Author Topic: Fun finds thread V3.0  (Read 342703 times)

Offline Lo77o

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Re: Fun finds thread V3.0
« Reply #840 on: April 20, 2013, 08:52:49 AM »
Sorcerers can cast from the Wu Jen spell list!

check out pg30 of the Oriental Adventures


yeah yeah double post, whatever :P

Can you be a bit more specific... Im looking at page 30, and i am not seeing it. then again i am a bit tired.

Offline kitep

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Re: Fun finds thread V3.0
« Reply #841 on: April 20, 2013, 10:10:52 AM »
It's actually the second last paragraph under the sorcerer section on page 30 (right before the Wu Jen section)

Quote
Game Rule Information: As described in the Player's
Handbook . Sorcerers can use either the wizard/sorcerer spell list
from the Player's Handbook or the wu jen spell list in Chapter 7.
« Last Edit: April 20, 2013, 10:12:39 AM by kitep »

Offline snakeman830

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Re: Fun finds thread V3.0
« Reply #842 on: April 20, 2013, 10:23:27 AM »
That is actually a really nice find.  Too bad it's an either/or, but still a great find.
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Offline Bauglir

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Re: Fun finds thread V3.0
« Reply #843 on: April 20, 2013, 01:22:21 PM »
Hmmm... How would retraining interact with that? Would you have to change your spells known if you retrain which spell list you use?

Offline zook1shoe

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Re: Fun finds thread V3.0
« Reply #844 on: April 20, 2013, 02:17:37 PM »
@snakeman.... Yeah, if only


build a sorcerer with the Wu Jen list, and surprise everyone with the weird spells.
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Offline SorO_Lost

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Re: Fun finds thread V3.0
« Reply #845 on: April 20, 2013, 02:40:25 PM »
Hmm, even more access.

True Dragons rejoice.
They get Sorcerer/Wizard, Sorcerer, Cleric (if good aligned), Bard (via prestige), Druid (via archtype), and now Wu Jen (via oa).

Offline awaken_D_M_golem

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Re: Fun finds thread V3.0
« Reply #846 on: April 20, 2013, 04:08:33 PM »
Look at fusion. Now back to me. Now look at when two become one. Now back to me.

I'm on a horse.
What if you were a horse? A psionic horse who also knew fission?

EDIT: So that turns out to be pretty boring since only things you divide with fission are added, and everything else is higher-of or not combined at all. If you could finagle a permanent duration and some retraining, though...

You may also need to know compression to ride yourself, what with the size rules for mounts.

with a maximized empowered awaken on the horse before it took psion levels. ^^

What kind of ~hacked Supermount can also get a
Shugenja 3 (Water) spell and an Egoist 8 power ?!
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Offline Empirate

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Re: Fun finds thread V3.0
« Reply #847 on: April 20, 2013, 05:43:18 PM »
Not so useful, but a really "fun" find nonetheless:

The Shadow Asp from Fiend Folio has an interesting Create Spawn ability. The text says any creature slain by the Shadow Asp's poison rises as an uncontrolled Shadow bound to the location some time later. The Shadow Asp's poison though? Does Str damage... which can't kill anything.

I think it'd be fun to collate all the monsters that don't work the way they were intended in a different thread (and I'll probably start such a thread at some point, once I find a few more). Just throwing that out there.

Offline Maat Mons

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Re: Fun finds thread V3.0
« Reply #848 on: April 21, 2013, 12:06:04 AM »
I just read the variant curses from Dragon 348. 

You can cast bestow curse to make a target appear to be a selected alignment for all divinations.  They seem to have meant it for undermining an enemy, but it seems much more promising to use on yourself and allies for subterfuge.  As a curse, it's permanent and can't be dispelled, handy. 

You can cast bestow curse to make a target infect anyone he touches with either blinding sickness or cackle fever, and he gains immunity to the selected disease.  A sociopath could cast this on himself and have a blast.  Is there any way around the incubation period so this could be useful in combat? 

You can cast greater bestow curse to remove one of the target's class features.  It specifically lists “spellcasting” as an example of what you can strip, which is a nice offensive option.  But, in keeping with the theme I've got going, you could cast it on a friendly wilder to remove his psychic enervation class feature. 
« Last Edit: April 21, 2013, 12:12:21 AM by Maat Mons »

Offline zook1shoe

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Re: Fun finds thread V3.0
« Reply #849 on: April 21, 2013, 11:43:32 AM »
Fighter's bonus feats?
soulmelds?

 :plotting


edit: out for #321 is the Archdragon. For +4 LA you can get a variety of things.

you gain 3 extra domains if you already have 1 and any innate casting.

you get a 20ft aura and breath weapon changes, based on alignment.

chaotic gets a non-chaotic damaging for 1d6, plus all attacks within the aura, besides yours, take a miss chance (20% for melee, 50% for ranged)
your breath weapon has a glitterdust effect added to whatever old one (will negates)

evil gets an aura that deals 1 Con and Wis/round to non-evils (fort negates) and -4 spot/search to everyone else
your breath also delivers demon fever disease automatically to damaged creatures.

good aura heals good and damages evil and everyone else takes -1 attack/damage
breath also  disintegrates undead (Fort negates)

law gets a non-law Doom and all other energy attacks in the aura deal min damage
your breath is antimagic field for 1d4 rounds to anyone damaged by the breath with no extra save!!


