites. :D
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Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #489 on: June 16, 2015, 10:35:04 PM »
It is, I have that as the standard hat for my PFS builds
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Offline Power

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Re: Interesting stuff in Pathfinder
« Reply #490 on: June 17, 2015, 08:38:56 AM »
Fetish of the Frog Queen from the new Daughters of Fury module. Its design is from an open call "design a wondrous item" thread here where developer Patrick Renie commented, "it's not by any means broken." :lol

It's basically a metamagic rod to convert mind-affecting will saves into fortitude saves with the poison descriptor.

Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #491 on: June 17, 2015, 12:11:33 PM »
Yeah that's totally not broken *rolls eyes*
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Offline awaken_D_M_golem

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Re: Interesting stuff in Pathfinder
« Reply #492 on: June 19, 2015, 04:12:44 PM »
crossposted with the Unchained Monk thread:

" Ki Metabolism (Su):  ... As long as he has at least 1 point remaining in his ki pool ... can hold his breath for up to 1 hour per point of Constitution ... "

That's actually kinda interesting :
some Baleful Polymorph
Planar Portal surprises
Plane Shift or Teleport mistakes
etc
... are now survivable.

Heck, you don't really need Water Breathing
or a converted Element Breathing, especially
if you can plan ahead.
Your codpiece is a mimic.

Offline Snowbluff

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Re: Interesting stuff in Pathfinder
« Reply #493 on: June 20, 2015, 03:12:10 PM »
Fetish of the Frog Queen from the new Daughters of Fury module. Its design is from an open call "design a wondrous item" thread here where developer Patrick Renie commented, "it's not by any means broken." :lol

It's basically a metamagic rod to convert mind-affecting will saves into fortitude saves with the poison descriptor.
Um... how? Does it lose the mind-affecting tag?
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Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #494 on: June 20, 2015, 03:37:24 PM »
Mind-affecting Poison Fort save instead of Mind-affecting Will save
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Offline Ice9

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Re: Interesting stuff in Pathfinder
« Reply #495 on: June 22, 2015, 06:54:57 PM »
If it keeps [Mind-Affecting], does it even do much?  Good for mind controlling Wizards, I guess?  But for foes in general, Fort is usually higher than Will, and [Poison] just adds another way to be immune. 

Now if it gets rid of [Mind-Affecting], that could make for some fun times.  Most of the "unique" monsters are protected against mind control, but there may be a few that aren't immune to poison.

Offline Snowbluff

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Re: Interesting stuff in Pathfinder
« Reply #496 on: June 22, 2015, 10:23:05 PM »
If it keeps [Mind-Affecting], does it even do much?  Good for mind controlling Wizards, I guess?  But for foes in general, Fort is usually higher than Will, and [Poison] just adds another way to be immune. 

Now if it gets rid of [Mind-Affecting], that could make for some fun times.  Most of the "unique" monsters are protected against mind control, but there may be a few that aren't immune to poison.
Yeah, these are pretty much my thoughts exactly.

The last guy dominate worked on for me got immediately stabbed to death.
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Offline Ice9

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Re: Interesting stuff in Pathfinder
« Reply #497 on: June 23, 2015, 05:37:57 PM »
This has probably been posted before, but I was just looking at Simulacrum and noticed that the Pathfinder version doesn't require any hair/blood/whatever from the creature, just an ice sculpture of it.  So now even without cheesing around components, you can make one of (at least) any creature you know the appearance of, or that you know anyone who knows the appearance of. :twitch

Also, Simulacrum is a 5th level spell for Summoners.  Which makes a self-growing Simulacrum army possible without extrapolating hypothetical 26th level casters to copy.
1) Staff of Simulacrum (10 charges) and Detect Magic (1 charge), CL 10th.  28.5K gp.
2) The staff's "target" is a 20th level Sorcerer, therefore creating a 10th level Sorcerer simulacrum.
3) The simulacrum can recharge and use the staff, generating another copy every ten days.
When you get enough money, upgrade the staff to make copies faster.

Edit: Also, since crafting doesn't cost XP, and is much less reliant on knowing specific spells, Simulacra can do that for you also.
« Last Edit: June 23, 2015, 05:42:47 PM by Ice9 »

Offline phaedrusxy

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Re: Interesting stuff in Pathfinder
« Reply #498 on: June 23, 2015, 07:44:45 PM »
This has probably been posted before, but I was just looking at Simulacrum and noticed that the Pathfinder version doesn't require any hair/blood/whatever from the creature, just an ice sculpture of it.  So now even without cheesing around components, you can make one of (at least) any creature you know the appearance of, or that you know anyone who knows the appearance of. :twitch

Also, Simulacrum is a 5th level spell for Summoners.  Which makes a self-growing Simulacrum army possible without extrapolating hypothetical 26th level casters to copy.
1) Staff of Simulacrum (10 charges) and Detect Magic (1 charge), CL 10th.  28.5K gp.
2) The staff's "target" is a 20th level Sorcerer, therefore creating a 10th level Sorcerer simulacrum.
3) The simulacrum can recharge and use the staff, generating another copy every ten days.
When you get enough money, upgrade the staff to make copies faster.

Edit: Also, since crafting doesn't cost XP, and is much less reliant on knowing specific spells, Simulacra can do that for you also.
So much for "more balanced"!  :lmao
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Offline deadkitten

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Re: Interesting stuff in Pathfinder
« Reply #499 on: June 23, 2015, 08:23:34 PM »
This has probably been posted before, but I was just looking at Simulacrum and noticed that the Pathfinder version doesn't require any hair/blood/whatever from the creature, just an ice sculpture of it.  So now even without cheesing around components, you can make one of (at least) any creature you know the appearance of, or that you know anyone who knows the appearance of. :twitch

Also, Simulacrum is a 5th level spell for Summoners.  Which makes a self-growing Simulacrum army possible without extrapolating hypothetical 26th level casters to copy.
1) Staff of Simulacrum (10 charges) and Detect Magic (1 charge), CL 10th.  28.5K gp.
2) The staff's "target" is a 20th level Sorcerer, therefore creating a 10th level Sorcerer simulacrum.
3) The simulacrum can recharge and use the staff, generating another copy every ten days.
When you get enough money, upgrade the staff to make copies faster.

Edit: Also, since crafting doesn't cost XP, and is much less reliant on knowing specific spells, Simulacra can do that for you also.
So much for "more balanced"!  :lmao

Yea, one of the great white whales of things to do for the Paizo developers is to do a comprehensive blog post on Simulacrum. They have stated this as their goal cause their FAQ system is not designed to handle such a huge fuckup as Simulacrum.

Until they get around to adressing it they view it as not a problem due to if your DM allows Sumulacrum abuse, he is probably allowing other gamebreakers as well.