Author Topic: Interesting stuff in Pathfinder  (Read 403453 times)

Offline Keldar

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Re: Interesting stuff in Pathfinder
« Reply #920 on: September 07, 2016, 07:44:41 PM »
Its no big deal, its not like it lets a Rogue sneak attack or something powerful like that, its just spells.

Offline Sagroth

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Re: Interesting stuff in Pathfinder
« Reply #921 on: September 13, 2016, 02:05:25 PM »
Check out the Cooperative Crafting feat from the Advanced Players Guide. Prereq is 1 rank in a Craft skill and one Item Creation feat. Anyone who has the feat and helps when making a magic item gives a +2 to Craft or Spellcraft to make an item, anyone involved can satisfy prereqs, etc. But the real gem is anyone using this to help you craft doubles the gold value of what you can craft that day.

Take the Leadership feat, and fill your ranks with level 1 Humans with this feat(or some other race with a flaw), and suddenly crafting takes no time at all. This should also work with a Dedicated Wright in 3.P, as it shares your feats and skills(so in this case you'd have to take the feat as well).

Edit: Any crafting Wizard should also take the Valet familiar archetype, as it acts as if it has the feat for purposes of crafting.
« Last Edit: September 13, 2016, 02:11:11 PM by Sagroth »

Offline deadkitten

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Re: Interesting stuff in Pathfinder
« Reply #922 on: September 15, 2016, 06:50:34 PM »
Its been awhile so I figured I would post something. Forgive me if I have already shared this in the thread. It has been THAT long.

Heroes of the Streets has this little gem of a spell:

Quote
Ears of the City
Source Heroes of the Streets pg. 30
School divination; Level arcanist 1, bard 1, cleric/oracle 1, inquisitor 1, shaman 1, skald 1, sorcerer/wizard 1, warpriest 1, witch 1
Casting
Casting Time 1 standard action
Components V, S, M/DF (a small piece of a brick)
Effect
Range touch
Target one creature
Duration 1 round/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
Description
The target of this spell sees and hears a stream of past scenes and pieces of conversations related to local people and events. The flashes are so brief that it is impossible to identify individual people or places, but when the target concentrates on a particular topic or individual, she can piece together a coherent narrative told in a multitude of changing voices in her mind.

Each round for the duration of the spell, the target can attempt a Diplomacy check to gather information as though she had spent 1d4 hours talking to local people. Since the information gathering doesn’t involve actual interaction with people, only observation, the target can use her Perception skill instead of her Diplomacy skill. While thus concentrating, the target is effectively blind and deaf.


Yet another way for casters to make Skill checks insignificant, and this spell is a good canidate for a cheap wand, so never feel the need for gather information again.



Offline Keldar

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Re: Interesting stuff in Pathfinder
« Reply #923 on: September 16, 2016, 12:30:04 AM »
And its only 1d4x600 times faster than using the skill! 

Offline Eviltedzies

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Re: Interesting stuff in Pathfinder
« Reply #924 on: September 20, 2016, 11:24:19 PM »
So in Heroes of the Street, Dwarves get a new alternative racial ability:

Quote from: Heroes of the Street
Industrious Urbanite: Dwarves who have adapted to the expectations of their host cities make double the normal progress on checks to create nonmagical items and gain a +4 bonus on profession checks to earn money.

Doesn't actually reduce the cost of the item, but it sure as heck speeds up the time to make it.
« Last Edit: September 21, 2016, 12:52:09 AM by Eviltedzies »

Offline deadkitten

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Re: Interesting stuff in Pathfinder
« Reply #925 on: October 05, 2016, 05:40:42 PM »
So here is a random assortment of fun.

The wasp familair familair feat:
(click to show/hide)

This feat can get rather interesting. It states that it functions as a normal familair so you can still give it familair archetypes.

Fun ones include the figment or mauler familiar options because at 5th or 7th level you can give it the statistics of an imp while still being s regular familiar.

