Author Topic: 1001 Homebrew Ideas to Flesh Out Sometime  (Read 342744 times)

Offline oslecamo

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #640 on: September 19, 2015, 01:10:04 PM »
Just some thoughts on those spells that affect humanoids specifically. Why should it specifically be easier to affect humanoids with magic than any other type?

Because humanoids are literally the weakest creature type in D&D. Your average dog can take on a trained geared up warrior. Horses get triple attacks by default while humanoid warriors struggle to make two. Cats tear up commoners. Humanoid inferiority extends to magic besides physical confrotation.

Offline Amechra

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #641 on: September 22, 2015, 12:48:27 PM »
Of course not.

Given that, I'm assuming you mean a five level class that gets a permanent ability to swap in and out of incorporeal and doesn't really rely on magic at all? So more for rogues/shadow focused people?

Kinda. You could say that I just want to have Tejina in D&D. Is that so wrong?
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Offline littha

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #642 on: September 24, 2015, 04:03:27 PM »
Some sort of Martial character that revolves around stances and combo attacks.

Something along the line of 5 separate stances, each one granting access to a set of manuvers that in turn force you into the next stance in the chain.

1st stance (level 1)
9 manuvers (one at each spell level)
2nd stance (level 4)
8 manuvers
3rd Stance (level 8)
7 manuvers
4th stance (level 12)
6 Manuvers
5th stance (level 16)
5 Manuvers

And a final set of of manuvers that can be used at any time, reset you to the first stance and have exponential effects depending on the number of attacks in your combo. Combo finishers

1st stance > 1st manuver > puts you in 2nd stance > 2nd manuver...

Stance resets once combat ends.
Obviously the higher level (progression wise) stances and manuvers should be quite powerful because you have to progress through several others to reach them. I am thinking significantly more powerful than normal manuvers, especially the later ones. A combo finisher after going through 5 stances worth of manuvers should be basically backbreaking to a level relevant threat.

I am thinking a monk type aesthetic... Unarmored bonuses and unarmed damage. Should know every stance and maneuver in the class but no others.


« Last Edit: September 24, 2015, 04:13:05 PM by littha »

Offline Stratovarius

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #643 on: September 24, 2015, 05:20:36 PM »
@Littha - Where do counters and boosts fall in the chain?

Offline littha

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #644 on: September 24, 2015, 07:23:48 PM »
@Littha - Where do counters and boosts fall in the chain?

Not really thought of it but I suppose a boost could be a progression maneuver or a combo finisher.
Counters are more difficult. I guess you could have them in the progression but it would be pretty weird trying to trigger them...

my major problem with this idea is the sheer amount of time and dedication it would require to write all those maneuvers. I have a bad habit of starting projects and never finishing them because I set the scope too high.
« Last Edit: September 24, 2015, 07:25:36 PM by littha »

Offline Nytemare3701

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #645 on: September 25, 2015, 10:20:42 PM »
1. Minimum roll rules for rogue skill checks and initiative. E.g. your minimum d20 result on skills and initiative is 1 plus your rogue levels.

*yoink*

I've credited you at the bottom of the class.

Offline Arz

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #646 on: September 26, 2015, 01:54:57 PM »
@ Litha

How about danseuse for some bard cross?

Offline littha

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #647 on: September 29, 2015, 03:18:01 AM »
@ Litha

How about danseuse for some bard cross?

Not keen on the idea, I was going for some sort of ascetic monk type. Not capoeira.


Offline Stratovarius

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #648 on: September 30, 2015, 11:47:20 AM »
Trying to think of a way to smash the Blighter, Talontar Blightlord, Walker in the Wastes, and one or two other classes into an anti-druid class that doesn't suck and isn't undead reliant. If there are other anti-life classes out there, I take suggestions. :)

Offline Nytemare3701

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #649 on: September 30, 2015, 04:07:03 PM »
Trying to think of a way to smash the Blighter, Talontar Blightlord, Walker in the Wastes, and one or two other classes into an anti-druid class that doesn't suck and isn't undead reliant. If there are other anti-life classes out there, I take suggestions. :)

I'm on it!

Offline Stratovarius

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #650 on: September 30, 2015, 04:52:52 PM »
Trying to think of a way to smash the Blighter, Talontar Blightlord, Walker in the Wastes, and one or two other classes into an anti-druid class that doesn't suck and isn't undead reliant. If there are other anti-life classes out there, I take suggestions. :)

I'm on it!

Ah, I should have been clearer - was looking for a base class.

Now that I'm thinking about it more, 9th level divine casting with a limited list (Blighter list + a bunch of material from Sandstorm and the SpC, probably), defiles like a Dark Sun caster, bringing desert and desiccation where there was once verdant life. Abilities probably borrowed from Defiler (Dark Sun), Blighter, Walker in the Wastes, Sand Shaper as primaries.

Offline Arz

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #651 on: September 30, 2015, 05:59:44 PM »
@ Litha

How about danseuse for some bard cross?

Not keen on the idea, I was going for some sort of ascetic monk type. Not capoeira.

Was thinking silat or even some animal kungfu which have dance-like motions. But whatever...

Offline Stratovarius

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #652 on: October 01, 2015, 02:05:49 PM »
Trying to think of a way to smash the Blighter, Talontar Blightlord, Walker in the Wastes, and one or two other classes into an anti-druid class that doesn't suck and isn't undead reliant. If there are other anti-life classes out there, I take suggestions. :)

Decided to take up my own challenge - Walker in the Wastes.