I think law is the best followed by evil
« Last Edit: April 21, 2013, 12:32:49 PM by zook1shoe »
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Offline Childe

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Re: Fun finds thread V3.0
« Reply #850 on: April 21, 2013, 02:07:19 PM »
It's already been mentioned for other reasons, but let me reintroduce

Corrupt Summoning [Vile] (Dragon 347)

Why?

Contrast these portions: "Each creature you conjure ... creatures that are not already evil ..."

You'll notice that second group isn't only creatures you conjure that (also) are not already evil. As a result, taking this feat causes every creature to become evil. Taking this feat causes Paladins to lose class features; deities all become Outsiders with the (Evil) subtype, for what that's worth. Oddly, because both Clerics and their deities change alignments, Clerics remain within one step of their deities and thus do not lose features as a result, except they will be unable to cast Good spells. Certain Incarnates lose features, as do certain Soulborn. Any previously good-aligned person who thought it was smart to carry a Holy weapon suffers 1 negative level until they realize what happened and throw away their weapon (or if they have another way to ignore negative levels).

Entire Prestige Classes are negated, as are many feats. Really, it's just a fun time for everyone.

EDIT: I've been advised people may think I'm taking this seriously. It's clearly absurd and silly. For instance, this destroys entire cosmologies and settings and can be taken at level 2 (3 practically, perhaps 1 via cheese). I'm not dense enough to think that's in any way 1) intended or 2) reasonable. But I will stand by my case that it's the RAW. Thank you, killjoys.
« Last Edit: April 21, 2013, 02:54:20 PM by Childe »
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Offline Amechra

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Re: Fun finds thread V3.0
« Reply #851 on: April 21, 2013, 02:21:56 PM »
I'm pretty sure that isn't actually a valid reading of the feat's wording in context. After all, it establishes what group of creatures it is talking about at the beginning of the feat.
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Offline Childe

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Re: Fun finds thread V3.0
« Reply #852 on: April 21, 2013, 02:32:16 PM »
They are separate independent clauses, and it does not use a demonstrative pronoun linking it to the first clause; nor is there any other reference besides "creatures that are not already evil" in that second clause. (It obviously also doesn't use a relative pronouns since it's a new independent clause.)

It's blatantly against the RAI, but I'm not squinting at the RAW to get it. It's a silly grammatical error that results in a ridiculous effect.

EDIT: I've been advised people may think I'm taking this seriously. It's clearly absurd and silly. For instance, this destroys entire cosmologies and settings and can be taken at level 2 (3 practically, perhaps 1 via cheese). I'm not dense enough to think that's in any way 1) intended or 2) reasonable. But I will stand by my case that it's the RAW.
« Last Edit: April 21, 2013, 02:54:10 PM by Childe »
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Offline Keldar

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Re: Fun finds thread V3.0
« Reply #853 on: April 21, 2013, 03:03:55 PM »
   :twitch  I have an urge to Bestow Greater Curse a Barbarian into literacy.   Read it and weep, foul heathen!

Offline zook1shoe

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Re: Fun finds thread V3.0
« Reply #854 on: April 21, 2013, 03:04:19 PM »
Its a vile feat too... So you have to be evil to begin with

bestow curse a forsaker's inability to use magic
« Last Edit: April 21, 2013, 03:07:02 PM by zook1shoe »
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Offline awaken_D_M_golem

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Re: Fun finds thread V3.0
« Reply #855 on: April 21, 2013, 03:59:37 PM »
I just read the variant curses from Dragon 348. 

You can cast greater bestow curse to remove one of the target's class features. 
... you could cast it on a friendly wilder to remove his psychic enervation class feature.

Very nice ... Bard 6*16*10 = 960 gp spellcasting service.
Easily affordable at level 4 ; now just have to find a Bard 16+.
Cleric 7*13*10 = 910 gp and more likely available.
Wilder takes Mercantile feat for doing this at level 3.
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Offline PlzBreakMyCampaign

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Re: Fun finds thread V3.0
« Reply #856 on: April 21, 2013, 04:30:00 PM »
You can still deliver Anchoring Blow through martial strikes at least.
"An attack made with this feat cannot also be enhanced with any other special unarmed attack feat or class feature"

Offline PsyBomb

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Re: Fun finds thread V3.0
« Reply #857 on: April 21, 2013, 10:45:53 PM »
Not so useful, but a really "fun" find nonetheless:

The Shadow Asp from Fiend Folio has an interesting Create Spawn ability. The text says any creature slain by the Shadow Asp's poison rises as an uncontrolled Shadow bound to the location some time later. The Shadow Asp's poison though? Does Str damage... which can't kill anything.

Any ability damage to a score already at 0 goes to Con.

Offline Kethrian

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Re: Fun finds thread V3.0
« Reply #858 on: April 21, 2013, 10:49:51 PM »
Not so useful, but a really "fun" find nonetheless:

The Shadow Asp from Fiend Folio has an interesting Create Spawn ability. The text says any creature slain by the Shadow Asp's poison rises as an uncontrolled Shadow bound to the location some time later. The Shadow Asp's poison though? Does Str damage... which can't kill anything.

Any ability damage to a score already at 0 goes to Con.

Can you quote the location in the rules where this is stated?  I can't find any corroborating evidence.
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Offline jojolagger

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Re: Fun finds thread V3.0
« Reply #859 on: April 22, 2013, 03:12:41 AM »
Corrupt Summoning [Vile] (Dragon 347)

 :huh  :devil
You sir, have made my day. Less than three weeks for an even less RAI reading than dragondoom stacking.

Any ability damage to a score already at 0 goes to Con.
Now that would be a fun find.
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