Author Topic: Circle - Fleeting Image  (Read 3253 times)

Offline DonQuixote

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Circle - Fleeting Image
« on: March 19, 2012, 07:39:57 PM »
Formula List
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Fleeting Image
The powers of the Fleeting Image circle focus mainly on deception, allowing spellshapers to warp the way in which their foes view the world.  While students of other circles might focus on defeating their foes through force, a master of the Fleeting Image knows that a victory won in the mind is just as valuable.  Though the powers of this circle cannot directly harm a wielder's foes, their ability to influence the course of a battle is invaluable.

Spellshape Attack
The spellshape attack associated with the Fleeting Image circle is phantasmal blast.  A phantasmal blast is a blast of insubstantial shadow with a range of 60 feet.  It is a ranged touch attack that affects a single target, dealing 1d6 points of nonlethal damage.  For every four shaper levels beyond 1st, you deal an additional 1d6 points of damage to the subject, to a maximum of 5d6 at 17th level.

Numen
While under the effect of the Fleeting Image numen, you and your allies gain a +5 bonus on Hide, Move Silently, and Sleight of Hand checks.  In addition, an affected creature gains a +1 dodge bonus to AC.  This bonus increases by 1 for every 5 shaper levels you have, to a maximum of +5 at 20th level.

Incantations
The incantations of the Fleeting Image circle allow a spellshaper to conceal her true nature, create deceiving images, and hide the true path beneath a deceptive trail.

False Visage
Fleeting Image (Incantation)
Level: Least
Shaping Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level (D)
Saving Throw: None or Will negates; see text
Spell Resistance: No

You make yourself--including clothing, armor, weapons, and equipment--look different.  You can seem 1 foot shorter or taller, thin, fat, or in between.  You cannot change your body type.  For example, a human shaper could look human, humanoid, or like any other human-shaped bipedal creature.  Otherwise, the extent of the apparent change is up to you.  You could add or obscure a minor feature, such as a mole or a beard, or look like an entirely different creature.
   The incantation does not provide the abilities or mannerisms of the chosen form, nor does it alter the perceived tactile (touch) or audible (sound) properties of you or your equipment.  A battleaxe made to look like a dagger still functions as a battleaxe.
   If you use this incantation to create a disguise, you get a +10 bonus on the Disguise check.  You must succeed on a Disguise check to duplicate the appearance of a specific individual.
   This is an illusion (glamer) effect.  A creature that interacts with the glamer gets a Will save to recognize it as an illusion.  For example, a creature that touched you and realized that the tactile sensation did not match the visual one would be entitled to such a save.
   In addition, this incantation misdirects the information from divination spells and effects that reveal auras (detect evil, detect magic, discern lies, and the like).  On shaping the incantation, you choose another creature or object within range.  For the duration of the incantation, you are detected as if you were that other object or creature.  (Neither you nor the other creature or object gets a saving throw against this effect.)  Detection spells and effects provide information based on the second creature or object rather than you unless the caster of the detection succeeds on a Will save.  For example, you could make yourself detect as a tree if one were within range at casting: not evil, not lying, not magical, neutral in alignment, and so forth.  This incantation does not affect other types of divination magic (augury, detect thoughts, clairaudience/clairvoyance, and the like).

False Image
Fleeting Image (Incantation)
Level: Lesser
Shaping Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Effect: Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)
Duration: 1 min./level (D)
Saving Throw: Will disbelief (if interacted with)
Spell Resistance: No

This incantation creates the visual illusion of an object, creature, or force, as visualized by you.  The figment includes visual, auditory, olfactory, and thermal elements, including intelligible speech.  While you are within range of the illusion, you can move it within the limits of the range by concentrating.
   The image disappears when struck by an opponent unless you cause the illusion to react appropriately.  If the illusion leaves the incantation's range, it doesn't disappear.  Instead, the image remains where it was left, static and inert.
   This incantation is an illusion (figment) effect.

