Author Topic: About leap attack and skills (new questions at the bottom)  (Read 8176 times)

Offline Tr011

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Re: About leap attack and skills
« Reply #20 on: March 06, 2012, 07:31:49 PM »
I have the wish to make an errata on dwarf racials and give them a reduced ACP for heavy armor. ^^°
The modifications are pretty strong. There's a dragon magazine that has a feat that allows you to improve your armors and weapons dramatically. Find an NPC who has this and let him improve your armor for 800gp for +1 AC.

And I think the dwarven ability to ignore speed reductions from armor is worth much more than reduced ACP.

Offline Rejakor

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Re: About leap attack and skills
« Reply #21 on: March 06, 2012, 10:11:08 PM »
tooth of savnok

acp is actually harder to get rid of

EDIT:  My favourite thing is making human rogues with mithril gitchcraft feycraft gleaming mithril mechanus gear and no proficiency.  -0ACP, full move speed.  Whoop whoop.  Need about 15k gold to do it though.  Still, doesn't cost anything in enchant mods, so heyyyy.  Can do it with no questionable rules or dragon mag if you use nimbleness, +1 armour enhancement.
« Last Edit: March 06, 2012, 10:13:14 PM by Rejakor »

Offline Dwarfi

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Re: About leap attack and skills
« Reply #22 on: March 07, 2012, 03:25:02 AM »
@TrO11: The moevement speed is there so the dwarf is at least as fast as a human in the same armor and not slower.
Thinking of a halfling in fullplate... yes, this could be a lot worse. ^^ So the dwarf is on par until the human gets a mithrall armor.

I think the only effective ways to reduce ACP would be a lighter armor type or mithrall.

About the barbarian: I checked in the PHB, but I didnt actually find anything that reduces or removes the ACP. The rage increases the str- ok, he is faster in light or no armor- ok, but other than that ? Maybe I overlooked something?
« Last Edit: March 07, 2012, 03:33:48 AM by Dwarfi »

Offline Jackinthegreen

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Re: About leap attack and skills
« Reply #23 on: March 07, 2012, 04:01:14 AM »
Magic Item Compendium has an enhancement named Nimbleness.  It's a +1 bonus that raises the armor's max Dex bonus by 1 and lowers the ACP by 2.

Offline Dwarfi

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Re: About leap attack and skills
« Reply #24 on: March 07, 2012, 06:15:24 AM »
Pretty neet. ^^ +1 on an armor isnt too expensive, so it should be pretty easy to get.
Combined with a mithrall that would almost reduce the ACP to 0 or 1. Not sure.

Offline Dwarfi

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Re: About leap attack and skills
« Reply #25 on: March 09, 2012, 04:20:36 AM »
In our last session I tried different jump approaches as an rpg element.
I tried to jump on a stone and from that one on the enemy.... The dwarf already failed misarebly on the first part - instead of jumping ON the stone he just crashed into it + falling prone afterwards. ^^
The Barbarian tried to throw me, but he usually doesnt have the time in combat to do so.

So a little grumpy and dissapointed of his personal lack of jumping powers, the Dwarf decided that the great flying doom dwarf technique he developed in his head wouldnt be realizeable without magical support of some kind. Or a much lighter armor - but as a dwarf he isnt really comfortable with the idea of  wearing something else than a heavy armor.

Luckily, soon after this the group defeated a cursed undead dwarfen king, who had some quite  nice items:
The most interesting ones: A +3 mithrall breastplate (which went to the barbarian) and a belt of ogre strength +4, which the dwarf took.

With this belt he was a little closer to his flying doom dwarf technique and with a little befriending with the elfen mage it was pretty much possible that the mage could help craft some sort of boots that could support the dwarf's idea. In exchange for a little financial support of course. ;)

-----

Now I was thinking of how to further increase this.
Dimension stride boots (MIC) are one idea. 5 charges a day to teleport 20- 60ft. With a +2 jump bonus
2k Gold (6th) CL7th. Could I just cast this on the boots as well ?
That would allow me charge, teleport, charge, teleport.... instead of charging and then either staying there or walking away for another charge.

A dispell on the weapon ? Usefull but not necessary as the cleric usually has one readied.

Invisible enemies, levitating, waterwalking, waterbreathing, fall damage are other interesting topics. Spiked for grapple or mind protection? AC ?

