Author Topic: Vitality Points and Weapon Selection  (Read 1504 times)

Offline vinom

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Vitality Points and Weapon Selection
« on: February 06, 2012, 01:39:03 AM »
I've been drafted into a game using the vitality point system, and I'm slightly confused on how to calculated the modified crit range on weapons with a range greater than just 20 if the multiplier is greater than X2.

From what I've read, critting is key as long as you're not fighting undead or constructs, and even then it over comes all damage reduction, even epic, so selecting a crit happy weapon in this no magic campaign will be crucial.

Offline Aradu

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Re: Vitality Points and Weapon Selection
« Reply #1 on: February 06, 2012, 07:02:18 AM »
Basically you just add  the excess (greater than ×2) multiplier to the original crit range. I'm not aware of any such weapon, but if you had a 19-20/×3 weapon it would have a modified crit range of 2+1=3 so 18-20 (or one greater than originally). A hypothetical 18-20/×4 weapon would have a modified crit range of 3+2=5 so 16-20 (or two greater than originally).

Offline Maat Mons

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Re: Vitality Points and Weapon Selection
« Reply #2 on: February 06, 2012, 05:46:31 PM »
Do you think you can get kaorti resin allowed?  A kaorti resin falchion is 18-20/*4 normally, so it would be 15-20 with this variant.  With keen, that becomes 9-20. 
« Last Edit: February 06, 2012, 06:10:24 PM by Maat Mons »