Author Topic: Illithid Savant for Iron Siege.  (Read 14055 times)

Offline Shadowmind

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Illithid Savant for Iron Siege.
« on: January 12, 2012, 11:04:27 PM »
I know that Illithid Savant is a very powerful prc, and for virtually any other case I would not use it, but it is the Iron Siege and it still hasn't been cracked.

Here is the current rules list:
http://www.minmaxboards.com/index.php?topic=1603.0

Current Build is:
Race: Mind Flayer:
HD 8, LA 7,Illithid Savant 10, Factotum 8, Cleric 3, Epic Illithid Savant 36
The Cleric 3 is for Initiate of Mystra, Factotum is Inspiration, Brains over Brawn, Trapfinding, and Cunning Surge. Cunning Breach will be gotten through Acquire Class Feature.
I can get up to 5 LA removed, or use it for spell costs/item creation.
108 million gp to use.
DvR 18
Profolio: Travel(needed for easy access into the Tower with opposed rank check)
SDA's chosen so far: Divine Psionics, Divine Spell-casting, Arcane Mastery, Spontaneous Arcane Spells, Know Secrets,

Abilities from Illithid Savant:
Acquire specialx10,Acquire featx20,acquire skillx20,Acquire class featurex14
Need help choosing.
No infinite loops, so no using acquire class feature to get the Illithid savant abilities.


Offline widow

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Re: Illithid Savant for Iron Siege.
« Reply #1 on: January 13, 2012, 02:15:32 AM »
First off, you can pretty much do anything at that level.  So just some thoughts.

No infinite loops, so no using acquire class feature to get the Illithid savant abilities.

But can you eat a Legacy Champion (which are allowed by your rules) to advance say Factotum.  Pick up Leadership and Epic Leadership (if they are allowed, some legacy champion epic thrallherd advancement would work too) to get your uber epicly progressed Legacy Champion.  This is not an infinite loops because you will be using illithid savant eat options in a finite fashion, but advancing other classes.  Worse case scenario if allowed, DM does not allow epic progression for legacy champion.  Two eats will grant you 16 levels of advancement, so only put 4 levels into factotum allowing you to take other classes.  You can see where this may lead though, so it may still be banned and possibly unnecessary with so many eats to use.

http://dicefreaks.superforums.org/viewtopic.php?f=14&t=2273

Dice Freaks stuff is messed up.  I would strongly consider the Monster of Legend Template at +5 CR or +10 LA (as per your listed rules).  You get one special attack per 10 HD.  Not sure if this only applies to racial or total character HD, if only racial hD count, then I guess paragon and such are cheaper.  Notice the Virtual Class Features ability.  Pick any two class features from one class and have them at your level.  This way quite fun in a similar game I played (level 27 gestalt) with a spell warped fang dragon.  Again if nothing else you can eat it getting two for one.

The Ulitharid Mindflayer is neat but over kill in Lords of Madness (6 tenacles instead of 4).  Like wise the Half-farspawn is neat at a +4 granting an additional 4 tenacle attacks.  Would be funny after eating a level 40 kensai and having improved rapid strike.

Multiheaded template would also be sweet if allowed.  Perfect two weapon fighting and extra tenacles for 2 LA and 2 HD.  Although this route works best with a huge epic sharn.  If you actually end up casting spells, eating a sharn or pharems cast spells as spell like abilities would be neat. 

Ugh, it is late and I don't even know if all this stuff fits your rules.

Offline SorO_Lost

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Re: Illithid Savant for Iron Siege.
« Reply #2 on: January 13, 2012, 03:01:33 AM »
No I haven't payed much attention to Iron Siege (it's epic) and there is like 1,001 posts with their own made up rules (nothing is standardized). So I hope the one you're in let's living mortals (ie none-undead/dragon things) have more than 40HD and more than +5 LA. Also idk

14 Class features, hmm. How about Charisma? What that isn't a class feature? Well why not.
1. Pale Master's Tough as Bone: gives immunity to nonlethal damage, stunning and disease.
2. Anything with Regeneration (Shriver it if wanted) hey with 1 this is near immunity to damage.
3. Monk's Dark Moon Disciple: gain a near unbreakable Total-Concealment. More immunities!
4. Paladin's Aura of Courage: Cha to saves, see the last two.
5. Blackguard's Dark Blessing: Ever wake up one day and decide +60 to saves isn't good enough?
6. Akodo Champion's Ancestral Favor: Me too!
7/8. Initiate Of The Seven Fold Veil's Veils & w/e: Indigo Veil as a personal ward.
9. Iaijitsu Master's Strike of the Void: don't forget Improved Iaijutsu Focus (it's a feat).

