Shadow Blade"What's the matter? Are you afraid of the dark?"The shadow blade is a melee combatant who augments his martial prowess with abilities of deception. He is capable of darkening the battlefield, limiting his opponent’s ability to see, while he wades effortlessly through the darkness. He can even travel short distances through the plane of shadow, reappearing right where his opponent least expects him. Worse of all, he can attack his opponents through a great distance over this plane, and even send them there to suffer for a brief while.
Abilities: Strength and Constitution are important for a shadow blade to get in the thick of things and fight. Dexterity is also important, to a lesser degree. Charisma is useful to a shadow blade, because many of his shadowy powers are Charisma-based.
Races: Any race can be a shadow blade, although races that spend a lot of time in darkness might be drawn to this class. Many of the shadow blade’s abilities only function in dark or dimly-lit areas.
Alignment: Any.
The Shadow Blade Hit Die: d8
Level BAB Fort Ref Will Special
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1 +1 +2 +0 +2 Shadow (darkness), Extinguish, Blind-fight
2 +2 +3 +0 +3 Shadowsight, Darkness
3 +3 +3 +1 +3 Shadow (attack: 1d6, flank)
4 +4 +4 +1 +4 Hide in Plain Sight, Shadow Pin
5 +5 +4 +1 +4 Shadow Cache, Visions of Shadow, Extinguish (large)
6 +6/+1 +5 +2 +5 Shadow Strike, Shadow (attack: 2d6)
7 +7/+2 +5 +2 +5 Shadow Jaunt, Darkness (move-action)
8 +8/+3 +6 +2 +6 Shadow Well, Shadow Scry
9 +9/+4 +6 +3 +6 Shadowfade, Shadow (attack: 3d6)
10 +10/+5 +7 +3 +7 Shadow Form
11 +11/+6/+1 +7 +3 +7 Improved Shadow Strike
12 +12/+7/+2 +8 +4 +8 True Seeing, Shadow (attack: 4d6), Darkness (swift)
13 +13/+8/+3 +8 +4 +8 Improved Shadow Jaunt
14 +14/+9/+4 +9 +4 +9 Summon Shadow
15 +15/10/+5 +9 +5 +9 Improved Shadow Well, Shadow (attack: 5d6)
16 +/16+11/+6/+1 +10 +5 +10 Greater Shadow Strike
17 +17/+12/+7/+2 +10 +5 +10 Greater Shadow Jaunt
18 +18/+13/+8/+3 +11 +6 +11 Improved True Seeing, Shadow (attack: 6d6)
19 +19/+14/+9/+4 +11 +6 +11 Draining Well
20 +20/+15/+10/+5 +12 +6 +12 Draining Darkness
Class Skills (6 + Int modifier per level): Balance (dex), Bluff (cha), Climb (str), Craft (int), Disguise (cha), Escape Artist (dex), Gather Information (cha), Hide (dex), Intimidate (cha), Jump (str), Knowledge (The Planes) (int), Move Silently (dex), Profession (wis), Sleight of Hand (dex), and Tumble (dex).
Class FeaturesAll of the following are class features of the shadow blade class:
Weapon and Armor Proficiency: The shadow blade is proficient with all simple and martial weapons weapons, as well as light and medium armor, and shields (but not tower shields).
Shadow (Ex): The shadow blade’s own shadow becomes an entity unto itself. As a free action, the shadow blade can make his shadow animate, moving on its own. This grants the shadow blade a +2 circumstance bonus to Intimidate checks.
As a swift action, the shadow blade can command his shadow to move anywhere within ten feet of him, although it is always connected to him and is always cast on a solid surface, like a wall or the floor. The shadow can occupy a square with another creature (or the shadow blade himself) with no penalty as it takes up no volume.
If the shadow blade moves more than ten feet away from his shadow, it immediately appears in his square and follows him in his square until later redirected.
As the shadow blade gains levels, his shadow gains new powers:
- Level 1 - Darkness (Su): As a free action, you can designate your shadow’s square as shadowy illumination (providing it’s not already darker).
