And now, a dodger/psykin PrC. I hope your PCs don't fight like psycats and repo dogs.
PSYCATPicture Credit: Google Image Search "Seeya!"-Lillith Thomas, disciple of Zax and a right badass chick
Psycats are perhaps more dangerous than other dodgers, given that when you lock them in a cage and take away all their equipment, they'll be so annoyed they cut you in half.
BECOMING A PSYCAT To become a psycat, one must have levels in both Dodger and Psykin. Isn't that nice?
ENTRY REQUIREMENTS Skills: Acrobatics 8 ranks, Stealth 8 ranks.
Special: Personal gravity, psychic augment, sneak attack +1d6
Class Skills The Psycat's class skills (and the key ability for each skill) are Acrobatics (Dex), Athletics (Str), Engineering (Int), Gather Information (Cha), Negotiation (Cha), Perception (Wis), Persuasion (Cha), Profession (Wis), Psi (Int), Stealth (Dex), and Thievery (Dex).
Skills Points at Each Level : 6 + int
Table: The PsyCat | HD: d8 |
| | | Base Attack Bonus | +0 | +1 | +2 | +3 | +3 |
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Special | Psi-sneak, psi-strike | Psi-dodge | Psi-hop | Psi-skip | Psi-jump |
| | | Power Points Per Day | -- | +1 level of psykin | +1 level of psykin | +1 level of psykin | +1 level of psykin |
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Weapon and Armor Proficiencies: A psycat gains no new weapon or armor proficiencies.
Power points per day: Beginning at 2nd level, a psycat gains additional power points per day and an increase in effective psykin level as if she had also gained a level in psykin. She does not, however, gain any other benefit a character of that class would have gained (such as new class features). This essentially means that she adds the level of psycat to the level of psykin, then determines power points per day and effective level accordingly (for the purpose of determining how many power points she can spend on her psykin class features). A psycat cannot spend more power points on her psycat class features than her psycat level.
Psi-sneak (Su): For each power point a psycat spends on this class feature, she gains a +2 competence bonus to Acrobatics and Stealth checks, and her base land speed increases by 10 feet. Activating this ability is a swift action, and it lasts for 1 minute per psycat level.
Psi-strike (Su): Whenever a psycat makes an attack that deals sneak attack damage, she increases that damage by +1d6 for each power point she spends on this class feature.
Psi-dodge (Su): At 2nd level, a psycat can activate this ability as a swift action. She gains a dodge bonus to AC equal to the number of power points she spends on this ability for 1 round per psycat level.
Psi-hop (Su): Beginning at 3rd level, a psycat can spend 1 or more power points as a move action to teleport 10 feet per power point spent. She must have line-of-sight to her destination. She can bring along possessions that amount to as much as a medium load, including living creatures that weigh as much as 20 pounds.
Psi-skip (Su): A psycat of 4th level or higher can cause attacks she makes to ricochet to a second target. Whenever the psycat makes a successful ranged attack, she may spend 1 or more power points to skip the attack over to another target within 5 feet per power point spent. She suffers a -1 penalty to the second attack roll for every 5 feet of distance. The second attack does not qualify for sneak attack damage even if it would normally.
Psi-jump (Su): Upon reaching 5th level, a psycat can use her psykinetic powers to carry herself through the air. She may spend 1 or more power points as a move action to gain a fly speed equal to 10 feet times the number of power points she spends, for a duration of 1 minute per psycat level.
PLAYING A PSYCAT Brief description on how to play the class you are designing.
Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
Advancement: This is a section on different options and paths that the class can go down when they advance in power.
Resources: What resources might a member of this PrC be able to draw on..
PSYCAT IN THE WORLD "A quote of somebody else talking about your class!"-name of quote originator
A brief description of how your class is persevered in the world and how he interacts with the world.
Daily Life: Some general information about the typical day in the life of your class.
Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.
NPC Reaction This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.
PSYCAT IN THE GAME This is a good place to provide a quick note on how your class will effect game play statistically.
Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.
Sample Encounter Give an example of how one might encounter a member of this PrC.
EL x: Give the encounter level and description of a sample member of this class and a stat block for him/her.
Namealignment/Gender/Race/Levels
Init +0,
Senses: Listen +, Spot +,
Languages ------------------------------------------------
AC , touch , flat-footed ()
hp ( HD)
Fort +,
Ref +,
Will +
------------------------------------------------
Speed ft. ( squares)
Melee Base Atk +,
Grp +
Atk Options Combat GearSpells Prepared Supernatural Abilities -----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ Feats Skills PossessionsEPIC PSYCAT Hit Die: dx
Skills Points at Each Level : x + int
Class Ability Class Ability.
Bonus Feats: The Epic Class Name gains a Bonus Feat every x levels higher than 10th