Author Topic: Fun finds thread V3.0  (Read 342708 times)

Offline ksbsnowowl

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Re: Fun finds thread V3.0
« Reply #820 on: April 11, 2013, 08:41:59 PM »
For a second I thought Plant Growth was going to allow awesome things with green slime and yellow mold, but alas, it specifies "normal vegetation," not plants.

Quote
Overgrowth
This effect causes normal vegetation (grasses, briars, bushes, creepers, thistles, trees, vines) ... to become thick and overgrown.

Hell, Antiplant Shell doesn't even do anything, due to its wording:
Quote
The antiplant shell spell creates an invisible, mobile barrier that keeps all creatures within the shell protected from attacks by plant creatures or animated plants.

Offline 123456789blaaa

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Re: Fun finds thread V3.0
« Reply #821 on: April 11, 2013, 09:17:33 PM »
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Animate Plants
(Player's Handbook v.3.5, p. 199)

Transmutation
Level: Druid 7, Plant 7,
Components: V,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Large plant per three caster levels or all plants within range; see text
Duration: 1 round/level or 1 hour/level; see text
Saving Throw: None
Spell Resistance: No

You imbue inanimate plants with mobility and a semblance of life. Each animated plant then immediately attacks whomever or whatever you initially designate as though it were an animated object of the appropriate size category. You may animate one Large or smaller plant (such as a tree), or an equivalent number of larger plants, per three caster levels. A Huge plant counts as two Large or smaller plants, a Gargantuan plant as four, and a Colossal plant as eight. You can change the designated target or targets as a move action, as if directing an active spell.

Use the statistics for animated objects found in the Monster Manual, except that plants smaller than Large don't have hardness unless the DM rules otherwise for a given case.

Animate plants cannot affect plant creatures (such as treants), nor does it affect nonliving vegetable material (such as a cotton tunic or hempen rope).

Entangle: Alternatively, you may imbue all plants within range with a degree of mobility, which allows them to entwine around creatures in the area. This usage of the spell duplicates the effect of an entangle spell. Spell resistance does not keep creatures from being entangled. This effect lasts 1 hour per caster level.

Not sure how this would work with green slime...

Oh and the Slime, Thirst, and Ooze domains all give you the ability to rebuke oozes.
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Offline zook1shoe

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Re: Fun finds thread V3.0
« Reply #822 on: April 11, 2013, 11:42:11 PM »
Seems like it's work... It mentions 'plants' vs 'plant creatures'. So animate away

get the one that rapidly expands with energy damage
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Offline 123456789blaaa

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Re: Fun finds thread V3.0
« Reply #823 on: April 11, 2013, 11:53:26 PM »
Seems like it's work... It mentions 'plants' vs 'plant creatures'. So animate away

get the one that rapidly expands with energy damage

The spell says the plant becomes an animated object of the appropriate size category. Things like green slime and brown mold don't have size categories though... :???
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Offline Kethrian

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Re: Fun finds thread V3.0
« Reply #824 on: April 12, 2013, 12:00:57 AM »
Sure they do.  A patch of green slime is listed as 5', so therefore it's medium size.
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Offline sirpercival

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Re: Fun finds thread V3.0
« Reply #825 on: April 14, 2013, 04:57:55 PM »
If you ever find yourself trapped in the body of a Shrieker, get yourself some Solid Fog, as it will allow you to move at a speed of 5 feet.
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Offline 123456789blaaa

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Re: Fun finds thread V3.0
« Reply #826 on: April 14, 2013, 04:59:48 PM »
Sure they do.  A patch of green slime is listed as 5', so therefore it's medium size.

This is certainly a reasonable assumption but is it mentioned in the rules anywhere?
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Offline Kethrian

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Re: Fun finds thread V3.0
« Reply #827 on: April 14, 2013, 05:26:43 PM »
Sure they do.  A patch of green slime is listed as 5', so therefore it's medium size.

This is certainly a reasonable assumption but is it mentioned in the rules anywhere?

