Author Topic: Telflammar Shadowlord  (Read 19239 times)

Offline Weaveshear2012

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Telflammar Shadowlord
« on: March 21, 2012, 02:16:16 PM »
i was looking at the requirments of the class and was wondering of a fast and efficient way to accomplish an entry. the builds should be up to 14 lv ( 4 lvs in T.S. already for shadow pounce included).  i would prefer a rogue fighter multi-class but it is not mandatory. It mustn't include ANY ither PrCs, up to three normal classes( not restricted to PH) . As for races it would be best to have one with +0 LA because i would like to have the shadow-walker template ( mostly for flavour  again not compulsory but still prefered)
as for books allowed: everything D&D 3.5 official . as for campaign settings only FR. Dragon magazines are also allowed. i also think that i can convince my DM to allow a flow
« Last Edit: March 21, 2012, 03:07:34 PM by Weaveshear2012 »

Offline sirpercival

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Re: Telflammar Shadowlord
« Reply #1 on: March 21, 2012, 05:49:43 PM »
Maybe swift hunter?  Or if you want rogue, Daring Outlaw?
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Offline Weaveshear2012

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Re: Telflammar Shadowlord
« Reply #2 on: March 21, 2012, 06:17:44 PM »
ah i like that especially the daring outlaw ,and seems perfect with the exception of feat starving. the game will start at 13 lv. (even though i get weapon finesse for free)

Offline symisin

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Re: Telflammar Shadowlord
« Reply #3 on: March 21, 2012, 08:44:54 PM »
you can try dipping into swordsage for the teleport maneuvers

Offline Rebel7284

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Re: Telflammar Shadowlord
« Reply #4 on: March 22, 2012, 08:20:07 AM »
Ardent 8/Swordsage 2/TSL 4

Offline gamer

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Re: Telflammar Shadowlord
« Reply #5 on: March 22, 2012, 09:13:53 AM »
From some source I cannot reference because I just copied the text a while ago:
(So I do not claim any Intellectual Property or so :-) )

"2 levels of Totemist. Bind Blink Shirt to Totem Chakra. Max Essentia (2). Now you have a 24/7 30 feet Dimension Door as a... can't remember if it's a Standard or Move. Not that it makes that huge of a difference, since Shadow Pounce activates anyhow.

X levels of Y, where X is any class that grants 2d6 sneak within Y levels, Rogue/SA Fighter/Assassin's Stance Swordsage etc.
Say SA Fighter 3.

2 levels of Z, where Z is any base class you like with at least 3/4 BAB and neat stuff."

Just sounded good to me then and I kept it. But might be useful for your build.


Offline Sirdanile

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Re: Telflammar Shadowlord
« Reply #6 on: March 22, 2012, 09:58:28 AM »
I am a fan of the scout entry as you get the damage bonus on the teleport, however you do need reliable access to teleports, the totemist 2 is a great way to do this, a level or two in swordsage never hurt.

Offline Ziltoid

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Re: Telflammar Shadowlord
« Reply #7 on: March 22, 2012, 10:28:55 AM »
you can try dipping into swordsage for the teleport maneuvers
Seconded

If this campaign is expected to reach level 17-18 or so, also a great base for RKV abuse

Offline gamer

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Re: Telflammar Shadowlord
« Reply #8 on: March 22, 2012, 10:32:33 AM »
Ho about

Totemist2/Scout1/Rogue1/Ninja1/SaFighter2/SwordsageX/...

ok, more than 2 base classes, but a LOT of SA

and you really should be human  :lmao

Offline Wiggins

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Re: Telflammar Shadowlord
« Reply #9 on: March 22, 2012, 04:56:06 PM »
As the Teleports from ToB don't actually qualify for entry, though they benefit so wonderfully from the features, one option to get you in is Fey Heritage and Fey Legacy. You're already feat starved, but you can fit them.

My incredibly MAD build is;

Skilled City-Dweller Drow Fighter 2, Warblade 2, Cloistered Cleric 1, Ruby Knight Vindicator 6, Warblade +1, Telflammar Shadow Lord 4, Ruby Knight Vindicator +1, Warblade +3

It takes the 2 Fey Feats, 2 Martial Feats and Skill Knowledge (Move Silently) on top of the normal entry requirements, so I went with Human with a Flaw, but it's something quite special

Offline brujon

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Re: Telflammar Shadowlord
« Reply #10 on: March 22, 2012, 05:53:05 PM »
Rokugan Ninja 5/Fighter 2/Swordsage 1/TFS 4/Swordsage 1/TFS 5/Rokugan Ninja 1/Swordsage 1/Rokugan Ninja 1/Swordsage 2/Rokugan Ninja / Swordsage -> Should give all you need.  BAB 16 and enough IL that you can grab all teleport maneuvers by 20. AFB so my build may be off... But from memory, that's what i think is better!
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Offline Weaveshear2012

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Re: Telflammar Shadowlord
« Reply #11 on: March 22, 2012, 06:52:50 PM »
As the Teleports from ToB don't actually qualify for entry, though they benefit so wonderfully from the features, one option to get you in is Fey Heritage and Fey Legacy. You're already feat starved, but you can fit them.

