Author Topic: Interesting stuff in Pathfinder  (Read 403436 times)

Offline Amechra

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Re: Interesting stuff in Pathfinder
« Reply #700 on: September 27, 2015, 06:57:29 PM »
Maleficium: +2 DC, +2 CL, and a free level of Metamagic on all [Evil] spells you cast. Snazzy.

Oh man...Does PF still have a way to give all your spells the [Evil] descriptor?

Not that I can find. Sadly.
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Offline MrWolfe

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Re: Interesting stuff in Pathfinder
« Reply #701 on: September 27, 2015, 07:55:17 PM »
Holy crap.

I need to get my hands of Champions of Corruption, apparently.

[edit]

Okay, here's an "interesting find," the SRD page for the Summon Monster spells has this added to the callout at the bottom of the tables: "* This creature is summoned with the celestial template if you are good, the entropic template if you are chaotic, the fiendish template if you are evil, or the resolute template if you are lawful; you may choose any if you are neutral."

Anybody know where this came from? My copy of the core book just has the usual "celestial or fiendish" line, and it contradicts the main text even on the SRD page, but if there is some new rule that lets you summon entropic or resolute creatures, that could be interesting...

(click to show/hide)

[/edit]
« Last Edit: September 27, 2015, 08:13:19 PM by MrWolfe »
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Offline stanprollyright

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Re: Interesting stuff in Pathfinder
« Reply #702 on: September 27, 2015, 08:17:55 PM »
(click to show/hide)

 :lmao That is the best thing I've read all day.
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Offline MrWolfe

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Re: Interesting stuff in Pathfinder
« Reply #703 on: September 27, 2015, 11:46:14 PM »
I know, right?

According to my GM the other alignment templates were added in Beastiary 2 or something, and they basically work the same as the fiendish and celestial ones. Seriously thinking of going with this, looking over the stats an eagle is a pretty good 1st level summon anyway.
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Offline TiaC

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Re: Interesting stuff in Pathfinder
« Reply #704 on: September 28, 2015, 05:43:34 AM »
I posted these feats a while back. They're as good as ever.
Maleficium: +2 DC, +2 CL, and a free level of Metamagic on all [Evil] spells you cast. Snazzy.

Oh man...Does PF still have a way to give all your spells the [Evil] descriptor?

Not that I can find. Sadly.

The best I've found is the diabolist, who can make a spell that deals energy damage evil Cha mod/day. (You'll need to use a scroll to meet prerequisites.) It also gives you a overleveled Imp animal companion.

Offline Amechra

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Re: Interesting stuff in Pathfinder
« Reply #705 on: September 28, 2015, 09:36:46 AM »
I posted these feats a while back. They're as good as ever.
Maleficium: +2 DC, +2 CL, and a free level of Metamagic on all [Evil] spells you cast. Snazzy.

Oh man...Does PF still have a way to give all your spells the [Evil] descriptor?

Not that I can find. Sadly.

The best I've found is the diabolist, who can make a spell that deals energy damage evil Cha mod/day. (You'll need to use a scroll to meet prerequisites.) It also gives you a overleveled Imp animal companion.

But does it still have a way to make all of your spells deal energy damage?
"There is happiness for those who accept their fate, there is glory for those that defy it."

"Now that everyone's so happy, this is probably a good time to tell you I ate your parents."

Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #706 on: September 28, 2015, 08:46:20 PM »
"freedom eagle"

'merica!!
---
Penguins don't have anything to ignore difficult wintery terrain, despite assuming at least something w tobogganing. Also, no wintery protection.

Great options for the crazy 8ish bloodlines.... bloodline familiars

found the Psychanist class...... Blood Arcanist that gets the Psychic bloodline ;)
« Last Edit: September 30, 2015, 12:55:19 PM by zook1shoe »
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Offline TiaC

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Re: Interesting stuff in Pathfinder
« Reply #707 on: October 02, 2015, 04:28:18 PM »
The vivisectionist build just got even better. The Toxicant archetype allows an alchemist to secrete a poison that deals Int-mod damage and a number of harmful conditions, including Daze starting at level 6. Better yet, until level 14, the only cost of the archetype is a single discovery. The poison can be applied to weapons, but it also just poisons anyone who hits you with a natural attack or unarmed strike.

When this is combined with all the tools an alchemist has for poison, it becomes even better. Want to poison someone multiple times a round? Use Sticky Poison. DC's too low? Use Concentrate Poison, Malignant Poison or the Nagaji's FCB. Fighting undead or demons? Take Celestial Poisons.

Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #708 on: October 02, 2015, 07:30:39 PM »
That's def something I'll look at when I find out what is PFS legal in the book. I also want to make a dirty tricker
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Offline Skandranonsg

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Re: Interesting stuff in Pathfinder
« Reply #709 on: October 03, 2015, 11:35:09 PM »
Something interesting I noticed. If two people have Butterfly's Sting, Outflank, and Combat Reflexes, you can potentially get a TON of attacks in.
Basically both you and an ally get into flanking and start swinging. Preferably a dual-weilding high crit build. Once Player 1 confirms a crit, he uses Butterfly's Sting to give Player 2 an automatic crit on his next attack. He can also use Outflank to give Player 2 an attack of opportunity. Player 2 swings, and if he hits he gets an automatic critical hit. Player 2 can now use the effect of Butterfly's Sting to give player 1 an auto-crit and aoo. Repeat for as many attacks of opportunity you have. With high dex and sneak attack, I doubt you'll need too many.

http://www.archivesofnethys.com/FeatDisplay.aspx?ItemName=Butterfly%27s%20Sting

http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Outflank

http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Combat%20Reflexes

Offline MrWolfe

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Re: Interesting stuff in Pathfinder
« Reply #710 on: October 04, 2015, 12:23:43 AM »
Yeah, somebody mentioned that combo in the old thread--but using Seize The Moment instead of Outflank. This version of the combo is a bit better though, because Outflank can be taken much sooner, lacks the two feat prereqs, and gives you an extra +2 to your flanking bonus in addition to doing everything Seize the Moment does.

Nice catch.
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Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #711 on: October 04, 2015, 12:30:42 AM »
i used Disposable Weapon w fragile 18-20s for a super quick crit
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Offline stanprollyright

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Re: Interesting stuff in Pathfinder
« Reply #712 on: October 04, 2015, 12:58:51 AM »
Paired Opportunists to top it off. One guy with two kukris, one guy with a scythe.

I like Seize the Moment better though unless you have a Rogue buddy or an animal companion and Pack Flanking. If you're a "give teamwork feats to allies" kind of guy it seems like you'd get more mileage out of the one that doesn't require flanking.
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Offline Skandranonsg

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Re: Interesting stuff in Pathfinder
« Reply #713 on: October 05, 2015, 12:31:56 AM »
Paired Opportunists to top it off. One guy with two kukris, one guy with a scythe.

Since you're forgoing the extra damage from the crit every time you cycle, the extra damage from the scythe is pointless.

Offline Skandranonsg

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Re: Interesting stuff in Pathfinder
« Reply #714 on: October 05, 2015, 12:41:09 AM »
Speaking of teamwork feats, I have another interesting thing right on the heels of my last post. I'm about to build a character with this very combo.

The 3rd level ability Battlefield Presence of the Holy Tactician Paladin allows you to spread Teamwork feats as a standard action to all allies with no limit on duration or number of times per day. Combine this with Martial Flexibility, and you give your team some very powerful options. Also, because you are considered your own ally for the purpose of effects, you get to keep the Teamwork feat after Martial Flexibility expires.

For something extra naughty, you can get Martial Flexibility via Warsighted Oracle. So you can be the classic Lay on Hands/Lifelink Oradin with the extra teamwork spreading abilities of Martial Flexibility/Battlefield presence. I doubt you'll be able to come up with a better heal/buffer build.

https://docs.google.com/spreadsheets/d/1Z3kyN4hDwbUqeJkQJN0OksgFJJntRUIZ3mXcnDWGEKc/edit

Offline Keldar

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Re: Interesting stuff in Pathfinder
« Reply #715 on: October 05, 2015, 05:06:14 AM »
Spiffy.

Offline stanprollyright

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Re: Interesting stuff in Pathfinder
« Reply #716 on: October 05, 2015, 08:18:13 AM »
Paired Opportunists to top it off. One guy with two kukris, one guy with a scythe.

Since you're forgoing the extra damage from the crit every time you cycle, the extra damage from the scythe is pointless.

What are you talking about? You have the choice whether or not to apply Butterfly's Sting.
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Offline Skandranonsg

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Re: Interesting stuff in Pathfinder
« Reply #717 on: October 05, 2015, 11:18:12 AM »
Paired Opportunists to top it off. One guy with two kukris, one guy with a scythe.

Since you're forgoing the extra damage from the crit every time you cycle, the extra damage from the scythe is pointless.

What are you talking about? You have the choice whether or not to apply Butterfly's Sting.

They point of the combo I posted is the fact that you can combo your butterfly sting/outflank as many times as you have opportunity attacks. With +5 dex and sneak attack, a pair of rogues could out-damage a scythe/sting combo.

Offline stanprollyright

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Re: Interesting stuff in Pathfinder
« Reply #718 on: October 05, 2015, 11:26:40 AM »
Then what's the point of Butterfly's Sting? They might as well take their own crits.
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Offline Keldar

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Re: Interesting stuff in Pathfinder
« Reply #719 on: October 05, 2015, 12:43:45 PM »
Two people with those feats chain back and forth until they run out of AoOs.  Then the last hit sets up recurrence the next round when AoOs refresh.  Good for builds with many AoOs, like Kensai Magus who eventually add Int Mod to the number they get otherwise.  Though paring one person with those feats with an ally with a high crit multiplier requires less coordination and less Dex, it has far less potential for overkill.