False Path
Fleeting Image (Incantation)
Level: Greater
Shaping Time: 10 minutes
Range: Medium (100 ft. + 10 ft./level)
Area: 1-mile radius + 1 mile/level
Duration: 1 hour/level (D)
Saving Throw: Will disbelief (if interacted with)
Spell Resistance: Yes

This incantation simultaneously hides a path or road specified by you, while simultaneously creating an illusory path.  The illusory path starts at a point chosen by you within the range of the incantation.  It continues in the direction you indicate, to the limit of the incantation's area, where it ends abruptly.  The illusory path avoids obstacles and provides no bridges, stairs, ladders, ramps, or other means of traversing such obstacles.  There is no way to force the False Path to lead over a cliff or across a river more than 4 feet deep.
   Those who fail their Will saves struggle along the illusory path.  If vegetation or rough terrain slows their progress, they believe the path is sloping enough to justify the reduced speed.  Those who succeed on their Will saves see both paths, but the illusory path is shadowy and obviously unreal.
   This incantation is an illusion (glamer) effect.




Formulae
The formulae of the Fleeting Image circle focus on deception, manipulation, and falsification.
   All formulae from the Fleeting Image circle are illusion effects.  A formula's subschool (if any) is given at the end of the formula's description.  Unlike most formulae, Fleeting Image formulae cannot be altered with the Reshape Formula feat or similar effects (though such effects can be used to shape formulae from other circles as though they were Fleeting Image formulae).

Abnegation
Fleeting Image (Major) [Mind-Affecting]
Level: Spellshaper 5
Prerequisite: Two Fleeting Image formulae
Shaping Time: 1 standard action
Range: Phantasmal blast attack
Target: One creature
Duration: 5 rounds; see text
Saving Throw: Will negates
Spell Resistance: As spellshape

As a part of shaping this formula, you make a single phantasmal blast attack that deals an extra 6d6 points of damage.  If it hits, your target must make a Will save or disbelieve its own existence for 5 rounds.  In effect, your target disappears from the world, as if it was never there to begin with, then reappears after the duration of this formula expires.  Your target reappears in exactly the same orientation and condition as before.
   In each round of the formula's duration, on what would have been your target's turn, it can attempt a DC 15 Wisdom check.  Success allows the subject to recognize its existence and return.  The subject can act normally on its next turn after this formula ends.
   If the space from which your target disappeared is occupied upon its return to existence, it appears in the closest unoccupied space, still in its original orientation.  Determine the closest space randomly if necessary.
   This formula is a phantasm effect.

Body of Shadows
Fleeting Image (Minor)
Level: Spellshaper 5
Prerequisite: Two Fleeting Image formulae
Shaping Time: 1 swift action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One willing creature
Duration: 5 rounds (D)
Saving Throw: Will negates (harmless)
Spell Resistance: No

This formula grants its subject a number of benefits.  The shadows wrapping the subject's form grant a +4 competence bonus on Escape Artist, Hide, and Move Silently checks.  The subject's shadowy form also grants concealment.  This shadowy concealment is not negated by a see invisibility spell, but a true seeing spell counteracts the effect.  Standing within the radius of a daylight spell or in bright natural light temporarily suppresses the concealment effect.
   In addition, if the formula's subject has 5 ranks in Escape Artist, the subject can attempt to slip through a solid object or barrier up to 5 feet thick with a DC 20 Escape Artist check, though doing this ends the formula as soon as the attempt is completed (regardless of success).  If the subject has 10 ranks in Escape Artist, it can attempt to pass through an object or barrier up to 10 feet thick.  If the subject has 15 ranks in Escape Artist, it can attempt to pass through a barrier composed of magical force (or similar magical obstacles).
   This formula is a shadow effect.

Creeping Fear
Fleeting Image (Minor) [Fear, Mind-Affecting]
Level: Spellshaper 1
Shaping Time: 1 swift action
Range: Personal
Target: You
Duration: End of turn; see text

You shape your attack such that it fills your foes with creeping fear.  Until the end of your turn, any creature that takes damage from your phantasmal blast attack must make a Will save or be shaken for 1d4 rounds.
   This formula is a phantasm effect.

Creeping Terror
Fleeting Image (Major) [Fear, Mind-Affecting]
Level: Spellshaper 4
Prerequisite: Two Fleeting Image formulae
Shaping Time: 1 standard action
Range: Phantasmal blast attack
Target: One creature
Duration: 5 rounds
Saving Throw: Will partial; see text
Spell Resistance: As spellshape

As a part of shaping this formula, you make a single phantasmal blast attack that deals an extra 5d6 points of damage.  If it hits, your target is filled with a sense of creeping terror.  Each round, the subject must make a successful Will save or be overwhelmed with fear.  The subject becomes shaken on the first failure, frightened on the second, panicked on the third, and unconscious on the fourth.  A creature that faints from the effect of this formula remains unconscious until the formula expires or until revived.
   Any successful saving throw merely spares the subject the effect of the next failure for that round; any already existing condition persists until the next failure changes it or until the formula expires.
   This formula is a phantasm effect.

