Author Topic: Fun finds thread V3.0  (Read 342877 times)

Offline Mithril Leaf

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Re: Fun finds thread V3.0
« Reply #240 on: September 30, 2012, 10:40:07 PM »
all you have to do is say to the god after you cast the spell... "i sacrifice you!" and they die :-p

here's a fun one (don't remember if it was brought up or not)

Transference  (http://www.wizards.com/default.asp?x=dnd/we/20060526a)

just use the Dominate spells to control someone to transfer all their XP into all your items, or your familiar. oh my familiar is down to level 1.... I'll trade it off for a full-powered new one.


Anthro-Badger + Instantaneous Rage + Intimidating Rage = infinite intimidates until they fail

Transference works with anything that makes them unconscious as well, all unconscious creatures are automatically considered willing. Go hunting for some super high HD animals and knock them out with something that targets will saves.

Offline sirpercival

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Re: Fun finds thread V3.0
« Reply #241 on: September 30, 2012, 10:48:19 PM »
Or be a thrallherd.
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Offline ariasderros

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Re: Fun finds thread V3.0
« Reply #242 on: September 30, 2012, 10:59:06 PM »
And then make a scroll of Wish with it. :plotting

Then Wish for XP. :evillaugh


Unless ya'll know of a better way to get XP from spells.
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Offline zook1shoe

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Re: Fun finds thread V3.0
« Reply #243 on: October 01, 2012, 12:19:39 AM »

Anthro-Badger + Instantaneous Rage + Intimidating Rage = infinite intimidates until they fail

Can't you already do this without anthro-badger and instantaneous rage? The feat in my copy says that you can do while in a rage and that you can do it as a free action.

I guess you're right... Depending on how you read it... Damn its worded badly
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Offline SorO_Lost

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Re: Fun finds thread V3.0
« Reply #244 on: October 01, 2012, 11:23:29 AM »
Hizagkuur (Magic of Faerun, pg179) adds +1,500gp to a metal weapon's cost to add +2 damage.

Pretty cheap source of "magical" damage while creatures don't sport Resistance to everything.
Example; +2 Hizagkuur Greatsword deals 2d6+1, +1 fire, +1 electricity and only costs 5,500 & change, vs a +3's little over 18k for 2d6+3.

Offline zook1shoe

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Re: Fun finds thread V3.0
« Reply #245 on: October 01, 2012, 11:40:12 AM »
i only recently started looking at some of the homebrew stuff again... and found this gem...

http://www.giantitp.com/forums/showthread.php?t=122824
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Offline Prime32

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Re: Fun finds thread V3.0
« Reply #246 on: October 02, 2012, 08:26:23 PM »
Dragon 353 has some cleric ACFs that replace Turn Undead. Which is generally a bad trade, but there are some interesting ones in there.
Shaman gives you a ranger's animal companion (and... illiteracy), while Cultist grants +2 Bluff and makes you immune to effects like zone of truth and discern lies while carrying your holy symbol, and Scribe grants Scribe Scroll plus -25% XP cost for crafting scrolls. Wanderer grants Endurance as a bonus feat plus a few class skills (handy for prereqs).

There's a few spellthief ACFs too.
« Last Edit: October 03, 2012, 07:46:02 AM by Prime32 »

Offline 123456789blaaa

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Re: Fun finds thread V3.0
« Reply #247 on: October 14, 2012, 11:15:56 AM »
According to page 21 of Libris Mortis , the Wall of Fire spell deals double damage to undead.  While this normally wouldn't matter (since wall of fire still isn't that great of a spell) this is actually fantastic news for Uttercold Assault Necromancers (cause Wall of Fire is already great for them).

