Does anyone have any suggestions or preferences for rituals I should charge? With Circle of Good Hope, I can share one of them (two if I charge CoGH twice) with people within 10 feet. They only last 2 rounds, though. I have access to all the Minor rituals from the
Ritualist and
General lists. Some of the stand-outs for combat are Ritual of Intuition (+1 on a roll 1/round), Ritual Boost (+2 enhancement to an ability score), Ritual Combat (+2 competence to either melee or ranged attack and damage rolls), and Ritual of Protection (DR 2/- and resist energy 2), although I'm probably missing some. There's plenty of utility on the list, too, although it's easy to switch out of combat.
I'm currently walking around with the following:
Ritual Focus (ranged) (+2 competence on ranged attack and damage rolls)
Ritual of Good Hope (allies within 10 feet gain effects of another discharged ritual)
2x Ritual of Intuition (1/round, immediate action to get +1 insight on any d20 roll)
Zone of Calm (10' radius zone, Will save each round or be fascinated for 1d4+1 rounds)
Zone of Calm isn't too useful in this environment, so I was thinking of trading it out for something else, anyways. I just haven't decided what.