Author Topic: Fun finds thread V3.0  (Read 342825 times)

Offline ariasderros

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Re: Fun finds thread V3.0
« Reply #420 on: December 21, 2012, 11:51:03 AM »
Would it get double benefits from things, since it would affect it twice? Or even three times with the War Domain organization?

Each one has the same text that allows your feat to affect it as though it were the weapon chosen for the feat.

So let me ask you, what happens when you take Weapon Focus (longsword) twice? Insofar as, what bonus do you get?

+1, no more. Because the feat doesn't stack with itself.

What's more is, both abilities allow the weapon to count as that which you have the feat for. Thusly, adding a "second layer" of this does nothing, because it is already counted as such.

So the abilities do not stack, and you would still not gain any benefit if they did.
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Offline Noliar

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Re: Fun finds thread V3.0
« Reply #421 on: December 22, 2012, 08:37:04 PM »
Stolen from here:

In Underdark, there's a section on Magimorphic rock, and then the spell Stone Metamorphosis (clr/dru 4, instantaneous).

My favorite magimorphic rock is Sickstone, which illuminates out to 40 feet; any creature within the illumination must make a Fort save DC 15 every round or suffer 1d6 Con damage, and 1 Con damage on a successful save.

So, for 292gp, you can buy a bullseye lantern and pay a cleric to metamorphose your chunk of granite into sickstone.  Now you have a 40-foot cone of Con damage to carry around.

I think my undead army is going to have units with hardened sickstone weapons. Talking of sickstone weapons, a dagger or arrowhead designed to shatter in the wound would be an excellent assassin's weapon. Easier to handle than green slime too.

Offline sirpercival

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Re: Fun finds thread V3.0
« Reply #422 on: December 22, 2012, 08:54:03 PM »
Dragon Mag #340 (article Eye of the Night) has:

~The Moon-warded Ranger sub levels, which gives Wis to AC as a monk at 2nd level in place of Combat Style;
~Lunar Rogue sub levels, which give Rage 1/day as a barbarian in place of uncanny dodge, polymorph or greater invisibility 1/day in place of improved uncanny dodge, and dominate person or true seeing 1/day in place of the first special ability.
~A few feats which grant SLAs
~Moon's Change spell, gives +2-+6 enhancement bonuses to Str, Dex, and Con for 1 round/level.
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Offline SorO_Lost

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Re: Fun finds thread V3.0
« Reply #423 on: December 25, 2012, 04:13:19 PM »
Faiths and Pantheons fun finds (some good, some not).

Auspician has an interesting TO element. At the 8th level you obtain Permanent Effusion, a Ex ability that permanently grants a +1 luck bonus. Now go back and read that. Yes, the ability isn't giving the +1 bonus which means it would be lost if removed It gives a permanent bonus each time it's obtained. Hello retraining abuse.

Techsmith's Explosive Obsession (pg 208) lets you create renaissance level bombs.
Move action to light, 15ft range, 2d8 damage (dc 15 relf halves), 150gp per.
Obtainable in a truly open market, little expensive but wrapping a bunch together sounds awesome.

Waveservant gains tentacles. ...Yeah.

The Wearer of Purple is as terrible as it sounds. It's another dragon rider PrC except it's possibly one of the worst things ever written till Complete Psionic came out. It appears meant for Cleric only as it gives you the capstone ability to use your Rebuke Undead on Dragons, but a Sorcerer can enter it and this ten level long PrC never advances your Rebuking. In other words, your HD limit is so limited you can't Command most Tiny True Dragons, good luck finding an appropriate mount. :rolleyes

And lastly.
Chosen of Bane.
I don't get any forum hits for ENWorld, GitP, BG, or here on page 1 in google search. Like zip, nadda, NONE. Can you believe it?

What is it? A 3.0 acquired template, fluffed to be only one in the world at a time. +4 CR, no LA (it's 3.0, no such thing as LA).
What does it give? Couple of SLAs (notably Dominate Monster & Geas), +10 to Charisma, ChaMod/day Summon Monster IX like effect that summons a CR 13 Undead mother-fracking Beholder.

Give it to a 1HD commoner, CR 5 my ass.