DMG pg 76, first sentence of the second paragraph under Green Slime. 
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Offline 123456789blaaa

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Re: Fun finds thread V3.0
« Reply #828 on: April 14, 2013, 09:26:34 PM »
Sure they do.  A patch of green slime is listed as 5', so therefore it's medium size.

This is certainly a reasonable assumption but is it mentioned in the rules anywhere?

DMG pg 76, first sentence of the second paragraph under Green Slime.

I mean that it being 5' means it's medium in size. As far as I can tell, by RAW it doesn't have a size.
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Offline Kethrian

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Re: Fun finds thread V3.0
« Reply #829 on: April 14, 2013, 09:33:30 PM »
MM pg 314, the table's Dimension column shows what category a creature falls in, based on its longest measurement.  4'-8' is medium.
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Offline 123456789blaaa

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Re: Fun finds thread V3.0
« Reply #830 on: April 14, 2013, 10:17:25 PM »
MM pg 314, the table's Dimension column shows what category a creature falls in, based on its longest measurement.  4'-8' is medium.

To me it seems like the other way around actually. It's showing what attributes apply to each size category (see the last two sentences of the "size" paragraph).
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Offline zook1shoe

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Re: Fun finds thread V3.0
« Reply #831 on: April 14, 2013, 10:40:22 PM »
Well since its animating as an animated object you have to use the size table as Kethrian suggested, because (at least in SRD) there's no mention of what is one's size category.
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Offline Prime32

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Re: Fun finds thread V3.0
« Reply #832 on: April 15, 2013, 08:59:22 AM »
Anchoring Blow and Renowned Courtesan are interesting feats. You can still deliver Anchoring Blow through martial strikes at least.

Offline awaken_D_M_golem

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Re: Fun finds thread V3.0
« Reply #833 on: April 16, 2013, 07:24:45 PM »
If you ever find yourself trapped in the body of a Shrieker, get yourself some Solid Fog, as it will allow you to move at a speed of 5 feet.

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Offline Nunkuruji

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Re: Fun finds thread V3.0
« Reply #834 on: April 18, 2013, 05:43:54 PM »
Psiologist from Dark Sun. Just a really solid Psion PrC that actually doesn't drop any caster levels.

Dark Sun gets ignored a lot, save for some discussion on Shadow Templar


Offline Prime32

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Re: Fun finds thread V3.0
« Reply #835 on: April 18, 2013, 07:44:46 PM »
Look at fusion. Now back to me. Now look at when two become one. Now back to me.

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Offline Bauglir

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Re: Fun finds thread V3.0
« Reply #836 on: April 18, 2013, 08:04:25 PM »
What if you were a horse? A psionic horse who also knew fission?

EDIT: So that turns out to be pretty boring since only things you divide with fission are added, and everything else is higher-of or not combined at all. If you could finagle a permanent duration and some retraining, though...

You may also need to know compression to ride yourself, what with the size rules for mounts.
« Last Edit: April 18, 2013, 08:09:24 PM by Bauglir »

Offline nijineko

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Re: Fun finds thread V3.0
« Reply #837 on: April 18, 2013, 11:28:42 PM »
What if you were a horse? A psionic horse who also knew fission?

EDIT: So that turns out to be pretty boring since only things you divide with fission are added, and everything else is higher-of or not combined at all. If you could finagle a permanent duration and some retraining, though...

You may also need to know compression to ride yourself, what with the size rules for mounts.

with a maximized empowered awaken on the horse before it took psion levels. ^^

Offline zook1shoe

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Re: Fun finds thread V3.0
« Reply #838 on: April 19, 2013, 12:14:57 AM »
Why not Sudden Maximize and Sudden Empower? The awaken would stay at a level 5 slot, and you only need them once.

Spell Thematics could be interesting, your animal body, when awakened, could look like a demon or human or even something crazy, like lightning. But 'underneath' would be normal
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Offline zook1shoe

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Re: Fun finds thread V3.0
« Reply #839 on: April 19, 2013, 10:52:18 PM »
Sorcerers can cast from the Wu Jen spell list!

check out pg30 of the Oriental Adventures


yeah yeah double post, whatever :P
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