Author Topic: Fun finds thread V3.0  (Read 342718 times)

Offline nijineko

  • DnD Handbook Writer
  • ****
  • Posts: 2413
  • two strange quarks short of a graviton....
    • View Profile
    • TwinSeraphim
Re: Fun finds thread V3.0
« Reply #800 on: April 09, 2013, 09:22:55 PM »
Sort of yes. Planar Bubble calls forth the Planar effects of target creature's home. The effect is centered on the creature making it mobile but it's effect has a duration (10mins/cl). It also comes into play two levels sooner.

Animate a Spork build on Mechanis. Anywhere the Spork goes (material, fire, the bathroom) has a Fast Time trait.
Single handled replaces the entire Planar Shepherd Class and honestly I'd prefer it over Anchor Plane. Because the zone moves with your pocketed silverware rather than staying in one spot. So DDoor'ing out of a Grapple won't grant someone else ten turns to your one, but ensure that you have it and they don't.

that is quite useful for personal actions, but i find that the anchor plane can also be made mobile fairly easily, plus it is useful for crafting purposes, unlike planar bubble. though i imagine with the lower level of spell one might manage persisting which would also solve that issue.

if one places the anchor in a stronghold, and makes the stronghold mobile, you can take your planar trait along with you anywhere. plant a tree in that space, acorn of far travel it, the usual sanctum tricks, and you can benefit personally and still craft at a accelerated rate. so long as the stronghold remains somewhere on the prime.... then... profit.


my preferred stronghold is a folding boat. it counts as a pinnace (stormwrack) and is the equivalent of 1 "stronghold space". the stronghold builders guidebook is 3.0, but if the anchor is incorporated into the structure of the boat in a permanent, non-removable fashion, it will only cost PL*ML*500 gp, per the architecture crafting rules given therein. (which might qualify for an interesting find, all in itself.) plus it can fold down to a rowboat, or a box and you can walk off with it, or toss it in a bag of holding or portable hole when you want to shut down the fast time trait. ^^

hmmmm, come to think of it, if the area of affect of the anchor plane is greater than the volume of the boat... what would the end result travel rate be? if the entire boat is enclosed in a mobile fast time trait, then would it travel that much the faster?

Offline Bauglir

  • Hero Member
  • ***
  • Posts: 629
  • Constrained
    • View Profile
Re: Fun finds thread V3.0
« Reply #801 on: April 09, 2013, 11:04:42 PM »
Pity you don't get to choose whether it gets reflected, but that just means you don't have Telepath sidekicks.

Offline Scottzar

  • Member
  • **
  • Posts: 71
  • +1 Mouthpick Dentures
    • View Profile
Re: Fun finds thread V3.0
« Reply #802 on: April 10, 2013, 12:29:32 AM »
Acorn of Far Travel has always been and always will be the superior cross-plane trait method. It means only you get the benefits, so no-one can try and steal your amazing power.


Also from that mosslord:
Quote
Once a round, a mosslord can emit a powerful lance of focused psionic energy as a free action. It can target any creature with an Intelligence within 60 feet with this brainlance. The creature targeted must make a successful DC 24 Will saving throw or be stunned for 1d4 rounds and take 1d6 points of Intelligence damage. A successful Will save indicates that the target is dazed for 1 round, after which it can act normally; it is also immune to that particular mosslord's brainlance power for 24 hours. The save DC is Charisma-based.
That's pretty damn good, I must say.
Assume that any rules statements I make are under full RAW.
Common sense, game balance, or an enjoyable experience need not apply.

Offline brujon

  • Epic Member
  • ****
  • Posts: 2554
  • Insufferable Fool
    • View Profile
    • My Blog (in PT-BR)
Re: Fun finds thread V3.0
« Reply #803 on: April 10, 2013, 01:42:16 AM »
Acorn of Far Travel has always been and always will be the superior cross-plane trait method. It means only you get the benefits, so no-one can try and steal your amazing power.


Also from that mosslord:
Quote
Once a round, a mosslord can emit a powerful lance of focused psionic energy as a free action. It can target any creature with an Intelligence within 60 feet with this brainlance. The creature targeted must make a successful DC 24 Will saving throw or be stunned for 1d4 rounds and take 1d6 points of Intelligence damage. A successful Will save indicates that the target is dazed for 1 round, after which it can act normally; it is also immune to that particular mosslord's brainlance power for 24 hours. The save DC is Charisma-based.
That's pretty damn good, I must say.