Get the Alter Reality Salent ability to ensure proper spell augmentation. Or barring that, eat a Psion's brains for power points and mind rape an Epic Erudite into giving you every none-epic spell ever, then repeatedly Time Stop / Temporal Acceleration to apply a dozen buffs. Point being no spell can affect you, no mundane can hurt you, most things can't even see you, and you deal thousands of damage per turn quick drawing mere pebbles you picked up off the ground.

Offline Shadowmind

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Re: Illithid Savant for Iron Siege.
« Reply #3 on: January 13, 2012, 11:35:00 AM »
http://www.lulu.com/product/ebook/the-gates-of-hell/17415272 is the Dicefreaks book we are using for Diety rules, and for the opponent Dispater, and his Tower of cheapness.
We get point buy 220+DvR with a 1 to 1 distribution, then add levels/racials, etc. The inherent bonuses are already counted.

We can't get complete immunity of death to damage, if we have regeneration and immunity to nonlethal, then things that would deal lethal damage before regeneration changes them to nonlethal would still deal nonlethal damage, things that naturally deal nonlethal naturally are still blocked though.
I was going go grab big T's regen using aquire special, since it is a high rate and the only things that I know that can pass it are troll bane and greymantle.

With the save replacing maneuvers and acquire skill and there existing 100HD creatures, I can get a concentration of 103 before bonuses.
I was planning on using Acquire class feature for a high level wizard(like 50+), then again on Cleric spell access of rainbow Servant, with the Arcane Mastery, Spontaneous Arcane Spells SDA's and having the Magic Domain as one of the Divine domains, allowing to spontaneous casting off the entire Wis/Sorc and Cleric lists.
Grab the Psionics of a Psychic Warrior (ML 17) for their list, and then again for a Egoist(ML 50-60).

Grabbing Cloak of Mystery from Vecna Blooded as a special quality, so can't be caught using divination and can actually give me information on who ever tries.

Looking for a way to get immunity to corrupt damage.
Getting into the Tower is easy, but getting to Dispater once in is what is hard.
I can use Celerity into Timeless Body against a lot of attacks, but that would eat a large number or spell slots and power points.
I get 20 bonus feats in addition the the ones I would normally have from 63 HD and trading Knowledge domain with Knowledge devotion, and getting the planning domain(cleric).

Offline awaken_D_M_golem

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Re: Illithid Savant for Iron Siege.
« Reply #4 on: January 13, 2012, 04:42:36 PM »
There is a faster and more open way to get to Illithid Savant.
Discussed here ---> http://www.minmaxboards.com/index.php?topic=826.0

This would give 5 more levels of IS,
10 more levels  for the under level 20
part of the build. And more racial support.

Grab a Rakshasa's spell level immunity.
Your codpiece is a mimic.

Offline AyeGill

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Re: Illithid Savant for Iron Siege.
« Reply #5 on: January 13, 2012, 05:41:03 PM »
Am i missing any particular reason not to get Beholder Mage spellcasting instead of wizard?

Offline Shadowmind

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Re: Illithid Savant for Iron Siege.
« Reply #6 on: January 13, 2012, 05:46:43 PM »
Am i missing any particular reason not to get Beholder Mage spellcasting instead of wizard?

Beholder Mage is banned, also won't have the eye stalks to make their casting usable.
___

I'm going to stick with the standard Mind Flayer entry for now, I don't want there to be a RAW debate once the character is submitted.

Special Qualities/Attacks: 5/10
Natural Cunning(Ex) Minotaur. Can't get lost, never flat-footed
Unearthly Grace (Su) Nymph. +CHA Saves/AC
Regeneration 40 (Ex) Tarrasque,  unbeatable see Tarrasque entry.
Cloak of Mystery(Su) Vecna-blooded. [MMV] Immune to Divination + special, see Vecna-Blooded entry.
Telepathy 50 miles (Su)  Formian Queen.

Class Features: 9/14
Spell casting(Ex kinda) Wizard CL X
Cleric spell access(?) Rainbow Savant [CD]
Cunning Breach (Su) Factotum [Dung]
Psioncs PsyWar ML X
Psionic Egoist ML X
Divine Impetus(Su) RKV, [ToB]
Divine Recovery(Su) RKV,
Maneuvers, Warblade, IL 20 [ToB]
Soul Binding(Su) 60, Binder [ToM]
 

Offline liquid150

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Re: Illithid Savant for Iron Siege.
« Reply #7 on: January 13, 2012, 07:41:24 PM »
Spellweavers have longer telepathy, IIRC.

