Author Topic: Half-Fiend  (Read 7434 times)

Offline oslecamo

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Half-Fiend
« on: January 12, 2012, 11:39:05 AM »
Half-fiend

Prerequisites

To become a Half-Fiend, the character must meet the following requirements
-Must have an ancestor who was an outsider native to the lower planes

OR

Skills: Knowledge(the planes):8 ranks
Alignment: any non-good
Special: Must drink fiend blood in a special ritual

HD:d8
LevelBABFortRefWillSpecial
1st
+0
+0
+2
+2
Tainted body, Smite good, Lesser fiendish magic, +1 Con
2nd
+1
+0
+3
+3
Tainted Soul,Wings, +1 dex, Intermediate Fiendish magic
3rd
+2
+0
+3
+3
Tainted Hide, Greater fiendish magic, +1str, +1int
Skills: 4+int mod. Class skills are bluff, hide, intimidate, listen, knowledge(arcana) knowledge(the planes), move silently, sense motive, spellcraft, and spot

Proficiencies: A Half-fiend gains proficiency with their own natural wepons

Features:

Tainted body:
Unlike other monster classes, the Half-fiend doesn't lose its racial ability modifiers, but he does gain native outsider traits.

The half-fiend gains two claw attacks dealing 1d4+Str damage each and a bite attack dealing 1d6+1/2 Str damage. Those are the values for a medium sized half-fiend, and should be adjusted to half-fiends of other size by the standard die size changes.

The half fiend also gains a +1 bonus to natural armor(stacking with any previous natural armor bonus they had) and gain a bonus on saves against poison equal to her HD.

Smite good:
A number of times per day equal to 1+1/5HD, a Half fiend can make a normal melee attack with a bonus equal to her Cha mod that deals extra damage equal to her HD against a good foe.

Fiendish magic:
A half-fiend gains spell like abilities. The abilities gained, requirements, and uses per day are shown below. Save DCs are 10+1/2HD+charisma modifier
HD RequiredFiendish Magic RequiredSpellUses per day
1lesserDarkness1/HD
3lesserDesecrate1/2HD
5lesserUnholy Blight1/2HD
7lesserpoison1/HD
9intermediateContagion1/HD
11intermediateBlasphemy1/2HD
13intermediateUnhallow1/4HD
13GreaterUnholy Aura1/2HD
15GreaterHorrid Wilting1/4HD
17GreaterSummon MosterIX1/4HD
19GreaterDestruction1/4HD
If they multiclasses for an arcane/divince class they can count its Half-fiend levels as levels of that class for purposes of CL and for the purposes of learning new spells and geting new spell slots. So for example, a Half-fiend 3 who took 1 level of sorceror could choose to have CL 4, get 3 2nd level spell slots, 1 1st level spell slot, 1 2nd level spell known and 1 0th level spell known. it wouldn't get the spell knowns and spell slots of a sorceror 3 however. They would get the familiar ability, but half-fiend levels wouldn't count for it

Ability Increase:
The Half-fiend gains +1 to Con at first level, +1 to Dex at second level and +1 to Str and Int at 3rd level, for a total of +1 Con, +1 Dex, +1 Str, +1 Int at 3rd level.

Tainted soul: A second level Half-fiend gains spell resistance equal to 15+HD. She may raise or lower it at any time as a free action.

Wings: A half fiend at gains wings that allow she to fly at its land speed with average manueverability.

Tainted Hide: At third level, the Half-fiend's hide becomes supernaturally resilient. She gains damage reduction/magic equal to half his HD and resistance to acid, cold, fire and electricity equal to half its HD

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Done by Crafty Cultist from GITP
« Last Edit: October 30, 2012, 06:51:49 AM by oslecamo »

Offline Von Krieger

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Re: Half-Fiend
« Reply #1 on: October 28, 2012, 06:20:19 PM »
The table heading there is typoed as "Feindish Magic"

Offline oslecamo

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Re: Half-Fiend
« Reply #2 on: October 30, 2012, 06:52:20 AM »
Fiendish trickery purged.