Author Topic: Skaven  (Read 35569 times)

Offline oslecamo

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Re: Skaven
« Reply #20 on: December 01, 2012, 07:03:42 PM »
Some thoughts on Grey Seer spells (take with a grain of salt)

Warp Lightning scales rather extremely. At, say, CL 16 with 20CHA (and 26+ seems more likely at this point) it is doing ~130 damage divided pretty much as you wish, which is quite a lot for a 2nd level spell. On the other hand, I guess it's still going to do absolutely nothing against even 5 electricity resistance. I'm not sure if this is the dynamic you're looking for, maybe it is, but it's definitely unusual. Also, the backfire just isn't that scary, doing at most 5xCHA at CL20 with a massively unlikely quintuple 1 roll.
Yes, "unusual" is the way the Skaven roll, screw "true and tested". :P

And yes, the backfire isn't very scary, since it's still just a 2nd level spell, but remember you're still losing your action on top of taking damage.

Cracks Call is a giant line area SR(no) reflex save or die without the death or mind-affecting descriptors which also destroys objects and has a 15% chance of forcing rerolled saves. This is probably not more powerful than really broken effects, but is kind of out of line with, say, disintegrate or destruction.
Hmm, yes, it kinda looks pretty strong compared to other 7th level spells, drastically reduced the range so you have to at least get somewhat close.

Vermintide is going to cause distraction DC of 10+1/2CL+CHA vs nauseated, which is, again, probably not broken but quite unusual.

That's all for now.
Again, "unusual" is what I'm seeking to acomplish here since the Skaven have this "mad scientist" vibe.

I think that the Plague Priest's Plague Censer ability lacks a duration for the how long the disease lasts, but mentions one. I might be wrong. Also, Philosopher, Skitterleap specifies that the target must be willing.
The duration is for how long the Plague Censer inflicts diseases, not for how long the diseases themselves last.

Offline Rakoa

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Re: Skaven
« Reply #21 on: December 02, 2012, 09:40:53 AM »
The duration is for how long the Plague Censer inflicts diseases, not for how long the diseases themselves last.

Yes, I actually badly worded the question. What I mean to say is, I can't seem to find any clause within the Plague Censer text stating how long the Plague Censer will inflict disease once one is loaded in. But I might be wrong and just missed it.

EDIT: Also, just realized my quote looked really weird, next to unreadable really. Apologies to anyone who attempted to decipher that earlier.
« Last Edit: December 02, 2012, 05:30:39 PM by Rakoa »
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Offline oslecamo

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Re: Skaven
« Reply #22 on: December 03, 2012, 05:09:44 PM »
Eshin Agent added!

Also clarified the duration of the Plague Priest's censer.

Offline bobthe6th

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Re: Skaven
« Reply #23 on: December 13, 2012, 08:31:24 PM »
Quote
but all skills must be spent in [Fighter] feats.

the hell? from the warleaders Claw leader ability.
avatar by Szilard, thank you sir for the fine work!

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Offline Concerned Ninja Citizen

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Re: Skaven
« Reply #24 on: December 13, 2012, 08:35:53 PM »
On the Eshin Agent

Skill List: No UMD? Not necessarily a problem just surprised given some of the class features.

Harass and Slow Down: maybe have the save negate the entangle but not the damage?

Just a Rat: you might want to be more specific on exactly what the senses pick up: treat your type as animal or vermin, treat you size as tiny, treat your int as animal or mindless, etc. Not 100% sure this needs to happen but it's a possibility.

Surprise Bombs: Can this ability be used to craft non weapon or non disposable alchemical items? Auran Masks or Shapesand for instance.

Vermin Pets: Can you order a rat to destroy a caster's spell component pouch?

Poison Contract: I don't recall if each Scavenge Pile ability is worded the same for every class but if there's any variance, this one should maybe be better for Eshin Agents?

Never There: The additional movement speeds don't seem to fit with the rest of the ability thematically.

Generally this class seems solid. I'm impressed with the selectable abilities. They have great sneaky flavor and a good power level. My comments are only minor issues. I mostly just really like the class.

Offline oslecamo

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Re: Skaven
« Reply #25 on: December 14, 2012, 05:58:58 PM »
-No UMD since altough the Eshin Agent does get some alchemical stuff, the magic item specialist will be the Warlock Engineer.
-Saving against Harass and Slow Down now only negates the entanglement, you still take the damage.
-Rats have stats in D&D, clarified the ability.
-Yes, you can use Surprise bombs to create alchemical items of any kind, but again they only work for the Eshin Agent.
-Yes, you can order a vermin pet to target specific pieces of equipment.
-Scavenge pile is the same ability across all classes. The Eshin Agent already gets some extra synergy since it's better at using poison than the other skaven classes, making the poison contract specially atractive.
-Never There grants burrowing speed because, well, what better way to don't be there than to just burrow underground? :p

Nice to see people liked this one as well after all!

Quote
but all skills must be spent in [Fighter] feats.

the hell? from the warleaders Claw leader ability.

Ack, could've sworn I had fixed that one, done.

Offline Rakoa

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Re: Skaven
« Reply #26 on: December 14, 2012, 07:17:28 PM »
Nice to see people liked this one as well after all!

I can only speak for myself, but my silence was not due to a dislike of the class. Rather, I couldn't find anything wrong with it!
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Offline Concerned Ninja Citizen

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Re: Skaven
« Reply #27 on: December 15, 2012, 01:26:45 AM »
-Never There grants burrowing speed because, well, what better way to don't be there than to just burrow underground? :p

The rest of the abilities don't make you physically "not there," though. They make it seem like you aren't there and weren't there when you really are and were. They're all defensive, magic warding sort of abilities and then you get a burrow speed and buffs to climb and swim.