Thematically, the Walker in the Wastes is an anti-druid, a character that wants to see the verdant life of the forest, jungles, and plains reduced to nothing more than the chill deserts of snow and ice or burning wastes of sun-scorched earth. To that end, most of his class abilities are centred around either desiccation, defiling, or making the landscape inhospitable. Classes that sacrificed themselves/inspired this guy are the Walker in the Wastes, Blighter, Sand Shaper, Dark Sun Defiler, Arch-Defiler, and Leech. Sandstorm and Frostburn are very necessary books to use the class.

Offline Gazzien

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #653 on: October 01, 2015, 06:15:06 PM »
Trying to think of a way to smash the Blighter, Talontar Blightlord, Walker in the Wastes, and one or two other classes into an anti-druid class that doesn't suck and isn't undead reliant. If there are other anti-life classes out there, I take suggestions. :)

Decided to take up my own challenge - Walker in the Wastes.

Thematically, the Walker in the Wastes is an anti-druid, a character that wants to see the verdant life of the forest, jungles, and plains reduced to nothing more than the chill deserts of snow and ice or burning wastes of sun-scorched earth. To that end, most of his class abilities are centred around either desiccation, defiling, or making the landscape inhospitable. Classes that sacrificed themselves/inspired this guy are the Walker in the Wastes, Blighter, Sand Shaper, Dark Sun Defiler, Arch-Defiler, and Leech. Sandstorm and Frostburn are very necessary books to use the class.
The only odd thing is that it's actually a worse caster when in that environment it worships... :P And I know that's because of the whole defiling mechanic and consuming life to power it, but you'd think a Walker in the Wastes would be at an advantage in them.

Offline Stratovarius

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #654 on: October 01, 2015, 06:23:42 PM »
The only odd thing is that it's actually a worse caster when in that environment it worships... :P And I know that's because of the whole defiling mechanic and consuming life to power it, but you'd think a Walker in the Wastes would be at an advantage in them.

This is true, but it's a minor sacrifice he's willing to undergo to turn the whole world into the Sea of Silt. Which is still my favourite spot in any D&D campaign setting.

Offline linklord231

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #655 on: October 01, 2015, 09:49:58 PM »
The way Defiling works basically turns Walker in the Wastes into an NPC class, because it's so difficult to use, especially  in confined spaces. Take the case of a normal humanoid with a 30' move speed: If he casts a 6th level spell, he can't cast anything next round because he has to double move to get out of the radius of his Defilement.
I'm not arguing, I'm explaining why I'm right.

Offline Stratovarius

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #656 on: October 01, 2015, 11:00:23 PM »
The way Defiling works basically turns Walker in the Wastes into an NPC class, because it's so difficult to use, especially  in confined spaces. Take the case of a normal humanoid with a 30' move speed: If he casts a 6th level spell, he can't cast anything next round because he has to double move to get out of the radius of his Defilement.

On the other hand, the Walker qualifies for Natural Spell, and can easily pick a shape with enough movement. Cheetah or any flying options come to mind. Likewise, casting a 5th level spell is an option. Or using the vast array of magical options that grant movement enhancements. Finally, he can start combat by summoning something, then turning into a Dustform Dire Bear and punching the opponent in the head until it falls over. That choice always seems to work well for Druids I've played as/with.

The fact that his casting is somewhat harder to use efficiently than the overpowered Tier 1 classes certainly doesn't put the Walker anywhere near NPC level. At worst, he's low Tier 2, because he's a Druid with an equal or better chassis and a worse spell selection/casting method.

Offline Gazzien

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #657 on: October 02, 2015, 03:09:37 PM »
The way Defiling works basically turns Walker in the Wastes into an NPC class, because it's so difficult to use, especially  in confined spaces. Take the case of a normal humanoid with a 30' move speed: If he casts a 6th level spell, he can't cast anything next round because he has to double move to get out of the radius of his Defilement.

On the other hand, the Walker qualifies for Natural Spell, and can easily pick a shape with enough movement. Cheetah or any flying options come to mind. Likewise, casting a 5th level spell is an option. Or using the vast array of magical options that grant movement enhancements. Finally, he can start combat by summoning something, then turning into a Dustform Dire Bear and punching the opponent in the head until it falls over. That choice always seems to work well for Druids I've played as/with.

The fact that his casting is somewhat harder to use efficiently than the overpowered Tier 1 classes certainly doesn't put the Walker anywhere near NPC level. At worst, he's low Tier 2, because he's a Druid with an equal or better chassis and a worse spell selection/casting method.
Was there a rule that he can't cast without defiling? If so, I missed it. Just sorta assumed a Defiled area counted as the Waste / a -2 CL area.

Offline Stratovarius

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #658 on: October 02, 2015, 03:33:31 PM »
Was there a rule that he can't cast without defiling? If so, I missed it. Just sorta assumed a Defiled area counted as the Waste / a -2 CL area.

Going to try and move the Walker in the Wastes discussion to the thread. So, reply is over thataway.

Offline Nytemare3701

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Re: 1001 Homebrew Ideas to Flesh Out Sometime
« Reply #659 on: October 08, 2015, 11:48:09 PM »
Prismatic elementalist spontaneous caster:

Sorcerer spells per day progression. Knows all chromatic and Prismatic spells by default. Every new spell level learn all spells of one elemental subtype. No other spells from any sources. Gains free substitution and eventual Admixture, along with  the elemental reserve feats for each element they unlock.