WerelizardPrerequisitesTo become a Werelizard, the character must meet the following requirements
Race: Any medium or large humanoid or giant
Special:Must have been injured by the natural attack of another Werelizard and contracted lycanthropy.
HD:d8
Level | BAB | Fort | Ref | Will | Special |
1st | +1 | +2 | +2 | +0 | Were Form(lizard), Lizard empathy, Lunar body, Reptilian Senses |
2nd | +2 | +3 | +3 | +0 | Were Form(hybrid), Lunar Hide |
3rd | +3 | +3 | +3 | +1 | Growth, Sharpened Bite |
4th | +4 | +4 | +4 | +1 | Curse of lycanthropy, Devour |
Skills: 2+int mod. Class skills are handle animal, hide, listen, move silently, spot, survival
Proficiencies: A Werelizard gains proficiency with their own natural weapons
Features:Lunar body(ex): Werelizards retain old racial modifiers and gain the Shapechanger subtype. They gain low-light vision if they did not already possess it.
A Werelizard gains natural armor equal to its con bonus while in lizard or hybrid form. While in humanoid form their natural armor is equal to half their con bonus.
Lizard empathy: a werelizard can communicate with lizards regardless of form and gains a +4 bonus on charisma based checks to influence them.
Were Form (Su): At first level, a Werelizard can take lizard form. The Werelizard must choose to either become Crocodile, Monitor or Horned Lizard at 1st level. This choice cannot be changed hereafter. While in lizard form, a Werelizard cannot use weapons but gains a bite attack dealing 1d6 damage; dependant on type chosen there are different modes of movement are allowed. They're all medium sized regardless of previous size. A Werelizard can transform 1/day/HD, and can remain transformed indefinitely.
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Crocodile in Lizard form has a set speed of 20 ft. land & 30 ft. swim. While in lizard form it gains Improved Grab as a special ability, and may drag the opponent down with its jaws dealing 1d6+Str Mod Damage. It can hold its breath ten times longer than normal.
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Monitor in Lizard form has a set speed of 20 ft. land & 30 ft. swim. While in lizard form it gains Great Fortitude as a special ability and while in forests its natural bonus to Hide & Move Silently increases to HD.
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Horned Lizard in Lizard form has a set speed of 20 ft. land & 20 ft. climb. While in lizard form it gains Spines as a special ability. An opponent that hits it with a melee attack automatically takes 1d4 points of piercing damage. This damage increases with each size category the creature grows.
For every level in Werelizard, or for every two in another class, the Werelizard's Were Form improves as shown below
Werelizard level+1/2 other levels | Ability improvements |
1 | +1dex |
2 | +1dex, +1con |
3 | +1str, +1dex, +1con |
4 | +1str, +2dex, +1con |
5 | +1str, +2dex, +2con |
6 | +2str, +2dex, +2con |
7 | +2str, +3dex, +2con |
8 | +2str, +3dex, +3con |
9 | +3str, +3dex, +3con |
10 | +3str, +4dex, +3con |
11 | +3str, +4dex, +4con |
12 | +4str, +4dex, +4con |
At second level, a Werelizard can assume hybrid form. While in hybrid form, a Werelizard gains two claw attacks for 1d4 damage each and a bite attack dealing 1d6 damage, and can wield any weapons they could use in humanoid form. Both Were Forms are medium sized, regardless of the creature's humanoid size.
Reptile Senses: a Werelizard gains the Alertness feat and gains a bonus on Hide and Move Silently equal to its 1/2 its HD.
Lunar Hide: At 2nd level a Werelizard gains DR/silver equal to half it's HD.
Growth: At 3rd level, a Werelizard's Were Forms become large.
A Werelizard of 12 HD or more may choose to become huge by expending two normal transformations.
A Werelizard of 16 HD or more may choose to become gargantuan by expending three normal transformations.
A Werelizard of 20 HD or more may choose to become colossal by expending four normal transformations.
Sharpened Bite: At 3rd level a Werelizard’s bite becomes even more deadly. Their bite improves to 1d8 + Str Modifier Damage. As well at this point the Werelizard has become so use to biting that it gains Improved Natural Attack (Bite).
Curse of lycanthropy: At 4th level a Werelizard can transmit lycanthropy to other creatures. If a medium or large humanoid or giant is hit by their natural attacks while they are in Were Form, the creature must make a fortitude save(DC10+1/2HD+Con modifier) or contract lycanthropy. For more information on lycanthropy, check the lycanthrope entry in the monster manual.
Devour (Ex): Whenever a Werelizard deals damage with its bite attack, it regains a number of hit points equal to half the base damage inflicted (bite damage+Str mod). Any excess gained becomes temporary hit points which last for a maximum of one hour.
Done by un_known from GITP, some tweaks by me.