Discombobulation
Fleeting Image (Major) [Mind-Affecting]
Level: Spellshaper 7
Prerequisite: Three Fleeting Image formulae
Shaping Time: 1 standard action
Range: Phantasmal blast attack
Target: One creature
Duration: 5 rounds
Saving Throw: Will negates; see text
Spell Resistance: As spellshape

As a part of shaping this formula, you make a single phantasmal blast attack that deals an extra 8d6 points of damage.  If it hits, your target must make a Will save or become discombobulated.
   Each round, a discombobulated creature must make a Will save to discern true landmarks from phantasmal ones.  If the save succeeds, the creature moves and acts normally.  If the save fails, it instead moves in a direction 90 degrees to either side (equal chance of going left or right), and cannot target any creature with ranked attacks or ranged spells.  Because of its disorientation, the subject doesn't realize it's headed in the wrong direction until it meaningfully interacts with its environment (by making an attack or manipulating an object such as a door, for example).  For the duration of the formula, an affected creature must succeed on a Will save each round to move normally.
   Discombobulation affects only the direction of movement and attacks made at range.  Creatures under the effects of this formula can still make melee attacks, cast personal or touch spells, or otherwise act normally.
   This formula is a phantasm effect.

Drain Mind
Fleeting Image (Major) [Mind-Affecting]
Level: Spellshaper 2
Prerequisite: One Fleeting Image formula
Shaping Time: 1 standard action
Range: Phantasmal blast attack
Target: One creature
Duration: 1 round
Saving Throw: Will negates
Spell Resistance: As spellshape

As a part of shaping this formula, you make a single phantasmal blast attack that deals an extra 2d6 points of damage.  If it hits, your target must make a Will save or be dazed for 1 round.
   This formula is a phantasm effect.

Expanse of Unreality
Fleeting Image (Major)
Level: Spellshaper 4
Prerequisite: Two Fleeting Image formulae
Shaping Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: Five 10-ft. cubes + one 10-ft. cube/level (S)
Duration: 5 rounds (D)
Saving Throw: Will disbelief (if interacted with)
Spell Resistance: No

This formula allows you to make any terrain look, sound, and smell like something out of a nightmare.  Writhing vegetation, disembodied limbs, animated corpses, and smoking pits cover every surface.  Miasmic vapors fill the air, along with various foul stenches.
   The terrain you create is mostly illusory, but the obstacles are partially real.  Creatures within, entering, or viewing the area are entitled to Will saves to discern the illusion.  Creatures that fail their saves become entangled while within the formula's area.
   Regardless of the outcome of the save, creatures within 5 feet have concealment, while those 10 feet or farther away have total concealment.
   Furthermore, as long as you are within the area of this formula, you can attempt Hide checks even while being observed.  (Other creatures don't gain this benefit.)
   This formula is a shadow effect.

False Epiphany
Fleeting Image (Major) [Mind-Affecting]
Level: Spellshaper 8
Prerequisite: Four Fleeting Image formulae
Shaping Time: 1 standard action
Range: Phantasmal blast attack
Target: One creature
Duration: 8 rounds
Saving Throw: Will negates; see text
Spell Resistance: As spellshape

As a part of shaping this formula, you make a single phantasmal blast attack that deals an extra 10d6 points of damage.  If it hits, your target must make a Will save or come to regard you and your allies as its trusted friends and allies.  At the same time, it views its former allies as dangerous foes that must be destroyed.
   For the duration of the formula, the subject is compelled to attack its allies.  Each round, it can attempt a new Will save to end the effect.  Any act by you or your apparent allies that threatens the subject of this formula breaks the effect.  The formula has no effect on a creature that has no allies present.
   This formula is a phantasm effect.

