Author Topic: Fun finds thread V3.0  (Read 342937 times)

Offline Scottzar

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Re: Fun finds thread V3.0
« Reply #280 on: November 04, 2012, 11:50:36 PM »
Dip Warlock twice and you can even net Crawling Eye and have it ride on the Hand as the creepiest proxy ever.
And you can have great fun duping adventuring parties into thinking they're the Hand and Eye of Vecna.
Or that your name is Dan.

Gloves of man + deepspawn equals + 2 hands.
One of my favourite warblade builds was mouthpick weapon + in hands weapon to dual wield 2 handed weapons.
Assume that any rules statements I make are under full RAW.
Common sense, game balance, or an enjoyable experience need not apply.

Offline Empirate

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Re: Fun finds thread V3.0
« Reply #281 on: November 05, 2012, 04:44:31 AM »
I just read through the Fiendish Codexes for the first time ever (boo!), and I'm thinking about the demonic possession rules a lot. They're incredibly open-ended, and can only lead to hilarity.

Did you know you can possess only part of an object, like that section of wall, or this one word on a whole page? And did you know you can make it so everybody coming into contact with that object gets cursed? You do remember that line from the Bestow Curse spell, "You may also invent your own curse, but it should be no more powerful than those described above", right? Possess the ground (or the air) right in front of the city gates, and curse everybody touching it to immediately empty their bladder, or grope the next person, or whatever you feel like.

Did you know there's no minimal size for an object you possess? Yes, you can possess an atom if you wish! Try sundering that, adamantine-Greatsword-wielding Barbarian! Also, possess an oxygen atom (not a molecule! That would be stupid!) and be inhaled by whomever, riding around in their bloodstream for a while, eventually being built right into their body's molecular structure. Are you now possessing the inhaler, with no save allowed? I sure don't know!

If you have sufficiently high HD and Cha, you can make your possessed object move of its own accord as if it were an Animated Object. You can also hide inside it to pass through warded areas and escape Divination spells. How about possessing a big, spiky ball of adamantine (preferably subject to a prior Hardening spell, of course), and just bowling everybody over? Nobody's ever going to find out just why that metal ball is doing what it's doing (if you have a good Hide score, but skills are easy to boost), or how to stop it!

Be creative, be a pest, spread the chaos of the Abyss! All you need is be a demon of some sorts. The Possession ability even only increases CR, not LA!

Offline Prime32

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Re: Fun finds thread V3.0
« Reply #282 on: November 05, 2012, 09:14:05 AM »
Atoms don't exist by D&D physics, and there's no size category smaller than Fine.

Offline Empirate

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Re: Fun finds thread V3.0
« Reply #283 on: November 05, 2012, 02:32:26 PM »
Atoms don't exist by D&D physics, and there's no size category smaller than Fine.

Atoms don't exist? Are you kidding me? Are you seriously saying D&D matter is composed of building blocks as big as a mouse (fine size), or something minecraptastic as that? I doubt it. Matter is made of atoms, what else should it be made of?

Note that the Fine size category is only defined as "6 inches or less". Note also that it only pertains to creatures.

Offline Nytemare3701

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Re: Fun finds thread V3.0
« Reply #284 on: November 05, 2012, 03:03:43 PM »
Atoms don't exist by D&D physics, and there's no size category smaller than Fine.

Atoms don't exist? Are you kidding me? Are you seriously saying D&D matter is composed of building blocks as big as a mouse (fine size), or something minecraptastic as that? I doubt it. Matter is made of atoms, what else should it be made of?

Note that the Fine size category is only defined as "6 inches or less". Note also that it only pertains to creatures.

Physics doesn't exist in D&D, and neither does Chemistry. All these things have abstract rules that mimic them to the extent needed for an average game, but are ignored past that point. Convection from lava doesn't burn you to a crisp, and falling damage stops at 20d6 regardless of any normal physics. Atoms may exist in a D&D world, but I doubt a character has any knowledge of it.

Offline ariasderros

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Re: Fun finds thread V3.0
« Reply #285 on: November 05, 2012, 03:14:13 PM »
Atoms don't exist by D&D physics, and there's no size category smaller than Fine.

Atoms don't exist? Are you kidding me? Are you seriously saying D&D matter is composed of building blocks as big as a mouse (fine size), or something minecraptastic as that? I doubt it. Matter is made of atoms, what else should it be made of?

Note that the Fine size category is only defined as "6 inches or less". Note also that it only pertains to creatures.

 :rolleyes

Matter in D&D is made of the prime elements, plus either negative or positive energy. Four elements, two energies.
Earth, Air, Fire, and Water each comes in a multitude of variants, and coalesce each in their own way.

A 50lb granite rock in D&D is not 20-trillion atoms in just the right configuration. It is 50lbs of Earth element of the granite variety.

Support for what you claim:
Quote from: DMG
Despite the fact that weird shit happens, physics operate normally

Support for what I (and Prime) claim:
Quote from: DMG p148
Within the D&D cosmology, four basic elements and two types of energy together make up everything. The elements are earth, air, fire, and water. The types of energy are positive and negative.
The Material Plane reflects a balancing of those elements and energies; all are found there.

I have about 30 (< exaggeration) other RAW quotes I could throw out, but I don't want to sit here typing in this thread that long.
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Offline Empirate

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Re: Fun finds thread V3.0
« Reply #286 on: November 05, 2012, 05:44:37 PM »
You know what? I'll just give it to you, and return to the actual point besides the nitpicking: demons can possess an arbitrarily small amount of matter, whatever it's made up of. They can possess "a bit of air so small that it's virtually indistinguishable from a real-world atom in size" if that's more to your liking. Now is that a fun find or what?

