While we're at it, I think the ZF needs a new picture.
Here is a suggestion.
The one he is using right now is the Pathfinder Monk. Ew, Pathfinder monk.
What are the elements from the current ZF that are essential? What can be axed?
~I really want to keep some sort of "apply X stat to Y bonus" as a part of this, since that was the original concept and inspiration; however, I think the current incarnation of the "Fundamentals" is a little unwieldy. Maybe allow them to apply each stat bonus to one thing #/day? And you can choose the combos on the fly?
Yeah, that could work. Or you could give it a pool of Inspiration points, but yours seems more flavorful.
~I think the "improve your low stats" thing is pretty awesome, and not game-breaking... it helps with MAD, particularly the XsYb thing above. One super-high stat is more problematic than a bunch of very good stats.
It's good, as long as they have things to do with each bonus, such as X to Y.
~I think zen mirror can go. It was tacked on near the end, and just feels like too much to me.
Agreed. It's either useless or overpowered, and it makes no sense flavourwise or Mechanically.
~Martial maneuvers. I think I'll go with the swordsage progression; need a recovery mechanic that isn't craptastic.
Works well. Using the one detailed below, however, would they be RANDOM manuvers, crusader style, or selected?
~Disciplines. Agreed on Diamond Mind; flavor-wise, I think that Riven Hourglass, Coin's Edge, and Sublime Tapestry make the most sense. Shadow Hand seems meh thematically; Setting Sun could work. If we go with the swordsage 6 disciplines I include both; if 5 or 4 only, then SH and then SS get the axe.
6 disciplines is fine, it gives enough variability for a class that is a melee hound. Would add full BAB though. Also, axe Zen Training. It's either useless, or negate another clas entirely. You might consider re-fluffing the class, actually. They can still be practitioners of a martial and mental discipline, but the current fluff makes them feel completely backwards with the rest of society. When I conceptualize this class in a more cyberpunk enviroment, Neo comes to mind. Fast, strong, agile, and an adherent of an esoteric philosophy, capable of killing things both with his fists, or his guns.