Racial Feats of the Kirby RaceGreater Copy Fighting Form [Racial]Through learning how others fight, the Kirby has learned how to copy Maneuvers.
Prerequisites: Must be a Kirby. Must know
Copy Fighting Form.
Benefit: The Kirby gains the ability to trade gaining the use of feats from the target of Copy Fighting Form for gaining the use of its Maneuvers. When the Kirby uses Copy Fighting Form of a creature with access to martial maneuvers, it may choose to gain the use of one martial maneuver that the creature currently has access to by instead choosing two fewer feats to gain access to.
If the creature being copied is a Crusader, this means that the maneuver must be readied and granted, for other martial adept classes it must merely be currently readied and unexpended.
For the purposes of
What'd I just Eat?, all currently readied maneuvers are a single ability.
The Kirby may choose to gain the ability to copy more than one maneuver, but this limits its ability to copy feats further. Thus a level 12 Kirby may choose to take 6 feats, one strike maneuver and 4 feats, 2 strike maneuvers and 2 feats, or 3 strike maneuvers.
The Kirby may only use each maneuver once.
Air Gun Master [Racial][Style]Through special breath training, the Kirby has learned how to get the more use out of its
Air Gun.
Prerequisites: Must be a Kirby.
Ability Focus (Air Gun).
Benefit: This Feat grants the ability to perform three special uses of the
Air Gun.
Cutting Winds: when using this technique, the Kirby may choose to change the damage type dealt by its Air Gun to either slashing or piercing, instead of its normal bludgeoning.
Big Gust: This ability allows for the Kirby to use its
Air Gun to instead mimic the effects of a
Gust of Wind. The save DC is the same as for the normal use of
Air Gun.
Rushing Wind: The Kirby sends all of its breath at one enemy, pushing it back. This use of the ability can only target one enemy and cannot target an enemy beyond half the normal range of the Kirby’s
Air Gun, or that has cover. This is resolved as a Bull Rush except that the Kirby uses its effective size from
Form of Gum and Taffy and its Constitution modifier instead of Strength. The Kirby also gets a +2 bonus as the force of the
Air Gun is effectively charging. Airborn creatures are treated as being one size category smaller for this check. A target of this is always moved the maximum distance possible, but cannot be moved further than twice the normal maximum range of the Kirby’s
Air Gun.
Air Gun Specialist [Racial]Through special breath training, the Kirby has learned how to put its all into its
Air Gun.
Prerequisites: Must be a Kirby.
Ability Focus (Air Gun),
Air Gun Master.
Benefit: This feat improves the Kirby's
Air Gun to deal more damage and be able to be performed more quickly. The damage of the
Air Gun is increased by the Kirby's Constitution modifier, and the save DC against the
Air Gun increases by 1. Additionally, the
Air Gun can be performed as a Move action, though this does not affect the action requirements of any other ability (such as Star Shot).
Mystic Inhale [Racial]The Kirby has learned how to suck the magic right out of things.
Prerequisites: Must be a Kirby. Must be capable of using
Inhale.
Benefit: This feat allows the Kirby to use its
Inhale ability to remove the magic from things. When using
Inhale, the Kirby may choose to draw in the magical energies from around it. This is treated as an
Area Dispel in a 30-foot cone. The use of this feat is a Supernatural ability, and has an effective caster level equal to the Kirby’s HD.
Using this version of
Inhale is a full-round action, and does not grant the
Full of Air status.
Wonderful Engulfment [Racial]You have learned how to keep creatures you normally couldn't contained by your
Engulf, as well as storing objects in yourself.
Prerequisites: Must be a Kirby. Must be capable of using
Engulf.
Benefit: With this feat, the Kirby may use its
Engulf to hold inanimate objects in its “mouth”. This still has all of the limits as if the Kirby were carrying the object. Unlike Engulfing a creature, this does not affect the Kirby's size, or ability to use Blimp (though move speed may be affected due to load weight). Kirby's usually use this to set up
Star Shot.
This feat also allows a Kirby to
Engulf an adjacent inanimate object or willing creature as a swift action. As well as using
Engulf on objects that are drawn toward the Kirby with the use of
Inhale Enemy.
Additionally, the Kirby has learned to focus its anatomy in such a way as to more effectively constrict its enemies.The Engulfed creature must make a save or be Dazed, instead of being Paralyzed. Creatures that are immune to effects from Fortitude saves must make a Will save (DC = 10 + ½ of the Kirby's HD + the Kirby's Con Mod). Otherwise, the creature makes the save as a Fortitude save (DC = 10 + ½ of the Kirby's HD + the Kirby's Con Mod).