Thus, for figment you could spend two evolution points on the limbs evolution to give it hands, and since part of the imps statistics is its outsider type, the wasp would be proficent in all martial weapons. Now you have a familiar with 1/4th the HP of a regular familiar, but in return you have the image of a two armed wasp weilding a reach weapon, which I find both disturbing and hillarious.

Alternatively, you could make it a mauler familiar and it would have the ability to turn into a MEDIUM SIZED FREAKING WASP, which is scary in its own right, and the imps str 10 is good for maulers anyways.

Be an eldritch gurdian figher and youcan even gice the thing all your combat feats as well. Fun times, fun times.


Offline awaken_D_M_golem

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Re: Interesting stuff in Pathfinder
« Reply #926 on: October 12, 2016, 04:45:51 PM »
Golarion Cleric , I had a hard time finding references to it , as it's named over atdndtools.
I don't think this was really in dragmag, rather somebody got drifty.
"Holy Warrior" seems to be the ~acf , but I can't really find it on the PF sites.
Lots of mentions at giantitp + paizo.

+ 1 BAB , d10 hp , deity's favored weapon , traded for the 2 domains.

That's a very decent base (quick and dirty) for a Tier 2 Paladin.
Anybody have the original source for it ?
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Offline Vladeshi

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Re: Interesting stuff in Pathfinder
« Reply #927 on: October 12, 2016, 05:51:36 PM »
Golarion Cleric , I had a hard time finding references to it , as it's named over atdndtools.
I don't think this was really in dragmag, rather somebody got drifty.
"Holy Warrior" seems to be the ~acf , but I can't really find it on the PF sites.
Lots of mentions at giantitp + paizo.

+ 1 BAB , d10 hp , deity's favored weapon , traded for the 2 domains.

That's a very decent base (quick and dirty) for a Tier 2 Paladin.
Anybody have the original source for it ?

It is from Pathfinder Chronicles: Campaign Setting, pg. 43.
Back when Pathfinder was still a setting for 3.5 and not their own rules yet.
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline awaken_D_M_golem

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Re: Interesting stuff in Pathfinder
« Reply #928 on: October 13, 2016, 05:01:32 PM »
Thanks.


Now to start winnowing down all of the Cleric
Extravaganza, to things that work better with it.
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Offline TiaC

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Re: Interesting stuff in Pathfinder
« Reply #929 on: October 15, 2016, 04:43:00 AM »
The Alchemy Subdomain is great.

Quote
Replacement Power: The following granted power replaces the artificer’s touch power of the Artifice domain or the hand of the acolyte power
of the Magic domain. Divine Alchemy (Su): You can perform a 1-minute ritual that infuses a flask of water with one of your prepared spells, creating an improvised potion that lasts until consumed or the next time you prepare spells. You can use this ability only with spells that target one or more creatures, and the maximum spell level you can infuse in this way is equal to 1 + 1 for every 4 cleric levels you have. These potions are treated as alchemist extracts for the purpose of your domain spells. You can use this ability a number of times per day equal to 3 +your Wisdom modifier.
Replacement Domain Spells: 2nd—touch injection,4th—amplify elixir, 6th—delayed consumption

Even before you start adding all the Alchemist-only cheese this opens up, it's awesome.

Amplify Elixir allows you to extend most of your buffs and Delayed Consumption lets you pull off a buff as an immediate action.

Once you get to Potion Glutton, well, then it's just crazy.

Also, Divine Fighting Technique (Desna’s Shooting Star) lets you use Charisma for attack and damage with starknives. You must be CG and worship Desna. A CG, Desna-worshiping bard can get it instead of their 2nd-level versatile performance.
« Last Edit: October 15, 2016, 04:56:00 AM by TiaC »

Offline Volche

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Re: Interesting stuff in Pathfinder
« Reply #930 on: October 19, 2016, 10:19:21 AM »
Spy Handbook Vigilante / Teisatsu
"Ki Power (Su)

The teisatsu gains a single ki power of his choice from the list available to the unchained monk class."

