Author Topic: Uncapping Divine Spell Power  (Read 4571 times)

Offline DoctorGlock

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Uncapping Divine Spell Power
« on: March 23, 2012, 06:38:34 PM »
So, I was skimming CD earlier and decided to see what I can do with this.

It boosts CL based on turning check, but according to the SRD that caps out at check of 22, or a +4 bonus to CL. Is there a way to break past that +4 cap and start nuking things with holy word and whatnot without being reliant on items (or anything that can be easily taken away)?
Arnold, what is best in life?
To crush your political opposition, see the incumbents driven before you, and to hear the lamentations of their constituents!

Offline Tshern

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Re: Uncapping Divine Spell Power
« Reply #1 on: March 23, 2012, 06:55:19 PM »
So, I was skimming CD earlier and decided to see what I can do with this.

It boosts CL based on turning check, but according to the SRD that caps out at check of 22, or a +4 bonus to CL. Is there a way to break past that +4 cap and start nuking things with holy word and whatnot without being reliant on items (or anything that can be easily taken away)?
Add in Elder Giant Magic and Reserves of Strength?
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Offline sirpercival

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Re: Uncapping Divine Spell Power
« Reply #2 on: March 23, 2012, 06:55:31 PM »
Do one of a hundred other things to boost CL, and then use Reserves of Strength:)

EDIT: Pesky finnish ninjas...
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Offline Ziltoid

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Re: Uncapping Divine Spell Power
« Reply #3 on: March 23, 2012, 07:07:31 PM »
So, I was skimming CD earlier and decided to see what I can do with this.

It boosts CL based on turning check, but according to the SRD that caps out at check of 22, or a +4 bonus to CL. Is there a way to break past that +4 cap and start nuking things with holy word and whatnot without being reliant on items (or anything that can be easily taken away)?
Add in Elder Giant Magic and Reserves of Strength?
Where's Elder Giant Magic located?

Thank you kindly

Offline DoctorGlock

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Re: Uncapping Divine Spell Power
« Reply #4 on: March 23, 2012, 07:11:10 PM »
So, I was skimming CD earlier and decided to see what I can do with this.

It boosts CL based on turning check, but according to the SRD that caps out at check of 22, or a +4 bonus to CL. Is there a way to break past that +4 cap and start nuking things with holy word and whatnot without being reliant on items (or anything that can be easily taken away)?
Add in Elder Giant Magic and Reserves of Strength?
Where's Elder Giant Magic located?

Thank you kindly

Secrets of xen drik. Increases the casting time by enough to make it useless

reserves would require arcane casting so i need southern magician. This basically is building itself into a dweomerkeeper chosen of mystra.
Arnold, what is best in life?
To crush your political opposition, see the incumbents driven before you, and to hear the lamentations of their constituents!

Offline sirpercival

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Re: Uncapping Divine Spell Power
« Reply #5 on: March 23, 2012, 07:12:11 PM »
Reserves doesn't require arcane casting...?
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Offline DoctorGlock

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Re: Uncapping Divine Spell Power
« Reply #6 on: March 23, 2012, 07:16:56 PM »
Reserves doesn't require arcane casting...?

look at that, misread it as arcane caster 1st, not caster 1st
Arnold, what is best in life?
To crush your political opposition, see the incumbents driven before you, and to hear the lamentations of their constituents!

Offline sirpercival

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Re: Uncapping Divine Spell Power
« Reply #7 on: March 23, 2012, 07:17:47 PM »
Reserves doesn't require arcane casting...?

look at that, misread it as arcane caster 1st, not caster 1st

Now, there's nothing wrong with a DwK build, far from it :)
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Offline DoctorGlock

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Re: Uncapping Divine Spell Power
« Reply #8 on: March 23, 2012, 07:20:17 PM »
Reserves doesn't require arcane casting...?

look at that, misread it as arcane caster 1st, not caster 1st

Now, there's nothing wrong with a DwK build, far from it :)

Well, last time i spammed XP free wish a game kinda collapsed... so probably best that I don't
Arnold, what is best in life?
To crush your political opposition, see the incumbents driven before you, and to hear the lamentations of their constituents!

Offline sirpercival

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Re: Uncapping Divine Spell Power
« Reply #9 on: March 23, 2012, 07:23:04 PM »
Reserves doesn't require arcane casting...?

look at that, misread it as arcane caster 1st, not caster 1st

Now, there's nothing wrong with a DwK build, far from it :)

Well, last time i spammed XP free wish a game kinda collapsed... so probably best that I don't

Lol.  My absurd shadowcraft mage (and his unlimited uncapped CL 95 daily shadow miracles, at 16th level) from AyeGill's super-op game would like a word with you...
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.