Offline ksbsnowowl

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Re: Fun finds thread V3.0
« Reply #424 on: December 26, 2012, 01:47:16 PM »
The xorvintaal template from MM5 gives some pretty cool abilities to any True Dragon.  In exchange, said dragon loses its spell casting ability, and its spell resistance.

The planar dragons from the Draconomicon are true dragons that don't gain spellcasting.  Give them the template and the Awaken Spell Resistance feat, and they've lost almost nothing, and gained a whole lot for no adjustment to their CR.

Offline NiteCyper

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Re: Fun finds thread V3.0
« Reply #425 on: December 27, 2012, 07:17:29 AM »
Another random Dragon find:

Dragon 320 has dragons as playable classes (Perfect saves, Full BAB, d12 HD, and a bunch of special abilities.

That same issue has a section called "Racial Transformations" detailing several sub races, most of which gain bonus feats (dwarfs get a bonus feat as a human, Elves get 2 Weapon Focuses (one melee, one ranged), Gnomes get Alertness (ooh  :rolleyes), and Halflings get Dodge and one of Iron Will, Great Fortitute, or Lightning Reflexes.  Humans trade their bonus feat for +2 to one ability score.

http://imageshack.us/g/35/d320p87wftr4hlflns2hmns.png/
Dragon Magazine issue #320 > pages 84-87 (4) > Silicon Sorcery by Clifford Horowitz > Warcraft III: The Frozen Throne - Racial Transformations > Exiled Dwarves, Declining Elves, Techno Gnomes, Unsheltered Halflings, and Complacent Humans


Dragon 304 has some nice feats on pages 83-85. I especially like the throwing feats.
There are four:
Heft:1.5 Str to damage
Windup:Effectively power attack with thrown weapons
Rout:Free bull rush on any attack with thrown weapons(5ft max), great with an AOO build in the party
Bowl Over:Free Trip on any attack with thrown weapons
The article also has Dead Eye which is Dex to Damage with ranged weapons within 30'

http://imageshack.us/photo/my-images/600/dcvi95feats8deeysherrat.png/
Dragon Compendium, Volume I & errata > pg. 95 > Feats > Dead Eye feat


Dragon Mag #340 (article Eye of the Night) has:

~The Moon-warded Ranger sub levels, which gives Wis to AC as a monk at 2nd level in place of Combat Style;
~Lunar Rogue sub levels, which give Rage 1/day as a barbarian in place of uncanny dodge, polymorph or greater invisibility 1/day in place of improved uncanny dodge, and dominate person or true seeing 1/day in place of the first special ability.
~A few feats which grant SLAs
~Moon's Change spell, gives +2-+6 enhancement bonuses to Str, Dex, and Con for 1 round/level.

http://img405.imageshack.us/g/d340p57eotn7.png/

Those were sitting in my albums index.
« Last Edit: December 27, 2012, 07:34:03 AM by NiteCyper »
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Offline SorO_Lost

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Re: Fun finds thread V3.0
« Reply #426 on: January 29, 2013, 01:07:19 PM »
Found a cool Magical Location I'll be tossing in the second Class Booster post.

The Cave of Gems (Mysteries of the Moonsea pg43) permanently bestows Frost, Flaming, or Shocking on any Masterwork Weapon for 2k. This is a static 2k ability cost not +1.

For instance, a +5 Flaming Longsword costs 72,000gp, whereas a +5 Longsword granted Flaming by Cave of Gems is 52,000gp or even better a +5 Longsword granted Flaming, Frost and Shocking is 56,000gp. :D

It breaths a little usage life into the Elemental abilities imo.
« Last Edit: January 31, 2013, 03:00:56 PM by SorO_Lost »

Offline zaxter

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Re: Fun finds thread V3.0
« Reply #427 on: January 31, 2013, 02:31:20 PM »
Deadfall (Spell Compendium) is a pretty awesome blast spell that I don't think I've seen mentioned before. No save (at least against the damage), no SR, no attack roll, untyped damage -- everything in the area just gets hit, and for a pretty substantial amount too. The only save it offers is Reflex Partial, meaning that neither evasion nor mettle is effective against it. Could be good at epic levels when everything has tons of resistances/SR/saves.