Only one question does Teisatsu scale his levels as monk or only can get ,Unchained monk Ki power, without monk level prerequisite?
So if doesn`t it would be so great to take Abundant step...
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Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #931 on: October 21, 2016, 01:27:32 AM »
Potion Glutton got nerfed hard

Ki Power would require the prerequisites, since it doesn't mention ignoring them
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Offline TiaC

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Re: Interesting stuff in Pathfinder
« Reply #932 on: October 22, 2016, 04:02:44 AM »
Potion Glutton got nerfed hard

How? All I can find is a Society-only document that nerfs it for PFS.

Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #933 on: October 25, 2016, 04:09:59 AM »
Doh, you're right! Up until last couple weeks, I've only been dealing with PFS. But found a home game as our PFS group is falling apart
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Offline TiaC

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Re: Interesting stuff in Pathfinder
« Reply #934 on: December 19, 2016, 03:12:41 AM »
Paths of the Righteous is pretty awesome.

It's full of PrCs from followers of good gods, and most of them could be worth taking.

It starts with two feats. One is meh, but it's a prerequisite for the second which is amazing.

First, Favored Prestige Class:
Quote
Benefit: Choose one prestige class and one skill that is a class skill for that prestige class. Whenever you gain a level in that prestige class, you receive +1 hit point or +1 skill rank. You gain a +2 bonus on checks using the skill you chose from that prestige class’s class skills. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. This bonus stacks with the bonus granted by Skill Focus, but does not stack with a bonus granted by any other feat (such as Magical Aptitude or Persuasive).
The choice of favored prestige class cannot be changed once you make it. Levels in a favored prestige class are not the same as levels in a regular favored class, and as such levels in a favored prestige class can never be used to qualify or gain favored class options like those introduced in Pathfinder RPG Advanced Player’s Guide. You can have only one favored prestige class, but can still have a favored base class as well.
You can select this feat before you gain levels in your chosen favored prestige class, but the benefits of the feat do not apply until you actually gain at least 1 level in that prestige class.


Then, Prestigious Spellcaster:
Quote
Prerequisite: Favored Prestige Class with selected prestige class.
Benefit: The first time you gain a level in your favored prestige class and the spells per day class feature does not grant an increase in effective level for the purpose of casting spells, you gain new spells per day as if the prestige class did grant +1 level of spellcasting for that level. This effect is retroactive if you gain this feat at a level beyond the point where your favored prestige class would normally have not advanced your spellcasting.
The Prestigious Spellcaster feat does not have any effect if your favored prestige class does not have the spells per day class feature, or if it does have the spells per day class feature but already grants a level increase for every level of the prestige class (as do the arcane trickster and loremaster prestige classes).
Special: You can select the Prestigious Spellcaster feat multiple times. Each time you select the Prestigious Spellcaster feat, your effective caster level increases by 1. However, regardless of the number of times you choose this feat, the total increase to your effective caster level cannot exceed your actual prestige class level.
This feat also applies to prestige classes that grant extracts per day instead of spells per day.

So, that just made a few dozen PrCs viable.

Then, the PrCs: (If you want to know more about any of these, just ask.)
Ashavic dancer: Easy entrance, 9/10 casting, some mediocre bardic music effects, ignore undead mind-affecting immunity and versatile performance. It's decent, worth it in the right campaign.

Brewkeeper: Easy entrance, 9/10 casting, turn spells into potions that last 24 hours, free metamagic up to 3+class level levels/day, debuffs on touch spells or splash weapons, and can use own CL for potions. One of the best in the book. Take accelerated drinker or potion glutton and you can buff yourself without spending your standard action.

Crimson templar: Full BaB, 3d6 Sneak attack, three bonus feats, some flight and fire resistance, bonuses against evil outsiders. Pretty powerful for a martial character, if you are going to fight a lot of evil outsiders, it's great.

Darechaser: Easy entrance, Full BaB, Adrenaline rush gives skill bonuses +more at higher levels, can add a bonus exploding die to d20 rolls, if that die makes the difference, gets a minor bonus. Not that great.