Offline Tr011

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Re: About leap attack and skills
« Reply #26 on: March 09, 2012, 04:30:52 AM »
fall damage
Anti-Impact Armor. It's just awesome. Not like those Boots of Jumping or Tokens of Feather Fall or Ring of Feather Fall with all their "when" and "if" and their contras.... Anti-Impact simply halves falling damage. And damage from sources that affect your whole body, like mishaps on teleports/dimension door, or simply giant stones that crash on your head.
Remember: Max falling damage is 120. Half this and it's 60. So with 51 HP you are able to survive any fall - and 51 HP is not much for a dwarf.

(click to show/hide)

See Invis is btw level 2 and very handy to have, if you buy an item with it, your casters don't have to ready it and you got your way to defeat invisible enemies. And maybe you should get Blast Globes (8k, from MiC), they are awesome for mundane fighter-style chars because they rock at early levels vs. everything you can't hit. Like swarms, or flying enemies, or enemies where you are not sure where exactly they are and don't wanna roll miss chances...
« Last Edit: March 09, 2012, 04:33:57 AM by Tr011 »

Offline Jackinthegreen

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Re: About leap attack and skills
« Reply #27 on: March 09, 2012, 04:50:15 AM »
Get the Landing enhancement from MiC on your armor.  For 4,000gp it prevents all damage from the first 60 feet of a fall and allows you to always land on your feet.

Offline Dwarfi

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Re: About leap attack and skills
« Reply #28 on: March 09, 2012, 05:49:40 AM »
Can I teleport myself 15ft above a foe and the make a charge-leap attack from above ? :o

Lets see:
Anti-Impact armor is from DMG I guess, that could be off limits
The Falling enchant from the IMC would be a nice alternative - as I cant use a featherfall ring when I want to leap attack ^^

Making the charge stronger:
Rhino hide armor - as it is made of rhino hide i guess you cant put this on a mithrall shirt ? ^^
Adding elemental damage - thunder would be neat for this idea ^^

Otherwise pushing my STR and jump skill as high as possible would be the best way I guess.

Offline Tr011

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Re: About leap attack and skills
« Reply #29 on: March 09, 2012, 09:33:14 AM »
Can I teleport myself 15ft above a foe and the make a charge-leap attack from above ? :o
You fall ~500ft. per round.

Offline Dwarfi

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Re: About leap attack and skills
« Reply #30 on: March 16, 2012, 06:30:07 AM »
Hi again. The dwarf starts to make his first successfull jump attacks. Thanks to a belt of ogre str+4 and a haste effect.

But my DM is always a little unsure about feats he doesnt know, so I should check again to make sure on this:

1. The distance: "cover at least 10 ft of distance" - I would say I start in my sqare, move to the next field (5ft jumed) and to the next thereafter (10ft jumped) or do I have to jump one square further so that I jump OVER 10 ft?

2. When to use: "As a part of a charge" - My DM had the thought that I have to always make a charge(run) before and then jump. But the way I read it, it should be possible to just make a leap attack even without a run beforehand. (jumping 10 ft as the shortest possible distance) It just doubles the Jump DC.

Thanks again

Offline Garryl

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Re: About leap attack and skills (new questions at the bottom)
« Reply #31 on: March 16, 2012, 05:27:55 PM »
At least X includes exactly X, so you only need to jump 10 feet, not more.

A charge is a specific action (normally, but not always, requiring a full-round action) that is independent from the movement required to achieve a running start for a jump. Charging involves moving up to twice your speed (and at least 10 feet) in a straight line to the closest space from which you can attack your target, followed by making a single melee attack with a +2 bonus on the attack roll, but also taking a -2 penalty to AC for 1 round. This is just a summary, not the full rules. Consult the PHB or the SRD for more details.

By contrast, a running start is something that you achieve as part of another action, rather than being an action itself. Jump checks without a running start have double the normal DC. All a running start requires is that you move at least a certain distance (20 feet, I think) in a straight line before making your jump. This can be from a move action, as part of a charge, or any number of other ways. See the Jump skill for more details.

Offline Rejakor

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Re: About leap attack and skills (new questions at the bottom)
« Reply #32 on: March 17, 2012, 07:41:55 PM »
TLDR; you don't need a running start to use leap attack.  You need to jump 10'+.  You can do that while charging, or while not charging, due to the wording of leap attack.  If you have something that lets you move and then full attack (hustle the psionic power, say) you can totally do that.  If you have pounce you can charge and do your pounce leap attack.  All it requires is that you jumped 10' and then attacked someone.  Other than that it doesn't care.