OK,
brainstorm time.
What are the elements from the current ZF that are essential? What can be axed? ~I really want to keep some sort of "apply X stat to Y bonus" as a part of this, since that was the original concept and inspiration; however, I think the current incarnation of the "Fundamentals" is a little unwieldy. Maybe allow them to apply each stat bonus to one thing #/day? And you can choose the combos on the fly?
~I think the "improve your low stats" thing is pretty awesome, and not game-breaking... it helps with MAD, particularly the XsYb thing above. One super-high stat is more problematic than a bunch of very good stats.
~I think zen mirror can go. It was tacked on near the end, and just feels like too much to me.
~Altered consciousness goes. It's boring.
~Bonus feats make some sense, but I think it should get fewer and the list should be more restricted.
What new stuff to add?~Martial maneuvers. I think I'll go with the swordsage progression; need a recovery mechanic that isn't craptastic.
~Disciplines. Agreed on Diamond Mind; flavor-wise, I think that
Riven Hourglass,
Coin's Edge, and
Sublime Tapestry make the most sense. Shadow Hand seems meh thematically; Setting Sun could work. If we go with the swordsage 6 disciplines I include both; if 5 or 4 only, then SH and then SS get the axe.
~For a recovery mechanic, how about a move action to recover X maneuvers? X could either be a set number, half of the number expended, or scale with level. OR, alternatively, how about a variable amount? Swift action recovers 1, move recovers 2, standard recovers 3, full-round recovers all.
What do you guys think of this?