Once per day "You don't get to act next turn" is pretty good, yeah. Especially as a free action. Are there any really cool abilities that only trigger off of Daze? :P
"All the pride and pleasure of the world, mirrored in the dull consciousness of a fool, are poor indeed compared with the imagination of Cervantes writing his Don Quixote in a miserable prison" - Schopenhauer, Aphorisms: The Wisdom of Life

Offline zook1shoe

  • DnD Handbook Writer
  • ****
  • Posts: 4938
  • Feeling the Bern
    • View Profile
Re: Fun finds thread V3.0
« Reply #804 on: April 10, 2013, 02:53:08 AM »
The main one can think of is.... Beat the crap out of them, repeat ;)
add me on Steam- zook1shoe
- All Spells
- playground

Offline SorO_Lost

  • Epic Member
  • ****
  • Posts: 7197
  • Banned
    • View Profile
Re: Fun finds thread V3.0
« Reply #805 on: April 10, 2013, 11:27:13 AM »
Quote from: nijineko link=topic=418.msg155515#msg155515 date=136555697501.
1. plant a tree in that space, acorn of far travel it, the usual sanctum tricks, and you can benefit personally and still craft at a accelerated rate. so long as the stronghold remains somewhere on the prime.... then... profit.

2. hmmmm, come to think of it, if the area of affect of the anchor plane is greater than the volume of the boat... what would the end result travel rate be? if the entire boat is enclosed in a mobile fast time trait, then would it travel that much the faster?
1. So you used a 7th level Power to create a 5ft area, a 5th to enlarge it to 4th, retrained Psion out for Wizard, plant a tree, take some Feats, and god knows what else to mimic the effect of a 7th level Spell cast on some robot you stole. I get you're trying to validate it, and it is useful, I just think you're trying a little too hard now.

2. Travel rate would be the same but take ten times longer.
Unlike a car or spaceship propelled by it's own energies. A sailing ship is dependent on wind. While the wind crossing the time boundary would accelerate 10 times faster compared to the wind on the outside, it's still technically moving at say 20mph on both sides and hits the sails accordingly. And since the boat speed remains the same but the passengers experience time faster to them the trip takes ten times longer.

You'll need something like a Cloud Kneel (A&E I think) to propel the ship along by giving it a fly speed or just get a bunch of zombie slaves to row it.

Offline 123456789blaaa

  • DnD Handbook Writer
  • ***
  • Posts: 623
  • Not very active here but still active online
    • View Profile
Re: Fun finds thread V3.0
« Reply #806 on: April 11, 2013, 12:57:26 PM »
The poster Phelix-mu on Gitp pointed out something very interesting in the DnD rules that I hadn't noticed before:

Quote
For purposes of spells and other special effects, all slimes, molds, and fungi are treated as plants.
(DMG page 76)

Can we abuse this?
Please, call me Count :).

Offline 123456789blaaa

  • DnD Handbook Writer
  • ***
  • Posts: 623
  • Not very active here but still active online
    • View Profile
Re: Fun finds thread V3.0
« Reply #807 on: April 11, 2013, 12:57:46 PM »
The poster Phelix-Mu on Gitp pointed out something very interesting in the DnD rules that I hadn't noticed before:

Quote
For purposes of spells and other special effects, all slimes, molds, and fungi are treated as plants.
(DMG page 76)

Can we abuse this?
Please, call me Count :).

Offline 123456789blaaa

  • DnD Handbook Writer
  • ***
  • Posts: 623
  • Not very active here but still active online
    • View Profile
Re: Fun finds thread V3.0
« Reply #808 on: April 11, 2013, 12:58:17 PM »
The poster Phelix-Mu on Gitp pointed out something very interesting in the DnD rules that I hadn't noticed before:

Quote
For purposes of spells and other special effects, all slimes, molds, and fungi are treated as plants.
(DMG page 76)

Can we abuse this?

EDIT: Oops  :blush
« Last Edit: April 11, 2013, 12:59:52 PM by 123456789blaaa »
Please, call me Count :).

Offline Keldar

  • Legendary Member
  • ****
  • Posts: 1032
  • What's this button do?
    • View Profile
Re: Fun finds thread V3.0
« Reply #809 on: April 11, 2013, 02:17:12 PM »
Rebuke plants would let you get a small army of them.  And they'd be all but impossible to wrest from your control, being mindless.

