Author Topic: Melee Necromancer Cleric build help  (Read 6975 times)

Offline bishop

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Melee Necromancer Cleric build help
« on: February 14, 2012, 04:59:24 PM »
Wanted some insight/help on a build I am thinking of and thought maybe some people here would have that help ;)

I am wanting to play a necromancer type character in my upcoming game. The whole party is going evil but I think I might be the only undead, if not, I don't think many others will be. I was thinking of going potentially a more melee route with this necromancer but still having the casting option. I don't want to have hordes of minions, but would prefer to stay with several stronger ones as the levels go by to avoid bogging down combat.

Now that that is out of the way here are the other circumstances:

-The DM is okay with a decently high power level as long as its not utterly game breaking/and RP'ed well.
-Starting at level 5, 32 pt buy, 6k gold
-all 3.5 books, no Tome of Battle/Magic and no BoED

Thats all of the pertinent information I can think of. Here is my potential build I am thinking of going and I am just looking at how to optimize the first 9 levels since that is when I will most likely be losing caster levels if I go with the PrC's I'm looking (open to suggestions) since after that choices are more straightforward.

Cloistered Cleric 4(could be normal, would lose out on Knowledge Devotion Feat)
Ordained Champion 2
Bone Knight 3 (not required to get ranks in ride for pre reqs)

Feats (2 Flaws/Human)
- Extend Spell (F)
- Persist Spell (F)
- DMM persist (H)
- Corpsecrafter (1)
- Destructive Retribution (explained below) (3)
- (OPEN) (6)
- Holy Warrior (9)

Domains
-War
-Knowledge
-Deathbound
-Time/travel/undeath with Ordained Champion bonus Domain
- Would pick up one of the above with most likely a contemplative level (optional if it bogs stuff down)

I think with this build I am going to have some strong melee presence once I hit 9th but behind 2 caster levels.  The idea behind the corpsecrafter feats is that this guy would have undead rats on/around him frequently and not mentioned yet is that I will most likely go necropolitan at 3rd. Bite a head off a rat and get healed. It was my way of getting free out of combat healing.

I am looking for suggestions and critiques/flaws. I have looked at doing some stuff with southern magician and maybe picking up arcane disciple for other domains spells (spell domain>anyspell>wraithstrike). I have also read some stuff on maybe doing some feats to lower my metamagic costs. Also open to being told how awesome dread necromancer could be, and or other PrC's which would do some cool stuff.

Thanks for any help and sorry if I put this in the wrong forum.
« Last Edit: February 14, 2012, 07:59:45 PM by bishop »

Offline Rebel7284

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Re: Melee Necromancer Cleric build help
« Reply #1 on: February 14, 2012, 06:30:58 PM »
Last I checked, bone knight gives undead-like immunities.  Why do you need it at all if you're already undead?  Losing caster levels seems bad.  Also, you really stop caring about your BAB once you get 4th level spells.

If you are using a custom/no deity, I suggest getting free persist spell and extra turning from domains.

For maximum power, take that spell that gives you cantrips and enter Dweomerkeeper.  That way, you can cast supernatural Animate Dead without having to pay for the gems.

Offline phaedrusxy

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Re: Melee Necromancer Cleric build help
« Reply #2 on: February 14, 2012, 09:29:38 PM »
For maximum power, take that spell feat that gives you cantrips and enter Dweomerkeeper.  That way, you can cast supernatural Animate Dead without having to pay for the gems.
FTFY. It's called Magical Training, IIRC. I don't remember a spell that gives you arcane cantrips.
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Offline zugschef

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Re: Melee Necromancer Cleric build help
« Reply #3 on: February 14, 2012, 10:03:40 PM »
have you thought of the dread necromancer?

Offline bishop

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Re: Melee Necromancer Cleric build help
« Reply #4 on: February 14, 2012, 11:28:06 PM »
I had seen a similar thought in terms of the bone knight and going undead and I must have read the wrong section because I do gain all the immunities from that.

Magical Training is a good idea and I have played around with going Dweomerkeeper and looks to be a great way to do it.

I am open to the idea of a dread necro, but I would like to see it would be built to be a melee gish version of the necromancer if that makes sense.

Thanks for the input so far.

Offline X-Codes

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Re: Melee Necromancer Cleric build help
« Reply #5 on: February 14, 2012, 11:34:40 PM »
 DN's are not really melee.  My suggestion is to get a rebuking level of at least 6 so you can command shadows.  Those things are always useful.  Also, OC is good for spontaneous War domain spells.  Can you eventually quicken them for free, too? I'm afb right now.

Also, get more domains.  Go with War, Planning, and Knowledge Domain at 1, then use classes like Divine Oracle to get domains with good spells an dthen trade the abilities out for feats at OC 1.

Offline SorO_Lost

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Re: Melee Necromancer Cleric build help
« Reply #6 on: February 15, 2012, 03:05:22 AM »
Off the top of my head? I go nothing. I wanted to say RKV but I can't so how about I just finish/detail you're presented build some more?
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Offline bishop

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Re: Melee Necromancer Cleric build help
« Reply #7 on: February 23, 2012, 07:32:34 PM »
I like that build you have there and may have to look at it further. For now the DM and I have put some other together but he and I are at a sticking point with Necropolitan.

Do I get any of my HD as d12 or are they that of the class that I am leveling say d6 for any cloistered cleric levels?

Thanks for the help.

Offline phaedrusxy

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Re: Melee Necromancer Cleric build help
« Reply #8 on: February 23, 2012, 08:07:20 PM »
I like that build you have there and may have to look at it further. For now the DM and I have put some other together but he and I are at a sticking point with Necropolitan.

