Author Topic: Who's noticed 3.5's item prices getting cheaper in MIC?  (Read 2538 times)

Offline Endarire

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Who's noticed 3.5's item prices getting cheaper in MIC?
« on: March 09, 2012, 02:04:42 AM »
In the DMG, many magic items are often stupid expensive.  Who wants to spend 125K for a Helm of Brilliance that's likely to explode?

The Magic Item Compendium basically says, "Nevermind those old formulas.  Eyeball prices and don't worry about those pure + effects.  Stack 'em on your other items without the +50% surcharge!"  Also, items in general are cheaper.

Why?

Is it because 3.x designers expected people to be carting around far more wealth than the WBL charts?  Are these items horribly mispriced?  (I'm calling out the 3.5 Candle of Invocation, here!)

Offline Jackinthegreen

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Re: Who's noticed 3.5's item prices getting cheaper in MIC?
« Reply #1 on: March 09, 2012, 02:21:27 AM »
Take a look at http://www.wizards.com/default.asp?x=dnd/dd/20070302a.  In it the designers note that a lot of items were overpriced.

Offline veekie

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Re: Who's noticed 3.5's item prices getting cheaper in MIC?
« Reply #2 on: March 09, 2012, 02:46:13 AM »
They were costed based on the spells utilized, rather than the functionality comparisons. Items which involve multiple spells in their design thus necessarily wind up hideously expensive. Pretty much the only thing that the pricing guidelines are good for are static bonuses really. Anything beyond that cannot be easily compared in the same way.

The more abstract factors would be:
Niche vs General use - Effects that are inherently niche should lean towards expendable item costing, or they'd never see use at all. Permanent niche(that is, truly narrow) effects shold be priced less.

Combat vs noncombat - Combat-usable effects need to cost more, especially limited use/expendable items. Having a combat ability be only usable 3/day seriously barely matters at all considering you're in generally speaking, 4 combats involving a peak of 3 rounds each.
The inverse needs to apply at the same time, for items which require combat relevant actions, a standard action is trivial for a general use item, but nontrivial in combat for the exact same reason.
A further consideration is items with multiple effects that incorporate the above two, the activated value drops when there are multiple activated options on the item, because no matter how many are there, it wouldn't matter as you would only ever be activating one, maybe two. They should count against general charges and use limits however.

Blanket immunities/save or fucked effects- Depends on your view of rocket tag. Personally I'd lean towards making them more difficult to obtain, but thats mostly just me and shouldn't be considered in general pricing without a more sweeping revamp of the whole business.
« Last Edit: March 09, 2012, 02:48:22 AM by veekie »
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Offline Basket Burner

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Re: Who's noticed 3.5's item prices getting cheaper in MIC?
« Reply #3 on: March 09, 2012, 08:03:04 AM »
They finally realized non stat boosting items and extradimensional storage items were not worth using.

So they made non stat boosting items priced competitively, and they made it so those items are no longer conflicting with your stat boosting items. That way people will actually use them. And it worked.

Offline StreamOfTheSky

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Re: Who's noticed 3.5's item prices getting cheaper in MIC?
« Reply #4 on: March 09, 2012, 03:38:28 PM »
Also note that from the 3.0 DMG to the 3.5 DMG, prices jumped on many items by TREMENDOUS amounts.  For no good reason.