Offline Ithamar

  • Hero Member
  • ***
  • Posts: 885
  • I'm not new!
    • View Profile
Re: Fun finds thread V3.0
« Reply #810 on: April 11, 2013, 02:44:44 PM »
Could a druid wild shape into a slime or mold then?

Offline Bauglir

  • Hero Member
  • ***
  • Posts: 629
  • Constrained
    • View Profile
Re: Fun finds thread V3.0
« Reply #811 on: April 11, 2013, 03:08:39 PM »
Provided it has hit dice. They may have the proper type, but most of the rules don't work if they aren't also made creatures. Remember, no hit dice != 0 hit dice. Just like no Con score != 0 Con.

However, you can cast spells like Entangle or anything else that works on plant objects to some pretty hilarious effect.
« Last Edit: April 11, 2013, 03:10:30 PM by Bauglir »

Offline ksbsnowowl

  • DnD Handbook Writer
  • ****
  • Posts: 4776
  • Warrior Skald, teller of tales.
    • View Profile
Re: Fun finds thread V3.0
« Reply #812 on: April 11, 2013, 03:16:34 PM »
Rebuke plants would let you get a small army of them.  And they'd be all but impossible to wrest from your control, being mindless.
Hmmm.... could you use that on Green Slime?  It doesn't have HD...  It would be nasty!

Quote
Plant Domain
Granted Powers
Rebuke or command plant creatures as an evil cleric rebukes or commands undead. ...
I think that right there would disallow it...

The interesting text in question:
Quote
... While some plants and fungi are monsters and other slime, mold, and fungus is just normal, innocuous stuff, a few varieties are dangerous dungeon encounters. For purposes of spells and other special effects, all slimes, molds, and fungi are treated as plants. ...
So, they are just treated like normal plants, not plant creatures.  You could, for example, exclude them from damage with a Firestorm spell.  Since you can't use Rebuke Plants to control a normal tree, it appears you can't Rebuke green slime either, because it is just treated as a plant, not a plant creature.


Edit:  Oooooo.... entangling green slime... that's just NASTY!

What would happen if a Druid cast the Slime Wave spell (creating patches of Green Slime), then cast Entangle?  Oh, this is just dirty!
« Last Edit: April 11, 2013, 03:18:31 PM by ksbsnowowl »

Offline TiaC

  • DnD Handbook Writer
  • **
  • Posts: 182
  • Is this to be?
    • View Profile
Re: Fun finds thread V3.0
« Reply #813 on: April 11, 2013, 06:08:18 PM »
Awaken anyone?

Offline awaken_D_M_golem

  • Epic Member
  • ****
  • Posts: 7639
  • classique style , invisible tail
    • View Profile
Re: Fun finds thread V3.0
« Reply #814 on: April 11, 2013, 06:17:43 PM »
My kitty avatar says: Yes ?
Your codpiece is a mimic.

Offline zook1shoe

  • DnD Handbook Writer
  • ****
  • Posts: 4938
  • Feeling the Bern
    • View Profile
Re: Fun finds thread V3.0
« Reply #815 on: April 11, 2013, 06:33:21 PM »
Awaken anyone?

Potion of Chain Awaken ;)
add me on Steam- zook1shoe
- All Spells
- playground

Offline 123456789blaaa

  • DnD Handbook Writer
  • ***
  • Posts: 623
  • Not very active here but still active online
    • View Profile
Re: Fun finds thread V3.0
« Reply #816 on: April 11, 2013, 06:57:41 PM »
Doesn't work unfortunately. Awaken specifies animal or tree touched.
Please, call me Count :).

Offline zook1shoe

  • DnD Handbook Writer
  • ****
  • Posts: 4938
  • Feeling the Bern
    • View Profile
Re: Fun finds thread V3.0
« Reply #817 on: April 11, 2013, 07:43:19 PM »
Mushrooms are fungal trees :P
add me on Steam- zook1shoe
- All Spells
- playground

Offline McPoyo

  • Legendary Member
  • ****
  • Posts: 1086
    • View Profile
Re: Fun finds thread V3.0
« Reply #818 on: April 11, 2013, 07:45:08 PM »
Mushrooms are fungal trees :P
I thought that was Broccoli :P

Offline zook1shoe

  • DnD Handbook Writer
  • ****
  • Posts: 4938
  • Feeling the Bern
    • View Profile
Re: Fun finds thread V3.0
« Reply #819 on: April 11, 2013, 08:21:59 PM »
 :lol
add me on Steam- zook1shoe
- All Spells
- playground