- Level 3 - Attack (Ex): As a swift action, when directing your shadow’s movement, you may have it attack an adjacent target. It uses your Base Attack Bonus + your Charisma modifier + your enhancement bonus to hit. A successful hit deals 1d6 nonlethal damage per three class levels + your Charisma modifier. If the target is immune to nonlethal damage, they take half the amount of lethal damage, instead. The shadow suffers no miss chance against incorporeal creatures and deals full, lethal damage to them.
- Level 3 - Flank (Ex): Your shadow is able to flank with you and your allies based on its position. It gains the usual +2 bonus to hit, as well.
Extinguish (Su): as a swift action, the shadow blade can extinguish any non-magical flame the size of a torch or smaller within medium range (100 ft + 10 ft per class level).
At fifth level, the shadow blade can use this ability to affect a large-sized fire (one that fits within a ten-foot square) or smaller.
Blind-fight (Ex): At first level, the shadow blade gains the
Blind-fight feat as a bonus feat.
Shadowsight (Ex): At second level, the shadow blade can see normally in shadowy illumination and similar levels of darkness, both magical and mundane. He ignores the concealment granted to others and any other penalties caused to him by this level of light.
Darkness (Sp): At second level, the shadow blade can cast Darkness as a spell-like ability at will. He may only create one such area of darkness at a time. If he uses this ability before the duration expires on a previous use, the first effect immediately ends.
At seventh level, the shadow blade can create an area of darkness anywhere within medium range as a move action.
At twelfth level, he can create an area of darkness anywhere within long range (400 ft + 40 ft per class level) as a swift action.
Hide in Plain Sight (Su): At forth level, the shadow blade can hide while being observed, so long as he is within ten feet of a shadow (but not his own shadow) or shadowy illumination.
Shadow Pin (Su):At 4th level, the Shadow Blade can pin a creature to its own shadow for a brief period of time. Any one creature within long range (400 ft + 40 ft / level) that fails a Will save is pinned to it's own shadow for one round per class level. The pinned creature cannot leave the ground or move more than five feet from its original position where it was pinned.
If the creature was flying when it was affected, it descends straight down at a rate of 60 feet per round. It takes no falling damage while falling at this speed. The duration starts from when the creature starts descending, and not when it lands on the ground.
This ability has no effect in total darkness or against incorporeal creatures, invisible creatures, or creatures who otherwise have no shadow. Any creature that makes its Will save cannot ba affected by this abililty for 24 hours.
Shadow Cache (Sp): At fifth level, the shadow blade can cast Shadow Cache (
Spell Compendium pg 183) as a spell-like ability at will.
Visions of Shadow (Su): At fifth level, you are able to look deep into the shadows and see visions of another shadowed area. This ability functions exactly like the
Clairaudience/Clairvoyance spell, except that you can use your Shadowsight, True Seeing, and Improved True Seeing abilities in the area you're viewing. Magical darkness does not block sight. You must be standing in an area of shadowy illumination or darker to use this ability, and the sensor must appear in an area of shadowy illumination or darker. When you use the ability, you automatically know the location of all available squares within range to place the sensor.
Using the ability takes 10 minutes to activate, and once it has been used, it cannot be used for another hour.
Shadow Strike (Su): At sixth level, as a full round action, the shadow blade may make a single melee attack on any one target within medium range, provided the target is in at least one square of shadowy illumination or darker lighting and the shadow blade has line of effect to the target. This attack cannot grant or benefit from flanking, but it is resolved in every other way like a single, melee attack.
Shadow Jaunt (Su): At seventh level, the shadow blade can teleport a distance up to his base land speed as a standard action. His movement must start and end in a space of shadowy illumination or darker lighting and he must have line of effect between the two points. As a full round action, he may teleport a distance up to four times his base land speed, with the same restrictions as above.
Shadow Well (Sp): At eighth level, the shadow blade can cast Shadow Well (
Spell Compendium pg 186) as a spell-like ability at will. Any creature that succeeds on its saving throw (either during the casting or the duration of the spell) cannot be affected again by this ability for 24 hours.
Shadow Scry (Su): At eighth level, you can look into the darkness and see another person connected through the shadows. This ability functions exactly like the
Scrying spell, except that you must be standing in an area of shadowy illumination or darker to use this ability, and the target must either be in an area of shadowy illumination or darker, or have a shadow (so this could exclude vampires or invisible targets, depending on the situation). Your Shadowsight, True Seeing, and Improved True Seeing abilities function through this ability.