Only downsides are the high level (and Druid only) and the fact that it can't hit things more than 40 feet off the ground (unless your DM judges it to work with Sculpt Spell -- technically it's an effect spell, not area).
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Offline sirpercival

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Re: Fun finds thread V3.0
« Reply #428 on: January 31, 2013, 09:11:38 PM »
My new favorite exotic weapon: the war spikard (MoE 138) is a warhammer with a spring-loaded mechanism built in.  You load an xbow bolt into it as a move action (which does indeed speed up if you have the Rapid Reload feat), and then the next time you attack with it, the xbow bolt discharges into the enemy.

Why is this awesome? Well, I'll tell you.
  • You can do fun shenanigans by enchanting your xbow bolts.  Spell storing? Check.  Splitting? Check. Exit wound? Check.
  • The amount of damage that the bolt deals is equal to the base damage of the war spikard, not on some equivalently-sized light xbow.  Since the war spikard deals bludgeoning damage, it's a wonderful target for Greater Mighty Wallop -- doubling it's effectiveness, actually.
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Offline Prime32

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Re: Fun finds thread V3.0
« Reply #429 on: January 31, 2013, 09:17:41 PM »
Unfortunately, enchanting the bolts doesn't do anything. It's not an attack, you just deal bonus damage equal to the weapon's base damage. That's still pretty nice though.

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Offline Keldar

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Re: Fun finds thread V3.0
« Reply #431 on: February 01, 2013, 12:03:14 AM »

http://imageshack.us/photo/my-images/600/dcvi95feats8deeysherrat.png/
Dragon Compendium, Volume I & errata > pg. 95 > Feats > Dead Eye feat

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Offline zook1shoe

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Re: Fun finds thread V3.0
« Reply #432 on: February 01, 2013, 02:48:55 AM »
Unfortunately, enchanting the bolts doesn't do anything. It's not an attack, you just deal bonus damage equal to the weapon's base damage. That's still pretty nice though.

What about the Arrowsplit spell (or the other arrow/bolt spells in Champions of Ruin) ?
« Last Edit: February 01, 2013, 02:53:35 AM by zook1shoe »
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Offline phaedrusxy

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Re: Fun finds thread V3.0
« Reply #433 on: February 01, 2013, 08:39:28 AM »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Prime32

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Re: Fun finds thread V3.0
« Reply #434 on: February 01, 2013, 08:44:27 AM »
Unfortunately, enchanting the bolts doesn't do anything. It's not an attack, you just deal bonus damage equal to the weapon's base damage. That's still pretty nice though.

What about the Arrowsplit spell (or the other arrow/bolt spells in Champions of Ruin) ?
You never actually attack with the bolt, and its own damage isn't used. The bolt is just consumed.

Offline brujon

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Re: Fun finds thread V3.0
« Reply #435 on: February 01, 2013, 11:50:32 AM »
Faiths and Pantheons fun finds (some good, some not).

Auspician has an interesting TO element. At the 8th level you obtain Permanent Effusion, a Ex ability that permanently grants a +1 luck bonus. Now go back and read that. Yes, the ability isn't giving the +1 bonus which means it would be lost if removed It gives a permanent bonus each time it's obtained. Hello retraining abuse.

Techsmith's Explosive Obsession (pg 208) lets you create renaissance level bombs.
Move action to light, 15ft range, 2d8 damage (dc 15 relf halves), 150gp per.
Obtainable in a truly open market, little expensive but wrapping a bunch together sounds awesome.

Waveservant gains tentacles. ...Yeah.

The Wearer of Purple is as terrible as it sounds. It's another dragon rider PrC except it's possibly one of the worst things ever written till Complete Psionic came out. It appears meant for Cleric only as it gives you the capstone ability to use your Rebuke Undead on Dragons, but a Sorcerer can enter it and this ten level long PrC never advances your Rebuking. In other words, your HD limit is so limited you can't Command most Tiny True Dragons, good luck finding an appropriate mount. :rolleyes

And lastly.
Chosen of Bane.
I don't get any forum hits for ENWorld, GitP, BG, or here on page 1 in google search. Like zip, nadda, NONE. Can you believe it?