EDIT: That little tibbit of information is also in the description of the spell where anyone with half a brain can see it...which apparently isn't me  :banghead.
« Last Edit: October 14, 2012, 01:55:05 PM by 123456789blaaa »
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Offline linklord231

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Re: Fun finds thread V3.0
« Reply #248 on: October 14, 2012, 08:33:06 PM »
Plague of Rats (Pestilence 5, Complete Divine pg 174) summons a 20' radius swarm of rats, and specifically states "spellcasting or concentrating on spells within the swarm is impossible."  This + any Wall = Fuck You, Wizards

Unfortunately the Spell Compendium "updated" this spell into uselessness :( but if you don't have SpC, or ignore the advice about using the older versions of spells, then this rocks.
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Offline Prime32

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Re: Fun finds thread V3.0
« Reply #249 on: October 14, 2012, 08:39:18 PM »
The Illusion Mastery ACF
Quote
Illusion Mastery (Ex): An illusionist using this variant automatically adds two illusion spells to his spellbook every time he gains a level that grants access to a new spell level. Furthermore, any time the illusionist learns a new illusion spell, he treats that spell as if be had mastered it with the Spell Mastery feat.

An illusionist using this variant does not gain additional spells per day for being a specialist wizard.

Might seem like a bad trade... until you remember a certain feat in Exemplars of Evil.
Quote from: Uncanny Forethought
When preparing your daily allotment of spells, you can reserve a number of spell slots equal to your Intelligence modifier. As a standard action, you can use one of these slots to cast a spell that you selected for the Spell Mastery feat. The level of the slot used must be equal to or greater than the level of the spell you intend to cast.

Offline Chemus

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Re: Fun finds thread V3.0
« Reply #250 on: October 15, 2012, 03:20:52 AM »
Quote
Aquatic race
So in Monsters of Faerun there is an aquatic humanoid race called the Shalarin (pg. 76).  The PGtF web enhancement / monster update booklet says these guys are +0 LA.  It also gives them racial stat mods of +4 STR & DEX, +0 to everything else.  Wow, not too shabby for a +0 LA race.

But too bad they're aquatic and can't breath on dry land.  Oh wait, why not use the Amphibious template.  -2 DEX for air breathing is a pretty good deal.  So now you have +4 STR & +2 DEX on a +0 LA humanoid.

Throw on Dragonborn and now you've got +4 STR & +2 CON, can breath air or underwater just fine.

I'll take this guy over a Dragonborn Water Orc any day.  And chances are, if you have a DM that would actually let you use a Dragonborn Water Orc, he'll probably let you use a Dragonborn Shalarin.
This may be common knowledge, but Shalarin have no land movement rate...so that Dragonborn Shalarin can swim and if she chooses wings, glide, then fly by 6th, but that's it. Neither the dragonborn nor the aquatic templates grant land speeds.

2nd funny story, the water races can't breathe water, but the air races get to survive without air...

Edit: Not wanting to double post...
The Bone Knight PrC in Five Nations (Eberron)...you gain immunity to poison, sleep effects, paralysis, disease, death effects, fatigue, exhaustion, ability damage to your physical ability scores, ability drain, energy drain, and death from massive damage...All you need to get is immunity to charm/compulsion (be an elf or a paladin of freedom), and immunity to polymorph effects and you're like totally wizard proof. ...

Fist of Raziel 1 (BoED) nets you Magic Circle, though if you can't be a Paladin, you probably can't be Exalted. Changeling nets you Shapechanger subtype, for the ability to resume your normal form on your next turn.
« Last Edit: October 15, 2012, 04:52:47 AM by Chemus »
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Offline Jackinthegreen

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Re: Fun finds thread V3.0
« Reply #251 on: October 15, 2012, 04:16:46 AM »
The Illusion Mastery ACF
Quote
Illusion Mastery (Ex): An illusionist using this variant automatically adds two illusion spells to his spellbook every time he gains a level that grants access to a new spell level. Furthermore, any time the illusionist learns a new illusion spell, he treats that spell as if be had mastered it with the Spell Mastery feat.

An illusionist using this variant does not gain additional spells per day for being a specialist wizard.

Might seem like a bad trade... until you remember a certain feat in Exemplars of Evil.
Quote from: Uncanny Forethought
When preparing your daily allotment of spells, you can reserve a number of spell slots equal to your Intelligence modifier. As a standard action, you can use one of these slots to cast a spell that you selected for the Spell Mastery feat. The level of the slot used must be equal to or greater than the level of the spell you intend to cast.

In other words, lots of fun with Shadow Conjuration/Evocation?