Offline LargePrime

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Re: Illithid Savant for Iron Siege.
« Reply #8 on: January 14, 2012, 02:06:32 AM »
Spellweavers have longer telepathy, IIRC.
"Spell weavers do not speak, but they can communicate with one another telepathically across a distance of 1,000 miles."

So yep.
I don't want there to be a RAW debate once the character is submitted.
Why not just ask?

Offline widow

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Re: Illithid Savant for Iron Siege.
« Reply #9 on: January 14, 2012, 09:55:38 AM »
Archivist is allowed and you already have Int and Wisdom requirements with your two psionic classes, why not go archvist instead of wizard assuming you have access to arcane to divine conversion feats (southern magician).  It would save from having to eat a wizard and a rainbow savant.  Or alterantively just eat a cleric and get a whole second set of spells.

Are web enhancements allowed?  50 levels of Dweomerkeeper for the win.  24 supernatural spells a day would go really nicely with persistent spell buffs.  Not sure what your assumed eating level is though, but it could still be useful.

Hmm, this is kind of tricky and I dont know if you have all the books allowed.  Eat an epically progressed chameleon picking up aptitude focus and double aptitude.  This ability is not techniqually spell castings so you should get the full spell slots with you focus.  Eat an epically advanced Eunuch Warlock from Oriential adventures picking up New spell level.  Aptitude focus spell casting grants all divine or arcane spells with a caster level equal to twice the chameleon level so you should be able to get a decent caster level assuming epic progression.  Then for every 5 levels your Eunuch Warlock snack has, you get a spell slot one level higher than you can currently cast.  Should net you 9th level spells and beyond.  Same problem with the rainbow sevant though, each eat could just grant you an additional spell list from a different caster, each granting you spell slots.  And of course if you are going psionics, there is always the Etrudent which can manifest everything in the game including spells.  I usually perfer jamming all my spell lists into one casting block, but with the savant there is no big advanatage to that.

Can you eat a protein scourge for splitting fun?  You don't need anything fancy, split once and leave a copy at home.  Short of a TPK, you should get all your equipment back if your wondering copy dies.

If you are going to be a grapple monkey for brain eating fun, an epically progressed War Hulk snack could be of use for a nice +100 to strength.  Make sure you have expansion on your Psi warrior manifester list.  Epic Wrestle or grappler feat (whatever it is called) grants a +20 I think.  Everyone will probably have freedom of movement, but it could work occassionally.  Mix in Illumian rune words so your strenght determines bonus spells for all your casting classes.

Offline Shadowmind

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Re: Illithid Savant for Iron Siege.
« Reply #10 on: January 14, 2012, 06:27:50 PM »
Archivist is allowed and you already have Int and Wisdom requirements with your two psionic classes, why not go archvist instead of wizard assuming you have access to arcane to divine conversion feats (southern magician).  It would save from having to eat a wizard and a rainbow savant.  Or alterantively just eat a cleric and get a whole second set of spells.
If I get a cleric's brain then I'd be limited to not using spell of the opposite alignment, with the Rainbow Servant I could cast good/evil/chaos/laws spells as I please. Dispater has regeneration that is bypassed by [good] which is the reason for that.

Are web enhancements allowed?  50 levels of Dweomerkeeper for the win.  24 supernatural spells a day would go really nicely with persistent spell buffs.  Not sure what your assumed eating level is though, but it could still be useful.

Checking if that one is allowed, it has listed as banned on the old old challenge but the new person running it, is allowed pretty much all 3.5 books, and then banning things he thinks are to strong. Using it to make hard to get rid of persist spells would be nice.