False Success
Fleeting Image (Major) [Mind-Affecting]
Level: Spellshaper 3
Prerequisite: One Fleeting Image formula
Shaping Time: 1 standard action
Range: Phantasmal blast attack
Target: One creature
Duration: Instantaneous
Saving Throw: Will disbelief (if interacted with) and Will negates (see text)
Spell Resistance: As spellshape

As a part of shaping this formula, you make a phantasmal blast attack that deals an extra 3d6 points of damage.  If it hits, your target must make a Will save to disbelieve the effects of the formula.  On a failed save, the next time that your target attempts an action that requires a die roll to determine success, the action fails.  However, the formula creates the phantasmal image in the subject's mind that the action succeeded.  The subject behaves accordingly for 1 round.
   During the next round, the phantasm fades and the subject now realizes that it was fooled.  If the subject fails a second Will save, it then takes a -4 morale penalty on attack rolls, saves, and checks for 1d4 rounds afterward.
   This formula is a phantasm effect.

Illusory Legion
Fleeting Image (Major)
Level: Spellshaper 3
Prerequisite: One Fleeting Image formula
Shaping Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 10-ft.-radius emanation centered on a point in space
Duration: 5 rounds (D)
Saving Throw: None
Spell Resistance: No

This formula allows you to create illusory fighters to fight your foes.  A shadowy swordfighter appears in each square covered by this formula's area.  A swordfighter can share a space with another creature or object.  Each swordfighter threatens the squares adjacent to it and can make one attack of opportunity per round.  The swordfighters do not hinder movement, block terrain, or block line of effect.  They can flank an opponent with each other and with your allies.
   Each swordfighter has hit points equal to twice your shaper level and an Armor Class of 25.  It makes saving throws or checks with a bonus equal to your shaper level.  A swordfighter has an attack bonus equal to your shaper level, and it deals 1d8 damage +1/3 shaper levels (maximum +5).
   This formula is a shadow effect.

Lucid Nightmare
Fleeting Image (Major) [Mind-Affecting]
Level: Spellshaper 5
Prerequisite: Two Fleeting Image formulae
Shaping Time: 1 standard action
Range: Phantasmal blast attack
Target: One creature
Duration: 5 rounds + 1 round
Saving Throw: Will disbelief (if interacted with), then Fortitude partial
Spell Resistance: As spellshape

As a part of shaping this formula, you make a single phantasmal blast attack that deals an extra 5d6 points of damage.  If it hits, your target is afflicted by a spiking fever accompanied by vertigo and a phantasmagoric confusion of the senses.
   The target first gets a Will save to recognize the nightmare as unreal.  If that save fails, the creature becomes exhausted while the formula lasts.  A successful Fortitude save lessens the condition to fatigued.
   Regardless of the outcome of the Fortitude save, the subject has difficulty focusing its mind on spellcasting.  Each time it attempts to cast, concentrate on, or direct a spell or spell-like ability, it must first succeed on a Concentration check (DC equal to this formula's save DC + the level of the spell being used).
   When this formula ends, the subject is confused for 1 round afterward.
   This formula is a phantasm effect.

Overwhelming Hubris
Fleeting Image (Major) [Mind-Affecting]
Level: Spellshaper 2
Prerequisite: One Fleeting Image formula
Shaping Time: 1 standard action
Range: Phantasmal blast attack
Target: One creature
Duration: 3 rounds
Saving Throw: Will negates
Spell Resistance: As spellshape

As a part of shaping this formula, you make a single phantasmal blast attack that deals an extra 2d6 points of damage.  If it hits, your target must make a Will save or be fooled into believing itself more competent and safe than it really is.  The formula makes any action the subject considers attempting seem easily accomplished, requiring only a token effort.  Deadly wounds seem like mere scratches, stalwart foes appear weak and intimidated, and the subject's own attacks seem stronger and more effective.  As a result of its skewed perceptions, the subject takes a -2 penalty on attack rolls, saves, ability checks, and skill checks, as well as to Wisdom.  This penalty cannot reduce the subject's Wisdom below 1.  Finally, the subject becomes so completely enamored with its own (false) abilities that it cannot fight defensively or take the total defense action.
   This formula is a phantasm effect.

