-No UMD since altough the Eshin Agent does get some alchemical stuff, the magic item specialist will be the Warlock Engineer.
-Saving against Harass and Slow Down now only negates the entanglement, you still take the damage.
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Rats have stats in D&D, clarified the ability.
-Yes, you can use Surprise bombs to create alchemical items of any kind, but again they only work for the Eshin Agent.
-Yes, you can order a vermin pet to target specific pieces of equipment.
-Scavenge pile is the same ability across all classes. The Eshin Agent already gets some extra synergy since it's better at using poison than the other skaven classes, making the poison contract specially atractive.
-Never There grants burrowing speed because, well, what better way to don't be there than to just burrow underground?
Nice to see people liked this one as well after all!
but all skills must be spent in [Fighter] feats.
the hell? from the warleaders Claw leader ability.
Ack, could've sworn I had fixed that one, done.