Offline Nytemare3701

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Re: Fun finds thread V3.0
« Reply #252 on: October 15, 2012, 05:15:33 AM »
The Illusion Mastery ACF
Quote
Illusion Mastery (Ex): An illusionist using this variant automatically adds two illusion spells to his spellbook every time he gains a level that grants access to a new spell level. Furthermore, any time the illusionist learns a new illusion spell, he treats that spell as if be had mastered it with the Spell Mastery feat.

An illusionist using this variant does not gain additional spells per day for being a specialist wizard.

Might seem like a bad trade... until you remember a certain feat in Exemplars of Evil.
Quote from: Uncanny Forethought
When preparing your daily allotment of spells, you can reserve a number of spell slots equal to your Intelligence modifier. As a standard action, you can use one of these slots to cast a spell that you selected for the Spell Mastery feat. The level of the slot used must be equal to or greater than the level of the spell you intend to cast.

If I'm reading this correctly, Every 2 levels you get 2 mastered spells, which can be cast as standard actions from any unprepared spell slot?
If that's correct, then a SCM could, instead of preparing a bunch of Silent Images with metamagic to get the correct level, instead leave those slots blank and cast freely from them OR prepare utility spells as needed throughout the day?

Offline Prime32

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Re: Fun finds thread V3.0
« Reply #253 on: October 15, 2012, 08:05:51 AM »
If I'm reading this correctly, Every 2 levels you get 2 mastered spells, which can be cast as standard actions from any unprepared spell slot?
Nope; all your illusion spells become valid targets for Uncanny Forethought.

Offline Empirate

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Re: Fun finds thread V3.0
« Reply #254 on: October 15, 2012, 12:02:38 PM »
Also goes nicely with Magelord (Lost Empires of Faerûn; use the errata'd version!).


Different thing: MM2 has a creature called the Dunestalker. It's an Outsider of 5 HD iirc (bindable with LPB). It has the Kiss of Death ability, which kills the target on a failed save - and stuns it for one round on a successful save! Needs a touch attack unfortunately, but I imagine getting it off even once means your Wizard and his pet Dunestalker just killed the (non-Undead, non-Construct) BBEG.

Offline Mithril Leaf

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Re: Fun finds thread V3.0
« Reply #255 on: October 17, 2012, 05:10:39 PM »
In Dragon 324 when I was browsing for that druid skin, I came across the actual recommendation of using Polymorph Any Object to turn a squirrel corpse into a templated dragon turtle. Domo Arigato Mr Roboto has been confirmed as RAI.

Offline awaken_D_M_golem

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Re: Fun finds thread V3.0
« Reply #256 on: October 17, 2012, 05:37:14 PM »
In Dragon 324 when I was browsing for that druid skin, I came across the actual recommendation of using Polymorph Any Object to turn a squirrel corpse into a templated dragon turtle. Domo Arigato Mr Roboto has been confirmed as RAI.

Wow ... and awesome.
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Offline Unbeliever

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Re: Fun finds thread V3.0
« Reply #257 on: October 17, 2012, 05:55:59 PM »
Also goes nicely with Magelord (Lost Empires of Faerûn; use the errata'd version!).
Silly question, where can I get the LEoF errata?  I tried googling, but had no luck. 

Offline 123456789blaaa

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Re: Fun finds thread V3.0
« Reply #258 on: October 17, 2012, 06:03:13 PM »
Also goes nicely with Magelord (Lost Empires of Faerûn; use the errata'd version!).
<snip>

I actually mentioned that combo a while ago in this thread:

Quote
the magelord prestige class can be made half salvageble with the illusion mastery variant for specialist wizards and both the class and the variant can be found online by googling (Make the spell level requirement for the magelord 4th instead of 5th level and it could actually be okay).
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Offline zook1shoe

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Re: Fun finds thread V3.0
« Reply #259 on: October 18, 2012, 03:19:34 AM »
Also goes nicely with Magelord (Lost Empires of Faerûn; use the errata'd version!).


Different thing: MM2 has a creature called the Dunestalker. It's an Outsider of 5 HD iirc (bindable with LPB). It has the Kiss of Death ability, which kills the target on a failed save - and stuns it for one round on a successful save! Needs a touch attack unfortunately, but I imagine getting it off even once means your Wizard and his pet Dunestalker just killed the (non-Undead, non-Construct) BBEG.

Pretty sure its 6 HD
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