As the spell, using this ability takes one hour to activate, and if the target succeeds on their Will save, they cannot be affected for 24 hours. The save DC is Charisma-based. There is no focus required except for the darkness you must be standing in to use the ability.
Shadowfade (Sp): At ninth level, the shadow blade can cast Shadowfade (
Spell Compendium pg 186) as a spell-like ability at will.
Shadow Form (Su): At tenth level, the shadow blade can turn himself into an insubstantial shadow as a standard action. He gains the incorporeal subtype and a fly speed equal to his base land speed, with perfect maneuverability. He loses all bonuses to his Armor Class except for his Dexterity bonus, size modifier, dodge bonus, insight bonus, and deflection bonus. He gains a deflection bonus to his armor class equal to his Charisma modifier (or his existing deflection bonus increases by this amount). He also gains Damage Reduction 10/magic.
Any physical attacks that would normally use his Strength modifier use his Charisma modifier instead. While in this form, the shadow blade's physical attacks only deal nonlethal damage. These attacks deal half this amount of lethal damage, instead, against any targets that are immune to nonlethal damage. The shadow blade’s physical attacks deal full damage against incorporeal targets, and the shadow blade suffers no miss chance against them.
The shadow blade may dismiss this and assume his normal form as a standard action. While in this form, the shadow blade loses the use of his Shadow class feature.
Improved Shadow Strike (Su): At eleventh level, the shadow blade can use his Shadow Strike ability to make a full attack against any one target within medium range. This behaves in every other way like Shadow Strike (see above).
True Seeing (Ex): At twelfth level, the shadow blade gains the benefits of the True Seeing spell against anything within shadowy illumination or darker lighting at close range. This effect is continuous and can be resumed or suppressed as a free action.
Improved Shadow Jaunt (Su): At thirteenth level, the shadow blade may use his Shadow Jaunt ability as a move action to teleport a distance of up to double his base land speed. He must still start and end his movement in an area of shadowy illumination or darker lighting, but he no longer requires line of effect. As a full-round action, he may use this ability to teleport anywhere within long range. If his desired location is in an area occupied by a solid object or that is too brightly lit, the jaunt automatically fails.
Summon Shadow (Sp): At fourteenth level, the shadow blade may cast Summon Undead V (
Spell Compendium pg 215) as a spell-like ability at will, except that he may only summon a shadow with this ability. This ability takes an entire round to use, and the shadow appears and acts at the beginning of the shadow blade’s next turn. The shadow blade may only summon one shadow at a time, and must dismiss the first shadow (as a standard action) or wait for the duration to expire before summoning another.
Improved Shadow Well (Su): At fifteenth level, the shadow blade may affect anyone damaged by his melee attack to be affected as if targeted by a Shadow Well spell. He may choose to use or not use this ability with each attack, and this attack may be used through his Shadow Strike ability. Any one creature may only be targeted by this ability once per round.
Greater Shadow Strike (Su): At sixteenth level, the shadow blade may use his Shadow Strike ability to make a full attack against any one target within long range. This behaves in every other way like Shadow Strike (see above).
Greater Shadow Jaunt (Su): At seventeenth level, the shadow blade may use his Shadow Jaunt ability as a swift action to teleport a distance of up to his base land speed. He must still start and end his movement in an area of shadowy illumination or darker lighting, but he does not require line of effect. If his desired location is in an area occupied by a solid object or that is too brightly lit, the jaunt automatically fails.
Improved True Seeing (Ex): At eighteenth level, the shadow blade gains the benefits of the True Seeing spell against anything within shadowy illumination or darker lighting at any range. This effect is continuous and can be resumed or suppressed as a free action.
Draining Well (Su): At nineteenth level, the shadow blade may drain the strength from anyone who fails their saving throw against any of his Shadow Well abilities. Each round, the target takes 1d6 points of Strength damage while in the shadow well.
Draining Darkness (Su): At twentieth level, the shadow blade may drain the strength from anyone inside his Darkness ability. He must make this decision at the time of creating the Darkness effect. Anyone inside the area takes 1d6 points of Strength damage (no saving throw) at the beginning of the shadow blade's turn. The shadow blade is immune to the draining ability of his own Darkness ability.