What is it? A 3.0 acquired template, fluffed to be only one in the world at a time. +4 CR, no LA (it's 3.0, no such thing as LA).
What does it give? Couple of SLAs (notably Dominate Monster & Geas), +10 to Charisma, ChaMod/day Summon Monster IX like effect that summons a CR 13 Undead mother-fracking Beholder.

Give it to a 1HD commoner, CR 5 my ass.

Boggles my mind they can give the ability to summon a CR13 monster to a template that's only +4 CR.
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Offline Arz

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Re: Fun finds thread V3.0
« Reply #436 on: February 01, 2013, 02:10:24 PM »
My new favorite exotic weapon: the war spikard (MoE 138) is a warhammer with a spring-loaded mechanism built in.  You load an xbow bolt into it as a move action (which does indeed speed up if you have the Rapid Reload feat), and then the next time you attack with it, the xbow bolt discharges into the enemy.

Why is this awesome? Well, I'll tell you.
  • You can do fun shenanigans by enchanting your xbow bolts.  Spell storing? Check.  Splitting? Check. Exit wound? Check.
  • The amount of damage that the bolt deals is equal to the base damage of the war spikard, not on some equivalently-sized light xbow.  Since the war spikard deals bludgeoning damage, it's a wonderful target for Greater Mighty Wallop -- doubling it's effectiveness, actually.

Also the quick loading property or any of the specific arrow/bolt(s) can be used to deliver specifically painful shots. Though personally more of a fan of the spear spikard. Why? Changeling. Now its a greatspear spikard.

Offline sirpercival

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Re: Fun finds thread V3.0
« Reply #437 on: February 01, 2013, 02:43:22 PM »
My new favorite exotic weapon: the war spikard (MoE 138) is a warhammer with a spring-loaded mechanism built in.  You load an xbow bolt into it as a move action (which does indeed speed up if you have the Rapid Reload feat), and then the next time you attack with it, the xbow bolt discharges into the enemy.

Why is this awesome? Well, I'll tell you.
  • You can do fun shenanigans by enchanting your xbow bolts.  Spell storing? Check.  Splitting? Check. Exit wound? Check.
  • The amount of damage that the bolt deals is equal to the base damage of the war spikard, not on some equivalently-sized light xbow.  Since the war spikard deals bludgeoning damage, it's a wonderful target for Greater Mighty Wallop -- doubling it's effectiveness, actually.

Also the quick loading property or any of the specific arrow/bolt(s) can be used to deliver specifically painful shots. Though personally more of a fan of the spear spikard. Why? Changeling. Now its a greatspear spikard.
  Greatspear << greater mighty wallop + warhammer
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Offline SorO_Lost

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Re: Fun finds thread V3.0
« Reply #438 on: February 01, 2013, 05:02:15 PM »
The Drug, Rhul ("Battlewine")

From Lords of Darkness, Battlewine is a low addiction liquid drug that gives a +4 Alchemical bonus to Strength and Constitution for one minute before fatiguing you. Taking it a second time in one hour deals 1d4+1 Temp Int/Wis Damage.

In theory you could probably toss this into an Alchemical Capsule and drink it at each encounter as a Swift action. And given that it only costs 50gp per does, it is extremely affordable.

Because, who needs a Barbarian? Barbarians like Rage-like stuff too.

Offline ksbsnowowl

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Re: Fun finds thread V3.0
« Reply #439 on: February 01, 2013, 05:07:54 PM »
The Drug, Rhul ("Battlewine")

From Lords of Darkness, Battlewine is a low addiction liquid drug that gives a +4 Alchemical bonus to Strength and Constitution for one minute before fatiguing you. Taking it a second time in one hour deals 1d4+1 Temp Int/Wis Damage.

In theory you could probably toss this into an Alchemical Capsule and drink it at each encounter as a Swift action. And given that it only costs 50gp per does, it is extremely affordable.

Because, who needs a Barbarian? Barbarians like Rage-like stuff too.

Note, however, that it would take one hour of rest to un-fatigue you (unless the language is like that of the Barbarian's rage, which I doubt).  Jhuild (UE) does something similar, but the effect lasts for an hour, and is only ....+2 Str?

Lords of Darkness also has a version of Jhuild that is different from the Rashemi drink, and does something similar, but different.