Author Topic: Hexblade Luv  (Read 35101 times)

Online bhu

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Re: Hexblade Luv
« Reply #60 on: September 07, 2017, 10:08:22 PM »
that look ok Nan?

Offline Nanshork

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Re: Hexblade Luv
« Reply #61 on: September 08, 2017, 10:26:18 PM »
Sorry I forgot about this.

The changes look good.  Ready for me to move on to The Hexblade's Curse?

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Re: Hexblade Luv
« Reply #62 on: September 09, 2017, 07:08:04 PM »
yup

Offline Nanshork

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Re: Hexblade Luv
« Reply #63 on: September 10, 2017, 01:43:29 PM »
The Hexblade's Curse

Curse of Belittlement should say Ability Score, not Ability.

Curse of Death could use a boost on the 3d6 damage.

For Overpower, what is Smitiing Curse?

Quickness says Cast which technically means spells.  Is it meant to apply to maneuvers?

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Re: Hexblade Luv
« Reply #64 on: September 10, 2017, 10:46:14 PM »
Smiting Curse is the class feature of the martial Hexblade.  I changed the other three

Offline Nanshork

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Re: Hexblade Luv
« Reply #65 on: September 11, 2017, 04:06:08 PM »
+2d6 damage on a 1 or 2/day ability feels like a crappy stance.

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Re: Hexblade Luv
« Reply #66 on: September 11, 2017, 05:29:29 PM »
how bout if i change it to +2d6 whenever you successfully attack an opponent who has failed a save vs curse?

Offline Nanshork

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Re: Hexblade Luv
« Reply #67 on: September 11, 2017, 08:22:27 PM »
Change it to is under the effects of a curse maneuver (to make sure people don't try to abuse the language) and it sounds good.

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Re: Hexblade Luv
« Reply #68 on: September 11, 2017, 09:07:53 PM »
done :D


Offline Nanshork

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Re: Hexblade Luv
« Reply #69 on: September 11, 2017, 10:06:49 PM »
On to the next one?

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Re: Hexblade Luv
« Reply #70 on: September 11, 2017, 10:21:46 PM »
yuppers :D

Offline Nanshork

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Re: Hexblade Luv
« Reply #71 on: September 11, 2017, 11:11:43 PM »
Ally's Fortune should say that you can't activate the maneuver while under the effects of the maneuver.

Lucky Hit should specify if the max damage includes riders (sneak attack, flaming weapon, etc).

Manipulate Reality has a duration of Instantaneous.  This means that it is either permanent or only lasts for an instant depending on interpretation.  That's bad.

I'd like Stance of Opportunity to specify exactly when the bonus refreshes.

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Re: Hexblade Luv
« Reply #72 on: September 15, 2017, 01:40:15 AM »
Sorry for the delay (work drama).  Hows it look now?

Offline Nanshork

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Re: Hexblade Luv
« Reply #73 on: September 15, 2017, 09:23:31 AM »
Ally's fortune says: "You cannot activate Blind Chance while under it's effects."  Blind chance is the discipline name.

For Stance of Opportunity, I'd make it refresh at the beginning of your turn.  At the beginning of the round isn't bad, but at the beginning of your turn is a common standard.

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Re: Hexblade Luv
« Reply #74 on: September 16, 2017, 03:21:53 AM »
I has fixed.  Onward to Stygian Blade?

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Re: Hexblade Luv
« Reply #75 on: September 17, 2017, 11:34:56 AM »
Stygian Blade

What is up with the powers known numbers in parenthesis?

Also, the powers known don't make sense to me.  You need bonus PP to gain powers known at level 4 even though the class grants you PP at that level?  And why do you need bonus PP to gain powers at levels 8, 11, and 14?  Also, why does the progression stop at 4th level powers?

Why is Stygian Curse a maximum of 3/day?

Stygian Shadow stacks with itself as written.  Also, this is a commoner killer.  Way too powerful for level 4 as written.  I'd go with something other than temporary negative levels honestly.  Maybe saving throw penalties or something.


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Re: Hexblade Luv
« Reply #76 on: September 20, 2017, 01:04:04 AM »
Stygian Blade

What is up with the powers known numbers in parenthesis?

Also, the powers known don't make sense to me.  You need bonus PP to gain powers known at level 4 even though the class grants you PP at that level?  And why do you need bonus PP to gain powers at levels 8, 11, and 14?  Also, why does the progression stop at 4th level powers?

Why is Stygian Curse a maximum of 3/day?

Stygian Shadow stacks with itself as written.  Also, this is a commoner killer.  Way too powerful for level 4 as written.  I'd go with something other than temporary negative levels honestly.  Maybe saving throw penalties or something.

Fixed the numbers.  It stops at 4th level powers for the same reason hexblade stops at 4th level spells. 

Stygian Curse max is only at 1st Level (I have reworded)

Reworded Stygian Shadow a bit too.  Sorry about the delay, beteween a firing and people leaving at work its been non-stop ot).

Offline Nanshork

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Re: Hexblade Luv
« Reply #77 on: September 20, 2017, 07:48:44 PM »
I still find it odd that they can't gain powers at 4th level unless they gain bonus PP even though the class grants PP at that level.

Is the cap supposed to be lifted entirely after first level for Stygian Curse or does it just increase?

Stygian Shadow is better but still slightly concerning.

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Re: Hexblade Luv
« Reply #78 on: September 21, 2017, 01:23:06 AM »
changed powers

cap removes at 2nd level

what still concerns about shadow>

Offline Nanshork

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Re: Hexblade Luv
« Reply #79 on: September 21, 2017, 05:36:38 PM »
Is there a specific reason for the cap at first level or are you just concerned about it being too powerful?

Negative levels at 4th level in general are a little concerning, mainly because they can kill people and can have annoying to calculate complications will spellcasters/etc.  I just don't like negative levels in general.

Hmm, you've got some dead levels.

How about something like this.

Stygian Shadow (Su): Once per round as a Swift Action the Stygian Blade may cast his shadow upon an adjacent foe, who temporarily gains a –1 penalty on all skill checks and ability checks, attack rolls, and saving throws for as long as he remains adjacent.  Stygian Shadow can only affect one target at a time.

And then you could have a progression to grant -2 to 2 adjacent foes and -3 to 3 adjacent foes.  I just can't figure out what the progression would be because you've already got a handful of progressions.