Overwhelming Pain
Fleeting Image (Major) [Mind-Affecting]
Level: Spellshaper 7
Prerequisite: Three Fleeting Image formulae
Shaping Time: 1 standard action
Range: Phantasmal blast attack
Target: One creature
Duration: 5 rounds
Saving Throw: Will negates; see text
Spell Resistance: As spellshape

As a part of shaping this formula, you make a single phantasmal blast attack that deals an extra 10d6 points of damage.  If it hits, your target must make a Will save or believe itself to be in overwhelming pain.  An affected creature believes that it has somehow been brought to the brink of unconsciousness and must act accordingly.  In addition to acting as if staggered, whenever an affected creature takes lethal damage, it takes an equal amount of nonlethal damage.
   An affected creature that attempts to take a standard action receives another Will save to disbelieve the effect, as does a creature that attempts to heal itself or receives healing.  A creature that takes damage also receives another attempt to disbelieve the effect.
   This formula is a phantasm effect.

Phantom Double
Fleeting Image (Minor)
Level: Spellshaper 6
Prerequisite: Three Fleeting Image formulae
Shaping Time: 1 swift action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One shadow duplicate
Duration: 5 rounds (D)
Saving Throw: Will disbelief (if interacted with)
Spell Resistance: No

This formula allows you to create a quasi-real, illusory version of yourself.  This projected image looks, sounds, and smells like you but is intangible.  The phantom double mimics your actions (including speech) unless you direct it to act differently (which is a move action).
   You can see through its eyes and hear through its ears as if you were standing where it is, and during your turn you can switch from using its senses to using your own, or back again, as a free action.  While you are using its senses, your body is considered blinded and deafened.
   If you desire, any formula or spellshape attack that you shape can originate from the phantom double instead of from you.  The phantom double can't shape any formulae on itself except for Fleeting Image formulae.  The formulae affect other targets normally, despite originating from the phantom double.
   Objects are affected by the phantom double as if they had succeeded on their Will save.
   You must maintain line of effect to your phantom double at all times.  If your line of effect is obstructed, the formula ends.  If you use a teleportation effect or similar ability that breaks your line of effect, even momentarily, the formula ends.
   This formula is a shadow effect.

Phantom Fatigue
Fleeting Image (Major) [Mind-Affecting]
Level: Spellshaper 1
Shaping Time: 1 standard action
Range: Phantasmal blast attack
Target: One creature
Duration: 1 round
Saving Throw: Will negates
Spell Resistance: As spellshape

As a part of shaping this formula, you make a single phantasmal blast attack.  If it hits, your target must make a Will save or become fatigued for 1 round.
   This formula is a phantasm effect.

Shadow Formula
Fleeting Image (Major)
Level: Spellshaper 9
Prerequisite: Five Fleeting Image formulae
Shaping Time: 1 standard action
Range: See text
Target: See text
Duration: See text
Saving Throw: Will disbelief (if interacted with); varies; see text
Spell Resistance: See text

You use shadowy material to shape an illusory version of any arcane formula of 8th level or lower.  Formulae that require an attack with a spellshape attack require that you make an attack with your phantasmal blast, which deals damage as though it were the spellshape attack in question.
   A formula mimicked in this way has its normal effects unless an affected creature succeeds on a Will save.  A disbelieving creature is not subject to the effects of the shadow formula.  If the formula involved a spellshape attack, a disbelieving creature takes damage as though hit by your phantasmal blast attack, rather than the attack it was mimicking.
   Regardless of the save to disbelieve, an affected creature is also allowed any save (or spell resistance) that the formula being simulated allows, but the save DC is set according to Shadow Formula's level (9th), rather than the formula's normal level.
   Nondamaging effects have normal effects except against those who disbelieve them.  Against disbelievers, they have no effect.
   Objects automatically succeed on their Will saves against this formula.
   This formula is a shadow effect.

Shadowy Minion
Fleeting Image (Minor)
Level: Spellshaper 2
Prerequisite: One Fleeting Image formula
Shaping Time: 1 swift action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One shadowy creature
Duration: 3 rounds (D)
Saving Throw: None
Spell Resistance: No

This formula allows you to create an illusory companion spun from pure darkness.  An enemy adjacent to your shadowy minion takes a -2 penalty on its saves and to its AC.  The minion's speed is equal to yours (including all modes of movement you possess) and it acts during your turn each round.  It follows your mental commands perfectly--in effect, it is merely an extension of your will.
   A shadowy minion has no real substance, and thus can't attack or otherwise affect creatures or objects.  It occupies a 5-foot space.  Even though any creature can enter a shadowy minion's 5-foot space without restriction, it must occupy its own space in order to have any effect on enemies.  It is immune to any damage or other effects that might harm creatures, though it can be dispelled or suppressed just like any other spell-like effect.
   A shadowy minion can't create flanking situations, nor does it provoke attacks of opportunity from movement, because enemies automatically recognize it as an illusion.
   This formula is a shadow effect.