This is really just an aesthetic thing and pretty minor at that. If you like it the way it is, I'm not going to lose sleep over it. 

Quote from: Oslecamo
Nice to see people liked this one as well after all!

Oh definitely. I may like this one best so far, in fact. Like Rakoa I didn't comment sooner because I didn't see any big issues to point out or adjustments to make.

Offline oslecamo

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Re: Skaven
« Reply #28 on: December 21, 2012, 03:57:59 PM »


Offline Rakoa

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Re: Skaven
« Reply #30 on: December 21, 2012, 05:20:06 PM »
Master Moulder! High five! Looks like a tricky one to use, lots of versatility there with the createable monsters. Congratulations on another awesome Skaven class.

One thing I just noticed is that Warpstone Metabolism mutation gives Regeneration but doesn't mention how it is bypassed. 

With 1 hour of skilled whipping every day, a Master Moulder can ensure the obedience of an amount of the creatures it has created as long as the combined CR of their “base” creatures doesn't exceed your own-1.

Also, does base creatures refer to the creatures used as donors? So then a Level 6 Master Moulder would be able to have a CR 4 creature with a CR 1 donors something attached, and still be able to control it, but nothing else. Or does this refer to something else as the "base" creatures?
« Last Edit: December 21, 2012, 06:37:03 PM by Rakoa »
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Offline Wrex

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Re: Skaven
« Reply #31 on: December 21, 2012, 07:18:51 PM »
Question: Under Stormvermin it says "Is not encumbered by any armour he wears". What are you trying to say here? Doe he ignore weight, maximum speed, or what?

Offline oslecamo

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Re: Skaven
« Reply #32 on: December 21, 2012, 07:26:31 PM »
Master Moulder! High five! Looks like a tricky one to use, lots of versatility there with the createable monsters. Congratulations on another awesome Skaven class.

One thing I just noticed is that Warpstone Metabolism mutation gives Regeneration but doesn't mention how it is bypassed. 

With 1 hour of skilled whipping every day, a Master Moulder can ensure the obedience of an amount of the creatures it has created as long as the combined CR of their “base” creatures doesn't exceed your own-1.

Also, does base creatures refer to the creatures used as donors? So then a Level 6 Master Moulder would be able to have a CR 4 creature with a CR 1 donors something attached, and still be able to control it, but nothing else. Or does this refer to something else as the "base" creatures?

Regeneration bypassed by fire, fixed.

The base creature is the "receiver" only. So a level 6 Master Moulder could have a CR 5 "receiver" creature with donors of any CR he could get his paws on but nothing else.

Question: Under Stormvermin it says "Is not encumbered by any armour he wears". What are you trying to say here? Doe he ignore weight, maximum speed, or what?
It means he moves at normal speed, clarified.

And since I was at it added some scaling to Rat general, so you replenish your minions faster the more Bab you have!
« Last Edit: December 21, 2012, 07:28:44 PM by oslecamo »

Offline Rakoa

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Re: Skaven
« Reply #33 on: December 22, 2012, 10:33:22 AM »
On the Rat General thing: great idea. But 13 BAB is listed twice.
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Offline oslecamo

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Re: Skaven
« Reply #34 on: December 22, 2012, 08:30:58 PM »
Fixed. Also the skaven warlord's 5th level felt kinda empty and the class also seemed somewhat devoid of actual "dirty fighting" on the part of the warlord himself, so added a new ability there to fulfill both.

Offline oslecamo

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Re: Skaven
« Reply #35 on: April 06, 2014, 08:40:02 PM »
Warlock Engineer mostly done. Just have to add the Doomwheel as one of the final options, and probably clean up a bit around.

Offline Rakoa

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Re: Skaven
« Reply #36 on: April 11, 2014, 09:21:27 AM »
The Engineer looks fabulous!!  :love

The only recommendation I can make it to edit him into the initial post. :P
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Offline Vladeshi

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Re: Skaven
« Reply #37 on: January 05, 2017, 10:26:12 PM »
Master Moulder

Skavenbrew: This concoction is made of warpstone and the blood of many creatures, costing 50 GP and 2 hours of work to make at 5th level. It can be gulped down as a normal potion, or the Master Moulder can make all of its creations under its control inside his whip's reach plus any willing adjacent allies to guzzle the vile liquid as a standard action whitout provoking attacks of opportunity (one dose enough). Either way roll a 1d6

1-The brew has gone bad, it tastes specially foul but no other effect.
2-The drinker may re-roll one attack roll per round for 1d12 rounds.
3-The drinker may re-roll all attack rolls per round for 1d12 rounds.
4-The drinker rages as a Barbarian for 1d12 rounds.
5-The drinker Mighty Rages as a 20th level Barbarian for 1d12 rounds and takes 13 damage per round at the end of their turn while this lasts.
So what happens on a 6? :huh
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline oslecamo

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Re: Skaven
« Reply #38 on: January 07, 2017, 03:55:44 AM »
Fixed, thanks!

Offline Chaos_Blade

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Re: Skaven
« Reply #39 on: August 27, 2017, 12:48:29 AM »
Stumbled into this. Got to say - I absolutely love some of the classes, especially the Warlock Engineer. I see mention of the Doomwheel needing added for it to be finished as an option but it's not in so I'm guessing this was never revisited and finished?