Dawnflower anchorite: Easy entrance, 9/10 casting, bonus to attack and damage against evil creatures, can advance most divine class features, other minor buffs. If you enter this as a cleric, you don't have to lose anything. It's pretty great.

Devoted Muse: Full BaB, Cha-to-AC (up to level), Deeds, Panache, Feint can apply debuffs, bonuses when attacking targets debuffed by feints. Generally does a swashbuckler's schtick better than the swashbuckler.

Heritor knight: Full BaB, advances weapon training, Cha to Will saves, a number of nice standard action attacks that work with vital strike, Touch to heal or harm and stagger, and constant air walk. Pretty nice for a fighter.

Hinterlander: 9/10 casting, Favored enemy w/added benefit, Three bonus archery feats, bonuses in wilderness, and Imbue Arrow. Quite good for a Cleric Archer.

Rose warden: Easy entrance, 5d6 sneak attack, can gain 5 rogue talents/advanced talents, Freedom of movement, bonuses in cities, and a buffed sneak attack against evil or lawful enemies. Quite good for a chained rogue, still decent for an unchained one.

Runeguard: Easy entrance, 9/10 casting, a bunch of runes with decent effects (1 free level of metamagic, imbue friends with abjuration spells, negative energy immunity, and all-day telepathic bond). The effects are minor, but it's still worthwhile for a wizard.

Sacred sentinel: Full BaB, advances animal companion and some other abilities, and a bunch of not-great defensive abilities. It's pretty meh, I don't really see it getting used.

Scar Seeker: Easy entrance, Full BaB, 5/10 casting, scars give kinda masochistic buffs, advances Lay on hands and Smite. Not bad for a Paladin.

Sphere singer: 9/10 casting, 6 skills/level, decent bardic music, versatile Performance, ends up turning you into a fey with some nice buffs. Nice if you want a skilled caster.

Stargazer: Easy entrance, 10/10 casting, grants and advances familiar, two hexes, Stars subdomain, Coat of many stars and Star chart revelations, other minor buffs. This is awesome. It is pretty much a straight upgrade for a wizard. There's really no reason not to take it.

Other stuff:
Shield of wings is a divine spell that combines fly and resist energy (fire), still 3rd level. Probably better than Fly for them.
Flame Blade Dervish feat give Cha to damage with Flame Blade, penetrates fire resistance. If you want an oracle that fights with Flame Blade, now you can do that.
Bladed Brush feat makes glaives finesseable, lets you use it with precise strike or spell combat, can fight as if it doesn't have reach. Quite nice for magi.
Erastil's Blessing feat is Zen archery for bows, requires Weapon Focus (longbow). The cleric archer is back with a vengeance.
Uncanny ally feat give adjacent allies the benefits of your uncanny dodge.
Smite Evil Magic feat lets you spend a use of smite evil to use spell sunder against anything made by an evil creature.

This had the highest gems-to-chaff ratio I've seen in a Pathfinder product yet.
« Last Edit: December 21, 2016, 01:51:12 AM by TiaC »

Offline Nanshork

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Re: Interesting stuff in Pathfinder
« Reply #935 on: December 19, 2016, 08:15:11 PM »
I just finished going through the book, I added stuff to the X Stat to Y bonus thread.

Offline TiaC

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Re: Interesting stuff in Pathfinder
« Reply #936 on: December 29, 2016, 02:26:32 AM »
So, Horror Realms has two ok Bardic masterpieces and an amazing one.

First, the ok ones. Banshee’s requiem forces a save vs 2 negative levels against everything within 30 each round. However, it's a full-round to use and only available at 17th level. I can see taking it, but it's not amazing.

Relentless reprise is an immediate action as you end a performance that forces a will save vs a minor debuff.

