HEXBLADE Quote of Some Kind by a member of the class! A general description of whatever the class is!
MAKING A HEXBLADE Quick generalization of what you should focus on when making the class.
Abilities: An in detail section on what ability scores are good for the class, and usually in the order of priority.
Races: Basically how common is the class in the various core races (and other races if you wish to put information in here about them).
Alignment: What alignment they are allowed to be.
Starting Gold: How much gold they start with. Pretty explanatory.
Starting Age: Starting age of the race, just state "As Another Class" as it's better then creating your own chart.
Class Skills The Hexblade's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int) and Use Magic Device (Cha).
Skills Per Day at 1st Level : (2 + int)x4
Skills Per Day at Each Additional Level : 2 + int
Hit Dice: d8
[b] BAB Fort Ref Will Abilities[/b]
1. +0 +0 +0 +2 Curse 1/day, Invocation (Least)
2. +1 +0 +0 +3 A Dark Pall
3. +1 +1 +1 +3 Curse 2/day, Mettle +1
4. +2 +1 +1 +4 Deceive Item
5. +2 +1 +1 +4 Curse 3/day
6. +3 +2 +2 +5 Invocation (Lesser)
7. +3 +2 +2 +5 Curse 4/day, Mettle +2
8. +4 +2 +2 +6 Enhance Curse 1/day
9. +4 +3 +3 +6 Curse 5/day
10.+5 +3 +3 +7 Aura of Unluck
11.+5 +3 +3 +7 Curse 6/day, Invocation (Greater), Mettle +3
12.+6 +4 +4 +8 Imbue Item
13.+6 +4 +4 +8 Enhance Curse 2/day
14.+7 +4 +4 +9 Curse 7/day
15.+7 +5 +5 +9 Mettle +4
16.+8 +5 +5 +10 Invocation (Dark)
17.+8 +5 +5 +10 Curse 8/day
18.+9 +6 +6 +11 Enhance Curse 3/day
19.+9 +6 +6 +11 Mettle +5
20.+10 +6 +6 +12 Curse 9/day, Aura of Unluck
Weapon Proficiencies: Hexblades are proficient with all simple weapons. They are proficient with light armor but not with shields.
Invocations: A Hexblade does not prepare or cast spells as other wielders of arcane magic do. Instead, he possesses a repertoire of attacks, defenses, and abilities known as invocations that require him to focus the wild energy that suffuses his soul. A Hexblade can use any invocation he knows at will, with the following qualifications:
A Hexblade's invocations are spell-like abilities; using an invocation is therefore a standard action that provokes attacks of opportunity. An invocation can be disrupted, just as a spell can be ruined during casting. A Hexblade is entitled to a Concentration check to successfully use an invocation if he is hit by an attack while invoking, just as a spellcaster would be. A warlock can choose to use an invocation defensively, by making a successful Concentration check, to avoid provoking attacks of opportunity. A Hexblade's invocations are subject to spell resistance unless an invocation's description specifically states otherwise. A Hexblade's caster level with his invocations is equal to his warlock level.
The save DC for an invocation (if it allows a save) is 10 + equivalent spell level + the Hexblade's Charisma modifier. Since spell-like abilities are not actually spells, a warlock cannot benefit from the Spell Focus feat. He can, however, benefit from the Ability Focus feat (see page 303 of the Monster Manual), as well as from feats that emulate metamagic effects for spell-like abilities, such as Quicken Spell-Like Ability and Empower Spell-Like Ability (see pages 303 and 304 of the Monster Manual).
The four grades of invocations, in order of their relative power, are least, lesser, greater, and dark. A Hexblade begins with knowledge of one invocation, which must be of the lowest grade (least). As a warlock gains levels. A list of available invocations can be found following this class description.
At any level when a Hexblade learns a new invocation, he can also replace an invocation he already knows with another invocation of the same or a lower grade. At 6th level, a Hexblade can replace a least invocation he knows with a different least invocation (in addition to learning a new invocation, which could be either least or lesser). At 11th level, a warlock can replace a least or lesser invocation he knows with another invocation of the same or a lower grade (in addition to learning a new invocation, which could be least, lesser, or greater). At 16th level, a Hexblade can replace a least, lesser, or greater invocation he knows with another invocation of the same or a lower grade (in addition to learning a new invocation, which could be least, lesser, greater, or dark).
