Author Topic: [3.5] Grinning Devil (new martial discipline)  (Read 2730 times)

Offline Prime32

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[3.5] Grinning Devil (new martial discipline)
« on: February 09, 2012, 08:13:30 AM »
I'm trying to develop a discipline based on psychological warfare and manipulating your opponents - either tricking them or just being so annoying that they can't fight properly.

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« Last Edit: February 11, 2012, 05:51:38 PM by Prime32 »

Offline Prime32

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Re: [3.5] Grinning Devil (new martial discipline)
« Reply #1 on: February 09, 2012, 08:13:40 AM »
Reserved

Offline dman11235

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Re: [3.5] Grinning Devil (new martial discipline)
« Reply #2 on: February 09, 2012, 09:13:03 AM »
Didn't read through the maneuvers yet, but I noticed a couple problems.  First, no creature has 0 wis.  Did you mean 0 int?  A creature with 0 wis would not be able to percieve anything in the world, so cannot move, fight, or whatever, it is in a coma.  Actually, creature with 0 int would also be in a coma, so it would have to be a creature with - int.  Int, str, con, and dex are the only stats that a creature can have a - in.  Second, your tactical feat makes them take a permanent penalty to wis checks against you, you should include a coool-down, so eventually it goes away, probably only after 24 hours.

BUt this thing does look fun, can't wait until you finish it.
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Offline Prime32

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Re: [3.5] Grinning Devil (new martial discipline)
« Reply #3 on: February 09, 2012, 09:54:15 AM »
Didn't read through the maneuvers yet, but I noticed a couple problems.  First, no creature has 0 wis.  Did you mean 0 int?  A creature with 0 wis would not be able to percieve anything in the world, so cannot move, fight, or whatever, it is in a coma.  Actually, creature with 0 int would also be in a coma, so it would have to be a creature with - int.  Int, str, con, and dex are the only stats that a creature can have a - in.
It was intended for use on creatures in comas so that they're dominated when they recover. Basing it on Int would make it too easy to brainwash animals.

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Second, your tactical feat makes them take a permanent penalty to wis checks against you, you should include a coool-down, so eventually it goes away, probably only after 24 hours.
Yeah, meant to do that.

Offline dman11235

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Re: [3.5] Grinning Devil (new martial discipline)
« Reply #4 on: February 09, 2012, 09:59:04 AM »
Oh, well, then that's fine I guess.  Might want to clarify that.  But why would it be too easy to brainwash animals?  I mean, yeah they only have 1 or 2 int to take away, but still, you have to take those away.  Not an easy thing for a mundane to do.

EDIT: I'm not suggesting you change it, I'm just wondering why you thought it would be too easy.  If you're going for creatures in a coma, then wis is the correct one I'd think.
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Offline Prime32

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Re: [3.5] Grinning Devil (new martial discipline)
« Reply #5 on: February 09, 2012, 07:20:38 PM »
Hm, could probably add an Ex equivalent to resurrection/astral projection through "No, that was actually a Doombot."

Offline Drammor

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Re: [3.5] Grinning Devil (new martial discipline)
« Reply #6 on: March 21, 2012, 03:40:21 AM »
Was the Just as Planned > Last Laugh combo intentional?
[20:32] <DonQuixote> A POX UPON YOU ALL!
[20:32] <DonQuixote> YOU, J, FOR STEALING THE PURITY OF NORNS.
[20:32] <DonQuixote> YOU, DRAMMOR, FOR ENSNARING ME IN THIS FIENDISH PRISON.