Music Beyond the Spheres is crazy good.
Quote
Music Beyond the Spheres (dance, sing, string)
You use your own life force to create a phantasmagorical impression of eldritch vibrations with your wild, flailing dance and erratic tones. The performance unravels and remakes the fabric of reality around you according to your designs.
Prerequisite: Perform (dance, sing, or string) 13 ranks. Cost: Feat or 5th-level bard spell known.
Effect: When you enact this unnerving bardic performance, you take 2 points of Constitution drain or 2 points of Wisdom drain (your choice) to create an effect similar to limited wish, except that the effect is interpreted by an alien entity of the Dark Tapestry. If you have at least 17 ranks in Perform (dance, sing, or string), and you destroy a magic or technological item worth at least 25,000 gp as a material component and take 4 points of Constitution drain or Wisdom drain, you can instead produce the effects of a wish with this performance. The GM interprets how precisely the effects of this bardic performance are granted by the entity that you contact. This performance has audible and visual components.
Use: 1 round of bardic performance. Action: 1 full round action.

Grab a Ring of Inner Fortitude to ignore the ability drain, and this gives you spontaneous casting of all Sorc/Wiz spells of 6th level or less and all other spells of 5th level or less, lets you ignore components costing less than 1k, and the spells are all Su. Your bard is now a better caster than the Sorcerer.
« Last Edit: December 29, 2016, 02:28:35 AM by TiaC »

Offline awaken_D_M_golem

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Re: Interesting stuff in Pathfinder
« Reply #937 on: December 29, 2016, 04:51:52 PM »
TiaC ... "Prestigious Spellcaster" feat.
Niiice.

That fixes lots of problem prcs.
Plus you could justify having a custom Bloodline of that prc, consisting of the prereq feat and 5 or more PS feats, y'know because of all the npcs that died trying to be that (previously cruddy) prc.
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Offline phaedrusxy

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Re: Interesting stuff in Pathfinder
« Reply #938 on: December 29, 2016, 06:08:28 PM »
Stargazer: Easy entrance, 10/10 casting, grants and advances familiar, two hexes, Stars subdomain, Coat of many stars and Star chart revelations, other minor buffs. This is awesome. It is pretty much a straight upgrade for a wizard. There's really no reason not to take it.
Wow... it is pure awesome. One of the abilities is to not be flat-footed before you act in combat, and you can get it as early as level 2.
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Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #939 on: December 30, 2016, 01:40:50 PM »
Was looking at Pathfinder a couple days ago, but you beat me to it.

Stargazer is probably the most unbalanced PrC in PF.

Thoughtful Wish-Maker works nicely with Music Beyond the Spheres

---------

First World Realm has some bizarre stuff, like jacking off on some plants to get mental protections or a death moth or a forced reincarnation caterpillar

They added a couple dozen monsters to both Summon Monster and Ally

(click to show/hide)

-------------------

Haunted Heroes Handbook has some strange stuff too..

Wizard that gets an Oracle curse and fast studying
Fighter gets an intelligent weapon
Autonomous hand feats

(click to show/hide)

------------------

Stupid copy+paste failed from here down

------------------

Legacy of Dragons

A trait that grants 1/day take 10 on saves vs. another's spell
Half-elf alt trait that makes you not human or elf but a dragon instead
Wyrmwitch Witch gets a tiny treasure hoard instead of a familiar that you sleep on to prep spells.

------------------

Magic Tactics Toolbox

Havocker Witch gets kinetic blast and some infusions instead of hexes.
Questioner Investigator gets bard spells instead of alchemy

------------------

Divine Anthology

Petrification subdomain temporarily grants hardness 2, but staggers you
Self-Realization subdomain grants access to Paragon Surge as a non-half-elf

Divine Fighting Technique
Desna grants Cha to attack and damage with a starknife.
Torag grants Wis to AoOs/round, counts as but doesn't stack with Combat Reflexes.
Urgathoa grants to ability to match a scythe attacks damage as temp hp for 1 minute.

------------------

Not sure if these books had been checked out...

Inner Sea Intrigue
Spymaster's Handbook
Planes of Power
Path of the Hellknight
Hell/Heaven Unleashed
Blood of Shadows
Blood of the Beast
« Last Edit: December 30, 2016, 02:10:04 PM by zook1shoe »
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