A bit of a debate has erupted in my D&D group, and there is a question as to when the monster dies in a combat. The Players' Handbook has this very clearly defined, except that it specifically references
characters (from the SRD):
http://www.d20srd.org/srd/conditionSummary.htm#dyingDying
A dying character is unconscious and near death. She has -1 to -9 current hit points. A dying character can take no actions and is unconscious. At the end of each round (starting with the round in which the character dropped below 0 hit points), the character rolls d% to see whether she becomes stable. She has a 10% chance to become stable. If she does not, she loses 1 hit point. If a dying character reaches -10 hit points, she is dead.
The three options seem to be these:
1) Immediately. When dropped to 0 or negative hit points, the monster falls, dead.
2) On the monster's initiative count. The monster may die before his action, but does not drop until he gets an action.
3) The end of the round of combat. The thought here is that all actions are simultaneous.
The main complaint is that it is "metagaming" to know exactly when the monster dies; this would allow the PCs, for example, to change targets based on that knowledge.
I really don't have a problem with the metagaming -- I have been gaming a LONG time, and number one is the only way I have ever seen it done... Regardless, if you could please point me toward some RAW that indicated one way or another -- multiple, conflicting rules are fine
-- I just want a good place to stand once I decide how I want to pursue this. The only thing -- besides the quote above -- that I have been able to find to support when anything happens is the Cleave/Great Cleave feats; if the monster doesn't fall immediately upon death, how would Cleave/Great Cleave actually work?
Thanks for any light you can shed on this!