Hmm, this is kind of tricky and I dont know if you have all the books allowed.  Eat an epically progressed chameleon picking up aptitude focus and double aptitude.  This ability is not techniqually spell castings so you should get the full spell slots with you focus.  Eat an epically advanced Eunuch Warlock from Oriential adventures picking up New spell level.  Aptitude focus spell casting grants all divine or arcane spells with a caster level equal to twice the chameleon level so you should be able to get a decent caster level assuming epic progression.  Then for every 5 levels your Eunuch Warlock snack has, you get a spell slot one level higher than you can currently cast.  Should net you 9th level spells and beyond.  Same problem with the rainbow sevant though, each eat could just grant you an additional spell list from a different caster, each granting you spell slots.  And of course if you are going psionics, there is always the Etrudent which can manifest everything in the game including spells.  I usually perfer jamming all my spell lists into one casting block, but with the savant there is no big advanatage to that.
There is no epic progression to Chameleon so the spell levels don't progress further. The UPD of Erudite is to limiting when there are so many possible attacks/abilities I need to negate.
Can you eat a protein scourge for splitting fun?  You don't need anything fancy, split once and leave a copy at home.  Short of a TPK, you should get all your equipment back if your wondering copy dies.
Limited to a total of DvR 18 no matter what(DvR doesn't count, ie. proxies, and only 4 actual characters. We get our full amount of Avatars, but since they are only 1/2 HD of the diety I don't see much use of them other than contributing to epic spells.

While not many of your ideas are useable, I appreciate the help, since there isn't much CO optimization for IS, it typically goes straight into TO and how to enter early.

The other class features of the 5 remaining I think will be:
Blank Aura (Ex) Void Incarnate. Epic PrC, the character and his equipment radiates no aura. Pretty much immunity to all detect X spells, arcane sight, etc.
Mettle(Ex) Crusader or Witch Slayer [ToB/ToM] Best wording of the ability I've seen.
Possibly: Improved Mettle of Fortitude/Improved Mettle of Will. Void Incarnate

Still looking for immunity to corrupt damage if possible, and what corrupt damage does.
With getting abilities: I'd trying to picking them at no higher than from a source that is no higher than +1CR/ECL of the level when I get it.




Offline widow

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Re: Illithid Savant for Iron Siege.
« Reply #11 on: January 15, 2012, 02:11:18 AM »
Hmm, this is kind of tricky and I dont know if you have all the books allowed.  Eat an epically progressed chameleon picking up aptitude focus and double aptitude.  This ability is not techniqually spell castings so you should get the full spell slots with you focus.  Eat an epically advanced Eunuch Warlock from Oriential adventures picking up New spell level.  Aptitude focus spell casting grants all divine or arcane spells with a caster level equal to twice the chameleon level so you should be able to get a decent caster level assuming epic progression.  Then for every 5 levels your Eunuch Warlock snack has, you get a spell slot one level higher than you can currently cast.  Should net you 9th level spells and beyond.  Same problem with the rainbow sevant though, each eat could just grant you an additional spell list from a different caster, each granting you spell slots.  And of course if you are going psionics, there is always the Etrudent which can manifest everything in the game including spells.  I usually perfer jamming all my spell lists into one casting block, but with the savant there is no big advanatage to that.
There is no epic progression to Chameleon so the spell levels don't progress further. The UPD of Erudite is to limiting when there are so many possible attacks/abilities I need to negate.

Any PrC that is 10 levels long can be epically progressed, and any repeating pattern in the class progression continues.  You are correct that new spell levels would not become available from that progression, but the +2 caster level per class level would.  The Eunuch Warlock ability "New Spell level" can then be eaten which grants a spell slot one level higher than you can currently cast.  This occurs at level 5 and 10 of Eunuch warlock, which can also be epically progressed.  Lets assume you eat a level 40 character with 30 levels of one or the other PrC.  30 levels of chameleon would have a caster level of 60.  Eunuch Warlock would grant you 6 extra spell slots, which would be slots 7, 8, and 9 for chameleon even if you had to apply them to arcane and divine spell casting seperately.

The E. warlock could also allow you to do that with your already existing casting class choices instead, effectively having one eat grant 6 improved spell capacites (or more depending on level).  Likewise the E. Warlock has another ability "bonus spells" which could be of used for your wizard/rainbow savant.  You get an alternating bonus of 2 then 3 extra spell slots every level.  Taking that ability with an epically progressed E. Warlock would grant an extra 75 spell slots.  There are other PrC's that have these abilities, but they are mostly dragon magazine or not 10 levels long preventing epic progression.

Other trade offs for eating would be the special attack.  Again the Monster of legend template on dicefreaks is just plain wrong.  You could use eat one special attack to pick up the "virtual class ability" ability.  This ability grants you two class abilites of one class at a level equal to your HD (or the thing you eat HD's).  So for example you could use one special attack eat on a creature with that ability to pick up both of the E. Warlock's abilities mentioned above.  Also neat for the chameleon, because you can use the ability as if it was equal in level to the creatures number of HD.  Even if you are not cleared for epic progression on the chameleon, the ability focuses would have an effectively level equal to HD, thus 2 caster level per HD of the creature eaten.  Could be useful, just depends on how many class abilities you want verse special abilities.

