The developers seem to be trying to bring the fighter to the "top" of the martial classes, and then flattening other nonmagical (or quasi-nonmagical in case of the monk) classes to sometimes match his damage output or defense (seeing as the monk needs to roll stats really well to equal a fighter in fullplate at least in AC).
The cleric seems to pull ahead right now, because as they`re built, they`ll go the same way as the 3.0-3.5 one, only casting a few "powerful" spells per day.
The wizard and his traditions seem to be the strangest right now. The academic tradition gets shafted compared to the rest, and they`re going all AEDU on the others. Vancian casters need to die or something, according to wizards forum members. Low level Illusion spells causing psychic damage really don`t feel ok to me. I thought Wizards could play ok in Next, but it seems that only damage dealing ones will remain in the end.
The previous package felt nice as a game but this one feels like the bastard kid of 4E and 3E who inherited only the bad stuff of the "couple".
Alignment wars as they are "fought" at Wizards`boards just enrages me. Why can`t the guys write the fluff they want if they already said that everything regarding limitations is purely optional?
I love the old campaign settings and the things they changed in 4E made me abandon it even before taking a look at the system, because I could always change what I didn`t like, but it was nice to see the story of each world developing along the editions. Without casting Raise Dead so that the right cows are brought back, no amount of work will make me pay for a system that just changes stuff to be different while keeping it fluffless where needed so that the "Dark n Edgy" guys will like it. I`ll keep the deeply flawed systems and worlds I already bought, thank you.
With this, I`m trying to say that if 4E had not killed so many sacred cows, I`d buy every book that contained fluff, even if i disliked the system (which i kinda enjoyed when playing one shots). If there is no standard fluff that is internally consistent and doesn`t throw all previous editions`fluff away (except 4E, which did just this), there is nothing that makes me stay. They should make it so that everything is optional, and anyone can play their game as they wish, but never straying too far from the old times in the standards adopted, if they really wish to bring at least a fraction of their lost customers back.
Different mechanics can never be brought together perfectly, making each feeling remain present and separate, but a constant stream of fluff can at least keep some players together. People that build their own campaign worlds will only buy the system if the mechanics let they do what they and their players want, so they still need to decide which kind of integration they want with this edition, after all, there will always be players from every edition that will not leave them.
Sorry if this sounds offensive or out of place, it is not my intention to offend anyone, and I`m ready to receive criticism for expressing my limited and strange opinion on these boards.