This is a tactical feat I created a while ago, and realized I never ported over here.
Whip Fighter [Tactical]Your skill with the whip allows you to use it to manipulate objects and to keep foes at bay.
Prerequisites: Base attack bonus +6, proficiency with the whip, Combat Expertise, Weapon Finesse
Benefit: This feat grants you the ability to use three maneuvers:
- Third hand: You can use your whip to manipulate objects. You can grab an unattended object with an attack by making a touch attack against the object's AC (10 + its size modifier). You can drop the object as a free action. Grabbing attended objects follows the same rules as a disarm. If you disarm an opponent, you can grab the disarmed weapon as a free action with your whip.
- Hold 'em at bay: If you take at least a -5 penalty on your attack roll using Combat Expertise while using your whip, you threaten all squares within the whip's reach. This lasts until the beginning of your next turn.
- Skilled Tripper: You may use your Dex mod in place of your Str mod for any opposed rolls you make for your whip (such as trip attempts).