Ha, I don't expect too many of my ideas to be all that useful.  I don't have the time to go through all the custom rules and at those levels of power it is a matter of taste in what you like to play.  The number of critter eats alone make anything possible.  But seeing as I am playing Call of Cthuhlu now, I have to find some way to keep in touch with 3.5 ;-)

Edit:


Still looking for immunity to corrupt damage if possible, and what corrupt damage does.
With getting abilities: I'd trying to picking them at no higher than from a source that is no higher than +1CR/ECL of the level when I get it.

I dont think you can be immune to corruption costs (talking corrupt spells like in book of vile darkness right?), but remeber they are a component cost of the spell.  Going back to Dweomerkeeper's supernatural spell, no component costs with surpernatural effects.  You are still out of luck though with apocalypse from the sky since it has a casting time greater than one standard action, hence not useable with supernatural spell.
« Last Edit: January 15, 2012, 02:25:53 AM by widow »

Offline Shadowmind

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Re: Illithid Savant for Iron Siege.
« Reply #12 on: January 15, 2012, 12:12:13 PM »
Eunuch Warlock is from 3.0 with a 3.5 update in Dragon. Which means it is stuck in a 3.0/3.5 limbo due to dragon not being allowed. I'll ask if we can use OA stuff that has been updated.

Monster of Legend is allowed kinda, LA hasn't been assigned yet and abilities are being edited , but once the DM of the finest tinkering with it. Using acquire special for  virtual class feature and spellcasting(Druid).

Dweomerkeeper has been allowed, so yay (Su) spells. He though I was going to try and use it for lowering metamagic costs. There is already an epic feat for that.

The Iron Siege is less of a campaign and more of a logic puzzle. The corrupt damage is from one of the attacks the Iron Tower causes corrupt damage.
The Tower has:Dimensional anchor as permanent effect, opposed STR check against a STR 48 wind to cast spells or attack, catapsi effect with a requirement to make a defensive manifest check with a -36 penalty, Disjunction effect every 1/4 round.


Offline SorO_Lost

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Re: Illithid Savant for Iron Siege.
« Reply #13 on: January 15, 2012, 06:50:46 PM »
The Iron Siege is less of a campaign and more of a logic puzzle. The corrupt damage is from one of the attacks the Iron Tower causes corrupt damage.

The Tower has:Dimensional anchor as permanent effect, opposed STR check against a STR 48 wind to cast spells or attack, catapsi effect with a requirement to make a defensive manifest check with a -36 penalty, Disjunction effect every 1/4 round.
So take my suggestions on damage immunity and Indigo Veil to heart. Ignore Corruption and Disjunction.

Could you imagine the discussion on this?
Guy 1: "We need a Str check for casting as spellcasters never have Str."
Guy 2: "Most just Shapechange and have 30ish Str despite starting with an 8 and aging three times over for a 2."
Guy 1: "I know, let's blow on them like DC 20~49."
Guy 2: "Wind uses Fort saves and a DC like that suggests it's above a Tornado, we have to redesign the entire tower for structural integrity. Also half our random encounters just got blown away."
Guy 1: "Got it added, damn I'm awesome."
Guy 2: "Also Stormcaster's Lord of the Storm renders them immune to this effect. Can any of our monsters deal with this?"
Guy 1: "Dude, we should like hit everything with Dimensional Anchor. That'll help."
Guy 2: "Wait what? We're using devils and that prevents them from summoning help, we've like dropped their CR by 2 doing this."
Guy 1: "Oooh, only PC use Haste or CC so Disjunction every four rounds. No one buffs. Evar."
Guy 2: "Do you even know what you're doing? You just nerfed the monsters into using Evocation, but the PCs will just use nets and marbles."
Guy 1: "You know what else, let's give them Corrupt damage. I hear good guys can't heal that too well."
Guy 2: "No, only good guys can heal it. Evil is FML how has this tower not been cleared before anyone else got here?"
Guy 1: "...And published! I'm like the Kazio Mario of D&D."
Guy 2: "Kazio didn't kill Browser for the player."
Guy 1: "Huh? Oh you're still here. You should go home, I already made the adventure."
« Last Edit: January 15, 2012, 06:53:54 PM by SorO_Lost »