Shaper's Figment
Fleeting Image (Minor)
Level: Spellshaper 3
Prerequisite: One Fleeting Image formula
Shaping Time: 1 swift action
Range: Medium (100 ft. + 10 ft./level)
Effect: Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)
Duration: 5 rounds (D)
Saving Throw: Will disbelief (if interacted with)
Spell Resistance: No

This formula creates the visual illusion of an object, creature, or force, as visualized by you.  This illusion includes sound, smell, texture, and thermal illusions.  As a move action, you can move the image within the formula's range.
   The image disappears when struck by an opponent unless you cause the illusion to react appropriately.
   This formula is a figment effect.

Touch of Paranoia
Fleeting Image (Minor)
Level: Spellshaper 1
Shaping Time: 1 swift action
Range: Personal
Target: You
Duration: End of turn; see text

You shape your phantasmal blast attack with a touch of paranoia.  Until the end of your turn, any creature struck by your phantasmal blast attack must make a Will save or feel as though it is threatened by more foes than it actually faces.  This paranoia lasts for 3 rounds.
   Though a creature under this effect doesn't actually perceive any additional enemies (and thus doesn't waste any attacks on the phantasm), an affected creature is considered flanked, even if not threatened by other creatures.  No amount of convincing by others can help the subject avoid the effect--only a successful saving throw against the attack when initially made can help the target.  A creature that can't be flanked is immune to this effect.
   The effect of this formula is a phantasm effect.

Unbearable Hallucinations
Fleeting Image (Major) [Fear, Mind-Affecting]
Level: Spellshaper 6
Prerequisite: Three Fleeting Image formulae
Shaping Time: 1 standard action
Range: Phantasmal blast attack
Target: One creature
Duration: 5 rounds
Saving Throw: Will disbelief (if interacted with) and Will partial; see text
Spell Resistance: As spellshape

As a part of shaping this formula, you make a single phantasmal blast attack that deals an extra 7d6 points of damage.  If it hits, your target is afflicted with violent hallucinations.  The target first gets a Will save to recognize the hallucinations as unreal.  If this save fails, the target succumbs to the madness.  Each round that the formula remains in effect, an affected creature must make a successful Will save or take 2 points of Wisdom damage.
   This formula is a phantasm effect.

War of Shadows
Fleeting Image (Minor)
Level: Spellshaper 4
Prerequisite: Two Fleeting Image formulae
Shaping Time: 1 swift action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 20-ft.-radius spread
Duration: 5 rounds (D)
Saving Throw: Will negates
Spell Resistance: Yes

This formula creates the illusion of a fierce battle.  Your enemies move cautiously and pass up the opportunity to strike their foes, since the roar and confusion of the battle distracts them.
   All creatures within the area of the formula that fail their saving throws cannot make attacks of opportunity.  In addition, all creatures within the area are considered flanked.  A creature ignores these effects when it leaves the formula's area.  If a creature reenters the formula's area after leaving it, the creature can attempt another save to resist the formula if its initial save failed.  A creature that enters the area for the first time after the formula is shaped must also make a saving throw to resist the effect.
   This formula produces noise appropriate to a mob of creatures locked in battle.  Anyone in the battle can plainly see that the conjured fighters are no threat, since they strike solely at other phantom warriors, but the din, tumult, and confusion make it difficult to focus on the true foes at hand.  A creature that succeeds on its save can still see the spectral outline of the illusion, but is able to block out the distraction and fight as normal.
   When you shape this formula, you can choose for it not to affect a number of allies you designate less than or equal to your shaper level.
   This formula is a figment effect.
« Last Edit: December 14, 2012, 06:57:37 PM by DonQuixote »
“Hast thou not felt in forest gloom, as gloaming falls on dark-some dells, when comes a whisper, hum and hiss; savage growling sounds a-near, dazzling flashes around thee flicker, whirring waxes and fills thine ears: has thou not felt then grisly horrors that grip thee and hold thee?”