Or, you need a different metric. The human fighter can slay the Thoth-Amon rather than knock the meteors out of the sky. Both, let's posit, equally necessary to saving the world, etc.
You don't need strict parity, not everyone needs to do everything that everyone else can, they just need to do equally important things. And, in theory (say with Tome of Battle or the Tome Series), both killing Thoth-Amon and stopping the storm of meteors can be as challenging and require just as much system mastery (probably more, depending).
Hmm... that ONLY works, I would think if the Wizard was somehow incapable of killing Thoth-Amon, AND stopping the storm of meteors.
I agree that you don't need exact parity but "CONCEPTUALLY" the Human fighter a lot of bias against it from people, so making them magic in a magic world works... as long as its known and written like that from the start. There has to basically be no "everyman" running around fighting dragons, and beholders, and pcs... with no powers. Even then people are going to want to play that and maybe they can but that class isn't "Fighter" but "Relic Hunter" because the only way that's reasonable by above rubric is by the guy getting Artifact swords, Power Gloves, and ironman suits, written into his class. I mean I'm spitballing there but thats my thoughts on it so far. . .
At least a caster can hold back, and it needs to be properly built to shine. You can't hold back with tome material and the classes already rape the game by default. Everything but plain DM fiat will be curbstomped flat unless the player actively and purposedly gimps the character. And people wil much rather optimize their characters upwards than downwards.
Lol! You mad bro? Somebody rape your game that wasn't a wizard or CoDzilla?
... seriously ....
Okay jokes aside, this is an example of the problem when it comes to these things. I'm going to say your analysis is wrong.
Statment: "At least a caster can hold back"/"The tome material cannot"
Response: If holding back is the answer then you've acknowledged somethings are terribly wrong. however if thats your rubric then "holding back" i.e. I have disjuction, but I don't cast it, or "I have wildshape but I don't turn into dinosaurs or elementals", thats not different than saying I have "Hordebreaker, but I'm not gonna break hordes with it" however, the all of that falls apart the second you start realizeing that the whole game or at least anytime you face an opposing npc with character levels. . . your argument for "rapes the whole game" falls apart. (also "rape" is totally inapproprtiate as a gaming term"
If you're going to be petulant about it you should at least acknowledege that there are power levels set instead of being an ass and saying "They suck!" and by extension "Thats bad wrong fun!!".
Honestly... Tomes Material= gameplay set to CoDzilla, and Wizard (and NOT even the greatest of that) but not planar bubble levels just playable levels) and if we're being honest
Tome of Battle = gameplay set to Rogue.
Not that you can't break the game still but that these things don't really exist in the same conceptual space. From the begining and highlighted more and more till the end.
ToB greatly illustrates my point. While there are supernatural disciplines, there's also mundane ones. Primarily there are mundane ones. It's a well designed, well balanced system that has magic (SS) and mundane (Warblade) and everything in between (Crusader) at roughly equal footing power wise.
Hmm... it works but "A little magic never hurt anybody" is cool but it too is met with untold resistance, and by NO measure does it "suck" (thanks DD).
I've played in a few games where there was a Tob only NO base warrior classes... it works but again....
Unbeliever had it right, Its all about the metric being used. . . In my head I still think people are smart enough to think killing Thoth-Amon (cool reference) and swatting the 1,000 meteors out of the sky are equal accomplishments. Unless as a rule the planet tipper CAN'T beat thoth-amon.
tiers implemented ala 4th edition I think suddently was a good thing so everyone was on the same page.