I have never played PFS, only heard about it, and I have a feeling the particulars of PFS will largely shape what is "good" to do. That being said...
How many skills do you want to have? The 1st or 2nd array choice basically comes down to the Int change. Cha is useless, and Con isn't really changing much. Wis 19 does mean when you hit the max level of 12 you'll end w/ an even Wis score, which is nice, so I'm partial to #2. Could also just take array 1, drop cha to 7, and up Int to 12, if you find yourself wanting more skill points.
Wisdom in the Flesh: Acrobatics is nice for not falling prone, stealth is good for scouting, either is decent. To get the full benefit, you'd want a skill not already a class skill, best choice there probably being disable device to be a rogue stand-in. But I've heard PFS has few traps (though DD also helps w/ locks). Is this true?
If you're starting at 2, those feats look fine. If starting at 1, I would switch Dodge and PBS around. I would drop Mobility, you really shouldn't need it...
Shot on the Run is a bad feat. All archers want to full attack, you also rely on it for full BAB. If you want to get it as an optional tactic as your level 10 bonus feat, fine. But it's very unsynergistic and actually paying the feats to get to it is painful.
Far Shot is ok if you can actually get much use out of it (I've heard PFS is mostly cramped dungeons...is this true?), take that instead of Mobility, perhaps.
If you're getting Dodge, I suggest you pick up Crane Style at 1 (level 3 is for Deadly Aim) and Crane Wing at 5. Very good style, and you *can* fight defensively with ranged attacks. Otherwise...you should really look into a style to pick up, you have the IUS pre-requisite. Monkey Style is a nice no-feat-investment-needed option that protects you from falling prone (can't shoot while prone and if you stand up, it would normally rob you of full attacking).