Secondly, my concern with the armor forming seems to sound like you start forming your armor when you go to sleep at night, wake up fully armored, and then never take your armor off at all throughout the entire day, ever. Then you take it off right before you go to bed, start forming your next suit of armor, and curl up with your plush Mother Brain and wake up the next day, fully armored again. I know the standard image of a D&D party is 'All Armored, All the Time!', which would explain why adventurers hate going to balls and formal gatherings, since they'd have to shed their armor like a beetle shedding its exoskeleton.
I'd be fine with the restriction of "You cannot change your module loadout more then once in any 24 hour period, regardless of how many times you form your armor" if it meant that I can go from "mostly defenseless" to "as defended as any other character with the right equipment loadout"
For the record, there is at least an official D&D armor that grows over you while you sleep and then withers off at the end of the day (consisting of special magic vines). But if you limit it so it the loadout can't be changed more than 1/day,
and you decide said loadout at the start of the day, not when battle starts, I'm willing to allow the fast transformation.
I'll take the creator's word about the power suit. No fast-forming, can pay special materials and enanchments in advance like normal armor.
So I wrote all of the above and then you replied, so first off thank you for the reply. I'm not going to delete anything I wrote because damnit, I wrote it! Though, since the answer rendered some of the above no longer relevant, I'm leaving it there for Garryl to read at his leisure. I'll be building Rabbit now, since this was really all I needed clarified.
Would you object if I pulled items and equipment from d20 Modern or d20 Future?
EDIT: I ask because the Metroid as Incarnnum rules for equipment are incomplete as of this time. If you'd rather not, I can simply say that all of his higher tech gadgets and such were Destroyed Beyond Repair (tm) in the crash.
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It depends. What exactly did you want from D&D modern?
The Metroid character is discussing stacking suits of armor...
I HAVE TO!Also Osle, I doubt you'll continue to think it is too powerful after I post it, but I may be wrong. Have to try though.
Ok, now you're making me curious.
Now, Oslecamo... I just picked the flaws I wanted and I noticed that both of them said 'homebrew'. I want to bounce them off of you first before I go any further. That, and my work computer has a lot of firewall'ed sites that I'd normally use to make characters quickly, and so I'm slightly hamstrung.
The two flaws are:
Estranged- http://www.dandwiki.com/wiki/Estranged_%283.5e_Flaw%29
Isolationist- http://www.dandwiki.com/wiki/Isolationist_%283.5e_Flaw%29
I saw these two and figured they worked great for a lone Space Pirate...
One Space Pirate.... Alone.... Betrayed by the High Command he loves....
... that betrayed High Command and now works under suspicion for the Galactic Federation on the fringe. He'll get shot at by his own people for the crime of Treason, and the last time he worked with a group of Federation officers, he had to keep ducking to avoid 'accidental' friendly fire.
Sorry but no homebrew flaws. I actualy had specified some pages ago that only the flaws at the srd would be allowed. Isolationist hardly slow you down if you follow the usual D&D tactic of "kill, loot, repeat", Estranged is irrelevant when your Home is in another planet.