Theres some stuff
here you can use as a basis. But theres quite a lot of variation based on maneuverability and onboard weaponry.
Ramming works as an eternal classic for anything with a sturdy construction and cumulative forward speed.
Most of the other maneuvers essentially serve to overcome flight capability limitations, unlikely turns, ascents, etc, as well as abuse these limitations for general evasiveness. Changes in angle, velocity and direction can be effective for extremely large units performing evasion, but more likely you see point defense, as smaller attacks are harmless to the vessel from massiveness(arrows aren't a concern due to volume, but ballistae are, however, its more feasible to shoot down ballistae)