Finally, unlike other spell-like abilities, invocations are subject to arcane spell failure chance as described under Weapon and Armor Proficiency above. Hexblades can qualify for some prestige classes usually intended for spellcasters; see Warlocks and Prestige Classes, page 18 of Complete Arcane, for details.
Curse (Su): Once per day, as a free action, a hexblade can unleash a curse upon a foe. The target must be visible to the hexblade and within 60 feet. The target of a hexblade's curse takes a -2 penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls for 1 hour thereafter. A successful Will save (DC 10 + 1/2 hexblade's class level + hexblade's Cha modifier) negates the effect.
A hexblade gains the ability to use his curse one additional time per day at levels 3, 5, 7, 9, 11, 14, 17 and 20. Multiple hexblade's curses don't stack, and any foe that successfully resists the effect cannot be affected again by the same hexblade's curse for 24 hours.
Any effect that removes or dispels a curse eliminates the effect of a hexblade's curse.
A hexblade can utter only one hexblade's curse per round, even if he gets multiple curses per day.
A Dark Pall (Su): As a Free Action once per round, you can choose one opponent within 60 feet. That opponent loses his Dexterity Bonus to Armor Class until the beginning of your next turn.
Mettle (Ex): At 3rd Level the Hexblade gains a +1 Bonus on Saving Throws against Spells and Spell-like Abilities and effects. his increases to +2 at Level 7, +3 at Level 11, +4 at Level 15, and +5 at Level 19.
Deceive Item (Ex): At 4th level and higher, a Hexblade has the ability to more easily commandeer magic items made for the use of other characters. When making a Use Magic Device check, a warlock can take 10 even if distracted or threatened.
Enhance Curse (Su): Once per day, a hexblade of 8th Level or higher can cripple an opponent they have successfully Cursed as a Swift Action. The opponent must make a second Save vs the Hexblades Curse or become Exhausted. The Hexblade gains an additional daily use of this ability at Levels 13 and 18.
Aura of Unluck (Su): Once per day, a hexblade of 10th level or higher can create a baleful aura of misfortune. Any melee or ranged attack made against the hexblade while this aura of unluck is active has a 20% miss chance (similar to the effect of concealment). Activating the aura is a free action, and the aura lasts for a number of rounds equal to 3 + the hexblade's Charisma bonus (if any). At 20th Level he can use this ability 3/day.
Imbue Item (Su): A Hexblade of 12th level or higher can use his supernatural power to create magic items, even if he does not know the spells required to make an item (although he must know the appropriate item creation feat). He can substitute a Use Magic Device check (DC 15 + spell level for arcane spells or 25 + spell level for divine spells) in place of a required spell he doesn't know or can't cast.
If the check succeeds, the Hexblade can create the item as if he had cast the required spell. If it fails, he cannot complete the item. He does not expend the XP or gp costs for making the item; his progress is simply arrested. He cannot retry this Use Magic Device check for that spell until he gains a new level.
PLAYING A HEXBLADE Brief description on how to play the class you are designing.
Religion: A brief description of the different religions that the class commonly follows. It's best to state your sources if you are using non-core gods.
Other Classes: An in detail section on how your class interacts with other classes. Best to state your sources if your going to refer to non-core classes.
Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
Advancement: This is a section on different options and paths that the class can go down when they advance in power.
HEXBLADES IN THE WORLD A quote of somebody else talking about your class! A brief description of how your class is persevered in the world and how he interacts with the world.
Daily Life: Some general information about the typical day in the life of your class.
Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.
NPC Reaction This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.
HEXBLADES IN THE GAME This is a good place to provide a quick note on how your class will effect game play statistically.
Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.
EPIC HEXBLADE Hit Die: d8
Skills Points at Each Level : 2 + int
Invocations The epic Hexblade's caster level is equal to his class level. He does not learn additional invocations.
Curse An epic Hexblade's Curse damage increases by 1d6 at every even-numbered level higher than 20th (10d6 at 22nd, 11d6 at 24th, and so on).
Mettle The epic Hexblade's bonus to Saves increases by +1 at 23rd level and by an additional +1 for every four levels thereafter (+7 at 27th, +8 at 31st, and so on).
Bonus Feats: The Epic Hexblade gains a Bonus Feat every 3 levels higher than 20th