Open ended question here.
Why do people think Magic Items should be rare?
And I mean that question, all to often we have threads about omfg magic items Banhammerz them!, or in *my* game magic items are rare. It's such a huge thing that 5th is being built on the idea f*ck wealth (and leveling). But I just cannot grasp the concept. And before you reply, I want you to keep two things in mind.
* 3rd Edition makes a better JRR Tolken world than 2nd. That rag tag group of 5th level PCs were handed magical stuff at each leg of their journey (sic, end rewards). By the time everything was said and done they had no less than three magical swords, two artifact rings, a half dozen enchanted tools, freaking magical stay-fresh bread, and every damn one of them owns an enchanted cloak. Think on that, seriously. A typical D&D character would murder a Kobold for loot, all these guys did was move through uncivilized areas and they obtained enough to blind someone using Detect Magic. So ever since D&D came to be, and in all video games today, magical loot has always been handed out like candy.
* "I want my items to be unique!" Is a common point seen. Which I don't understand either. 3rd is littered with unique magical rewards, blanket banning items that add unique abilities or traits in favor of making items that add +1 to a metagame die element uber rare isn't going to change how exciting they are. Oooh a +1 Greatsword you say? That's +1/12th to my damage *rollseyes*. Oh, it's a +1 Flaming Greatsword? So you mean to tell me the depths of your creativity is to plagiarize adding a d6 in damage that doesn't work on anything color coded in red, looks hellishly menacing, or is on fire, and amounts to dousing my sword in oil and setting it on fire. Got it.
I just don't understand the appeal at all.