Do I get any of my HD as d12 or are they that of the class that I am leveling say d6 for any cloistered cleric levels?

Thanks for the help.
All current and future hit dice are converted to d12s, as with most undead templates, including lich, vampire, etc. This includes class hit dice.
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Offline bishop

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Re: Melee Necromancer Cleric build help
« Reply #9 on: February 23, 2012, 09:41:39 PM »
My DM seems to think that those are like monster level hit dices or only apply to NPCs and not PC's. Any idea how to convinve him otherwise?

Offline linklord231

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Re: Melee Necromancer Cleric build help
« Reply #10 on: February 24, 2012, 01:15:00 AM »
Remind him that you lose your Constitution score, and thus have no bonus HP for having a high Con.  Declaring that HD gained by class levels do not benefit from the higher HD size would unfairly hurt your total health.

Note that every other template that turns you into an Undead says that ALL Hit Dice get upp'd to d12's.  This includes Liches, Skeletons, Zombies, Ghosts, Vampires, Bone Creatures, Corpse Creatures...
It's more than likely that he read the entry for Zombies and Skeletons that says "drop all HD gained from class levels, then increase the remaining to d12."  Point out this line in the entry for those creatures, then point out something like Vampires that specify ALL HD, then re-read the Necropolitan entry. 
I'm not arguing, I'm explaining why I'm right.

Offline SorO_Lost

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Re: Melee Necromancer Cleric build help
« Reply #11 on: February 24, 2012, 06:26:34 AM »
Con score or no Con score is more based on what you plan to do and at what levels.

Example
Pb32 lets you obtain two 18s, say Wis/Con. +2 Inherent & +6 Enhance later the living Cleric is gaining 12.5 HP per level (253.5 max).
The dead Cleric took Wis/Cha and used Corpsecrafter & Desecrate for +4 HP/lvl and uses d12s rather than d8s or 10.5 HP per level (223.5 max).

Later on the dead Cleric hits level 17 and for sure through Rainbow Falls runs Shapechange all day without having to Persist it, say he turns into a 12 headed Hydra. As written Shapechange does not alter your HP, therefor Corpsecrafter/Desecrate are not dropped, nor do they time out as the only trigger on undead creature and not later transmutation or walking out of the area of effect. However, as a result of losing your Undead Type you reobtain a Con score. This means that when you put a Belt of Con +6, your have a valid ability score to change and those effects to award you HP. That's +60 HP extra to the undead guy for 283.5. +2 Inherent? 303.5.

That difference is even more comparable if we were talking about the Wizard's d4 here but still. In a limited scope going Undead gives more HP on top of having a high base charisma score. But Shapechanging out of Undead make you lose the immunities that you went Undead in the first place, where as Bone Knight's Class feature is maintained no matter your form making it a superior option that debating on undeath or not, take the best of both.

Offline bishop

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Re: Melee Necromancer Cleric build help
« Reply #12 on: March 01, 2012, 06:04:30 PM »
Game is finally starting next weekend and currently I am a Necropolitan Human Cleric 4 and will be going Ordained Champion into a modified evil version of Radiant Servant of Pelor and I am trading a few of the metamagic feats out to get Animate Undead as SNA.

Feats are as follows
Extend Spell (Flaw)
Persist Spell (flaw)
DMM persist (human)
Corpsecrafter (1st)
Destructive Retribution (3rd)

Domains
Knowledge (cloistered, will be traded out for TWF when I hit OC)
Spell (open to other suggestions but wanted wraithstrike from anyspell) (power will be traded out Power Attack when I hit OC)
War (qualify for OC and will pick up Deathbound to qualify for houseruled PRC)
Undeath (when I hit 5th level of houseruled PRC)

The homebrewed Deity has dual wield short swords so thats what I get. After doing rough math with several of the bonuses from ordained champion it looks like twf actually comes out ahead. but I could be wrong, in fact I probably am becuase everything else seems to favor 2 handers.

My question now is what equipment should I look. I have 6k to start with. Thanks for any suggestions.

Oh the other big question is that the party has a bard, will I be affected (effected) by his buffs if they are mind effects which as a necro I am immune to?
« Last Edit: March 01, 2012, 06:06:42 PM by bishop »

Offline sirpercival

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Re: Melee Necromancer Cleric build help
« Reply #13 on: March 01, 2012, 06:40:26 PM »
Planning Domain gives Extend for free.
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Offline bishop

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Re: Melee Necromancer Cleric build help
« Reply #14 on: March 01, 2012, 06:46:46 PM »
If I went planning it would replace Spell, my 6th lvl feat would be Chain spell which I could pick up early but then I lose Anyspell and Greater Anyspell. I initially looked at Planning multiple times but it came down to whether or not I needed the free feat and whether or not the spells were worth losing for it. Spell domain came out ahead but I am open to suggestions on why it would be better.

Offline SorO_Lost

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Re: Melee Necromancer Cleric build help
« Reply #15 on: March 01, 2012, 10:48:59 PM »
If I went planning it would replace Spell, my 6th lvl feat would be Chain spell which I could pick up early but then I lose Anyspell and Greater Anyspell. I initially looked at Planning multiple times but it came down to whether or not I needed the free feat and whether or not the spells were worth losing for it. Spell domain came out ahead but I am open to suggestions on why it would be better.
Build I posted in the spoiler has both Planning and Spell for Domains. Also War, Undeath, and even Knowledge when it mattered as well.

Perhaps take a second look? You may have room for Contemplative's bonus domain.