Offline Tshern

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Re: Illithid Savant for Iron Siege.
« Reply #14 on: January 15, 2012, 06:59:48 PM »
Unearthly Grace (Su) Nymph. +CHA Saves/AC

MM III gave us the Runehound. It has 500 ft blindsight marked under Uncanny blindsight. Could be worth it.
Pian unohtuu aika ja tila
Ja nahkapeitto ja syyllisyys
Ja rauenneilla kasvoilla
Viipyy muiston pysyvyys

Offline OutlawPhilosopher

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Re: Illithid Savant for Iron Siege.
« Reply #15 on: January 15, 2012, 07:59:49 PM »
Dispater can apply the corrupt spell metamagic to his spells and spell-likes. He also can deal diabolical damage.

The effect from the iron tower is just a corrupted, intensified lightning bolt, so it should do unholy damage, which doesn't really do very much damage, since it's got a reflex save. Assuming you have 1000 hp and only fail the save on a 1 with evasion, it will take about 167 rounds to kill you. That's ignoring spell resistance.

If you really must be immune to that particular effect, it's only a metamagiced lightning bolt. Spell immunity, (the golem ability, or the spell) or even a globe of invulnerability ought to work.

Offline Shadowmind

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Re: Illithid Savant for Iron Siege.
« Reply #16 on: January 16, 2012, 01:24:19 AM »
Okay Current Build:

Hoxill'tha NG, The Shadow of What Will Be
DvR 18:
HD :63[D8*d8, 3*d8, 8*d8, 46*d4]
HP:1659[336+1323]
Bab: +17/+12/+7/+2
Base Saves: +12/+10/ +14
Skill Points: 1935.        { [(25+8)*4][(25+8)*7]+[(25+2)*3)]+[(25+6)*8)]+[(25+2)*46)]}= [132]+[231]+[81]+[249]+[1242]
Portfolio:  Knowledge, Magic, Mentalism, Psionics, Travel:
Divine Domains: Artifice, Destiny,Luck, Magic, Knowledge, Patience.
 
(click to show/hide)

HD 8, LA 7, Cleric 3,Illithid Savant 10, Factotum 8, Epic Illithid Savant 36

Cleric Domains: Magic, Planning.
(click to show/hide)
(click to show/hide)

(click to show/hide)

(click to show/hide)

@Tshern. The runehound was a good suggestion. It the character won't go blind like a runehound to get it then will consider it.

Okay of the build so far, is there any abilities gained that the character should not of been able to defeat an opponent with the abilities in order to eat it's brain and, is there any way to gain the abilities with less levels of IS?

Okay with this set up Hoxill'tha will be able to bind 10 Vestiges before using feats, which should cover most elemental immunities and a few decent abilities from the epic vestiges. Have psionic and arcane epic spells. With the Arcane Mastery and the Spontaneous Arcane Spells SDA, with having Magic Domain to be able to spontaneously cast all wizard and cleric spells. I should be able to use Supernatural spell on the epic spell Esoteric Aegis for immunity to disjunction that can't be dispelled along with a few other buffs to persist. Force effects including force cage can be ignored due to Empty Form. With Divine Impetus and Cunning Surge the action economy battle is in Hoxill'tha's favor. Cunning Breach will allow the ignoring of DR/SR for targets to one less than to worry about.

What I'm not sure of is if this build will be able to locate Dispater once inside to Tower.
« Last Edit: January 20, 2012, 12:43:05 PM by Shadowmind »

Offline SorO_Lost

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Re: Illithid Savant for Iron Siege.
« Reply #17 on: January 16, 2012, 01:38:46 AM »
What I'm not sure of is if this build will be able to locate Dispater once inside to Tower.
Start/Dig to the bottom and chip away until it fall over. He'll be the one ordering everyone to pick it back up.

Offline LargePrime

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Re: Illithid Savant for Iron Siege.
« Reply #18 on: January 16, 2012, 01:56:08 AM »
What I'm not sure of is if this build will be able to locate Dispater once inside to Tower.
Start/Dig to the bottom and chip away until it fall over. He'll be the one ordering everyone to pick it back up.
Stronghold builders guide has rules for sapping iirc
Burrowing speed that leaves a tunnel is great for that iirc

Offline Shadowmind

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Re: Illithid Savant for Iron Siege.
« Reply #19 on: January 16, 2012, 02:58:30 PM »
Okay the build has been update with HP, HD, skill points, pre-epic Bab/Saves, and started on feat selection.