My incredibly MAD build is;

Skilled City-Dweller Drow Fighter 2, Warblade 2, Cloistered Cleric 1, Ruby Knight Vindicator 6, Warblade +1, Telflammar Shadow Lord 4, Ruby Knight Vindicator +1, Warblade +3

It takes the 2 Fey Feats, 2 Martial Feats and Skill Knowledge (Move Silently) on top of the normal entry requirements, so I went with Human with a Flaw, but it's something quite special


 :lmao :lmao :lmao omg! Drow??? now that was unexpected! well i though that to take the drow foghter lvs u have to be drow or half-drow. for sure he will not approve of a human with drow training. even though he will think this completely broken i for sure will keep a record myself. ( Ruby Knights are badasses)

Offline Weaveshear2012

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Re: Telflammar Shadowlord
« Reply #12 on: March 22, 2012, 06:55:01 PM »
where is rokugan ninja?

Offline muktidata

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Re: Telflammar Shadowlord
« Reply #13 on: March 22, 2012, 10:47:02 PM »
Human Drow fighter?  :huh
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Offline Halinn

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Re: Telflammar Shadowlord
« Reply #14 on: March 22, 2012, 11:28:40 PM »
Human Drow fighter?  :huh
The drow fighter alternate class feature is not race specific. Consider it more as a fighting style, rather than something unique to the race.

Offline Weaveshear2012

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Re: Telflammar Shadowlord
« Reply #15 on: March 23, 2012, 02:32:27 AM »
Drow ruleeeee!(and so do even their ACFs)But it seems  that i m going ti have  a hard time with my background if he is to allow sth like this. Anyway , what i want to see is the feats because the requirements are a bit harsh

Offline Ziltoid

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Re: Telflammar Shadowlord
« Reply #16 on: March 23, 2012, 07:41:40 AM »
Drow ruleeeee!(and so do even their ACFs)But it seems  that i m going ti have  a hard time with my background if he is to allow sth like this. Anyway , what i want to see is the feats because the requirements are a bit harsh
You could say he's been captured by Drow in the past and magically experimented on? You can easily combine both the acquisition of the Shadow-Walker template and learning that fighting style into a background story like that

Offline Wiggins

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Re: Telflammar Shadowlord
« Reply #17 on: March 23, 2012, 07:55:49 AM »
With Human and the Shaky flaw, and the fighter levels, I have a lot of feats at the start.

Dodge, Mobility and Spring Attack all kind of suck, but this is the easiest time to get them, as later in the build a lot of the feats are level specific.

Skill Knowledge (Move Silently), from Unearthed Arcana, isn't strictly necessary, but I found it very useful not to have to plug all my points cross class into both hiding and sneaking to do them well, and you don't get them as class skills until you reach Ruby Knight Vindicator. Another method of getting them as a class skill early is switching fighter levels for Cobra Strike Monk (for which the first 2 level bonus feats are Dodge and Mobility) If you do that wait til levels 4 and 5, and just pump Hide and Move Silently up to 8.

If you plan to take Cobra Strike Monk levels later in the build, you can take Blind Fighting with the early level feats instead of Dodge, Mobility, Spring Attack if you don't like shuffling feats.

If you plan on going RKV but prefer Warblade or Swordsage to Crusader, then you need to Martial Study and Martial Maneuver for Devoted Spirit. I took those at Levels 2 (fighter) and 3.

At Level 6, you can take Fey Heritage, and at Level 9 Fey Legacy. (Thus saving the bother of the good but unnecessary Shadow-Walker template)

I don't like Blind Fight, (Dodge, Mobility and Spring Attack may not be worth whole feats, but at least I use them), so I picked it up at Level 12, and went into Shadow lord at Level 13.
« Last Edit: March 23, 2012, 08:00:32 AM by Wiggins »

Offline Wiggins

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Re: Telflammar Shadowlord
« Reply #18 on: March 23, 2012, 08:03:16 AM »
Actually, as I look back, if I were to do it again I'd probably just take the cross class skills and live with it. Skill Knowledge just doesn't put enough work in in this build.

Offline Weaveshear2012

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Re: Telflammar Shadowlord
« Reply #19 on: March 23, 2012, 08:54:40 AM »
Drow ruleeeee!(and so do even their ACFs)But it seems  that i m going ti have  a hard time with my background if he is to allow sth like this. Anyway , what i want to see is the feats because the requirements are a bit harsh
You could say he's been captured by Drow in the past and magically experimented on? You can easily combine both the acquisition of the Shadow-Walker template and learning that fighting style into a background story like that
exactly my thoughts.


With Human and the Shaky flaw, and the fighter levels, I have a lot of feats at the start.

Dodge, Mobility and Spring Attack all kind of suck, but this is the easiest time to get them, as later in the build a lot of the feats are level specific.

Skill Knowledge (Move Silently), from Unearthed Arcana, isn't strictly necessary, but I found it very useful not to have to plug all my points cross class into both hiding and sneaking to do them well, and you don't get them as class skills until you reach Ruby Knight Vindicator. Another method of getting them as a class skill early is switching fighter levels for Cobra Strike Monk (for which the first 2 level bonus feats are Dodge and Mobility) If you do that wait til levels 4 and 5, and just pump Hide and Move Silently up to 8.

If you plan to take Cobra Strike Monk levels later in the build, you can take Blind Fighting with the early level feats instead of Dodge, Mobility, Spring Attack if you don't like shuffling feats.

If you plan on going RKV but prefer Warblade or Swordsage to Crusader, then you need to Martial Study and Martial Maneuver for Devoted Spirit. I took those at Levels 2 (fighter) and 3.

At Level 6, you can take Fey Heritage, and at Level 9 Fey Legacy. (Thus saving the bother of the good but unnecessary Shadow-Walker template)

I don't like Blind Fight, (Dodge, Mobility and Spring Attack may not be worth whole feats, but at least I use them), so I picked it up at Level 12, and went into Shadow lord at Level 13.
seems to much to waste 2 feats . i could just buy off the LA