Author Topic: New Fallacy - splatbooks are overpowered  (Read 22136 times)

Offline oslecamo

  • DnD Handbook Writer
  • ****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: New Fallacy - splatbooks are overpowered
« Reply #60 on: January 11, 2012, 06:56:10 PM »
Hmmm.
I always had the impression that most broken builds out were mainly made of non-core material (not counting the basic mechanisms like having hit points and saving throws, for instance). Just check out the GOD guide or other handbooks here.

From the handbook in question:

Quote
0: As level 5 example
1: Wall of Smoke, Grease, Expeditious Retreat (swift)x2, Targeting Ray, Silent Image, Blockade x2
2: Web, Glitterdust x2, Cloud of Bewilderment (sculpt metamagic for free), Rope Trick, Invisibility, Create Magic Tattoo, Fog Cloud
3: Haste x2, Corpse Candle, Stinking Cloud, Dimension step, Mage Armor (greater), Phantom Steed x2
4: Dimension Door, Solid Fog, Bloodstar, Wall of Sand, Assay Spell Resistance x2, Celerity x2
5: Teleport, Cloudkill, Wall of Stone, Wall of Good, Friend to Foe, Evacuation Rune, Shadow Evocation, Transmute Rock to Mud
6: Freezing Fog x2 (One enhanced with sculpt spell), Tunnel Swallow, True Seeing, Antimagic Field, Dispel Magic (Greater)
7: Stun Ray (Extend for free), Choking Cobwebs (CS) (Sculpt Spell for free), Summon Monster VII, Brilliant Aura, Reverse Gravity
8: Maze, Plane Shift (Greater), Deadly Lahar (CS - huge cone slow effect), Chain Dispel

26 out of 55, less than half of the spells are non-Core.

Minor nitpick, but greater plane shift is non-core, neither is sculpt spell.

Core PrCs and feats suck
"Suck" compared to what exactly if I may ask? Loremaster and Archmage are boh fullcaster Prcs that grant extra abilities to your core caster with quite easy entry requirements. So now even fullcasting with extras "sucks"?

Power attack is key for pretty much every melee build out there, including the monsters themselves. Leadership may be argued to be the strongest feat ever printed. Metamagic and item creation feats are a key part of caster's power. Natural Spell has been there since 3.5.



Offline Sinfire Titan

  • Hustler 3
  • Retired Admin
  • *****
  • Posts: 1443
  • You have one round to give a rat's ass.
    • View Profile
Re: New Fallacy - splatbooks are overpowered
« Reply #61 on: January 11, 2012, 09:02:37 PM »
Minor nitpick, but greater plane shift is non-core, neither is sculpt spell.

I ignored the feat outright (the effect can be obtained from the Archmage class, which will have been available for a few levels at that level). But thank you for point out Greater Plane Shift.

Quote
"Suck" compared to what exactly if I may ask? Loremaster and Archmage are boh fullcaster Prcs that grant extra abilities to your core caster with quite easy entry requirements. So now even fullcasting with extras "sucks"?

Power attack is key for pretty much every melee build out there, including the monsters themselves. Leadership may be argued to be the strongest feat ever printed. Metamagic and item creation feats are a key part of caster's power. Natural Spell has been there since 3.5.

That's just it: Almost all of the feats suck, just in different ways. Some feats are horribly underpowered, others are utterly vital. Feats like Power Attack shouldn't be feats because of how ubiquitous it is to an entire concept, and feats like Leadership just plain shouldn't exist because of how badly it can mess with campaign dynamics.

My personal opinion is that there is only one well-balanced feat in Core: Improved Initiative. Everyone can use it, but no one needs it to survive (well, at least until Rocket Tag happens).
Concerned about how moderation works here? Please PM this account.