Damage Subtypes
In addition to damage types (piercing, slashing, fire, acid, etc.), damage can have subtypes. These subtypes modify how the damage interacts with various abilities and defenses. Any form of subtyped damage still has a normal damage type (for example, nonlethal cold damage). Subtyped damage can be dealt alongside normal damage of the same type, or even damage of the same type but with different subtypes or combinations of subtypes (for example, an attack that deals 7 cold damage, 2 nonlethal cold damage, 5 irresistible cold damage, and 1 nonlethal irresistible cold damage).
Nonlethal Damage
(Same as normal.)
- Nonlethal damage is a damage subtype.
- Nonlethal damage is not subtracted from the creature's hit points. Instead, it accumulates.
- A creature whose nonlethal damage total equals or exceeds its hit points is staggered.
- A creature whose nonlethal damage total exceeds its hit points is unconscious.
- A creature heal 1 point of nonlethal damage per hit die each hour.
- Healing spells remove an equal amount of nonlethal damage as the normal damage that they heal.
Irresistible Damage
- Irresistible damage is a damage subtype.
- Irresistible damage is not affected by damage reduction, hardness, resistances. Irresistible damage still counts against a target's damage reduction, hardness, and resistances when determining the amount remaining to apply to the rest of the attack. For example, an attack dealing 50 acid damage and 5 irresistible acid damage to a creature with acid resistance 20 would ultimately deal 40 points of damage; the 5 irresistible acid damage would apply and also count against the acid resistance, and the 50 normal acid damage would be reduced by the remaining 15 points of acid resistance.
- Irresistible damage is not affected by damage immunities. Complete immunities to the effect as a whole (for example, immunity to mind-affecting effects) can still negate irresistible damage.
- Creatures that are normally healed by a given type of damage are neither healed nor harmed by irresistible damage of that type.
Unstoppable Damage
- Unstoppable damage is a damage subtype.
- Unstoppable damage works like irresistible damage except as follows.
- Creatures that are normally healed by a given type of damage are still harmed by unstoppable damage of that type.
- Unstoppable damage ignores regeneration and other effects that convert damage into nonlethal damage.
- Unstoppable damage ignores temporary hit points. Any unstoppable damage taken applies directly to a creature's normal hit points.
- Unstoppable damage ignores effects that prevent, negate, transfer, or absorb hit point damage, such as the shield other spell or the Energy Shield ability (Power of Cybernetics).
Normal Damage
- Not an actual damage subtype, just a convenient and unambiguous way to indicate that the damage has no subtypes.