Offline phaedrusxy

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Re: Fun finds thread V3.0
« Reply #287 on: November 05, 2012, 07:39:44 PM »
You know what? I'll just give it to you, and return to the actual point besides the nitpicking: demons can possess an arbitrarily small amount of matter, whatever it's made up of. They can possess "a bit of air so small that it's virtually indistinguishable from a real-world atom in size" if that's more to your liking. Now is that a fun find or what?
Yes, and if they want they can possess only a part of that atom-sized air particle.  :lol
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Offline SorO_Lost

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Re: Fun finds thread V3.0
« Reply #288 on: November 05, 2012, 09:50:29 PM »
Dibs on the Charm Quark.

Offline Halinn

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Re: Fun finds thread V3.0
« Reply #289 on: November 05, 2012, 10:03:47 PM »
I'll take Up!

Offline phaedrusxy

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Re: Fun finds thread V3.0
« Reply #290 on: November 05, 2012, 10:18:51 PM »
I'll take the Bottom.  :smirk
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Offline Agita

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Re: Fun finds thread V3.0
« Reply #291 on: November 05, 2012, 10:49:25 PM »
I'll take the Bottom.  :smirk
I'll be on Top, then. :flutter
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Offline sirpercival

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Re: Fun finds thread V3.0
« Reply #292 on: November 05, 2012, 10:50:28 PM »
Oh I'm definitely Strange.
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Offline Keldar

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Re: Fun finds thread V3.0
« Reply #293 on: November 06, 2012, 03:44:09 PM »
Its Atomic Voltron!

Offline ariasderros

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Re: Fun finds thread V3.0
« Reply #294 on: November 06, 2012, 10:05:50 PM »
I'll be:
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Offline BearsAreBrown

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Re: Fun finds thread V3.0
« Reply #295 on: November 07, 2012, 11:42:41 PM »
Neat to see this thread still going.

Ring of Vengence from BoED does 15d6 damage for 4.5k gold. It's only usable once and the person wearing the ring has to die.

But put it on a rabbit or something and throw it at the Orc.

Offline PlzBreakMyCampaign

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Re: Fun finds thread V3.0
« Reply #296 on: November 08, 2012, 12:27:14 AM »
Yes it mentions Rope, and suggests applying the Entangling Effect. Never said it can't be a weapon, only that you can't wield 1,000 feet of it as a One-Hander.

Now that I'm home;
Quote from: Savage Species, pg57
Gloves of Man: These magic gloves provide humanoid fingers and thumbs for the wearer. Any creature may wear them, provided the creature has tentacles or paws over which to slip them. While wearing the gloves, the creature may manipulate items as if it had fully functional hands. The wearer can use her full Strength and Dexterity with her new “hands.” Creatures with hands gain no benefit from the gloves, but creatures missing a thumb, a finger, or even an entire hand can use the gloves as a way to replace the loss.
aster Level: 7th; Prerequisites: Craft Wondrous Item, polymorph other; Market Price: 42,000 gp. Weight: —.
I see what I was thinking of, but Rope as a Natural Weapon is pretty slimier to Tenticles & their Slam attacks. Probably works fine on the end of dangly bits.

And the Warlock comment;
Quote from: Complete Mage, page unknown
DISEMBODIED HAND
Lesser; 4th
One of your hands drops off at the wrist and floats in the air. You can use the hand in all ways as if it were still attached—manipulating items, delivering attacks with a light or one-handed weapon, or even delivering a touch attack with a spell or invocation that you cast before it detaches. However, it requires you to expend the same action that would have been required—picking up an item takes a move action, making an attack takes a standard action, and so forth. The hand flies rather than crawls, but it can't move on its own. You can move the hand up to 30 feet through the air as a move action. You can direct a disembodied hand in your space to reattach to your arm as a move action. When you use this invocation, your current and full normal hit point totals are reduced by 5 for as long as the hand is detached. The hand is considered a Diminutive creature with AC 20 and 5 hit points. Its Hide and Move Silently modifiers are equal to your warlock level. For all other purposes, its statistics are equal to yours. If your disembodied hand is destroyed, it regrows in 1d4 hours. At the end of this period, you regain the 5 lost hit points. Only one of your hands can be used for disembodied hand at any time; if your disembodied hand is destroyed, you can't use this invocation again until your hand regrows.
Infinite range, no required tether, infinite duration, no gold cost, less of a penalty for being destroyed, costs one level like drunken master but you [probably] get to shoot lasers out of it (eldritch blast). In every way it's superior to your suggestion without ever having to dig around in books to find DM subjective rules to support it. Dip Warlock twice and you can even net Crawling Eye and have it ride on the Hand as the creepiest proxy ever.
win. btw you have to go to warlock8 since they are both least invocations

Offline Halinn

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Re: Fun finds thread V3.0
« Reply #297 on: November 08, 2012, 09:43:01 AM »
Neat to see this thread still going.

Ring of Vengence from BoED does 15d6 damage for 4.5k gold. It's only usable once and the person wearing the ring has to die.

But put it on a rabbit or something and throw it at the Orc.
Why not just use a necklace of fireballs, then? Type 3 has a total of 29d6 damage for 4350 gold.

Offline Halinn

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Re: Fun finds thread V3.0
« Reply #298 on: November 08, 2012, 09:53:33 AM »
As mentioned in this Ask A Question thread, Enlarge Weapon can be used to remove size penalties from inappropriately sized weapons.

Offline sirpercival

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Re: Fun finds thread V3.0
« Reply #299 on: November 08, 2012, 10:14:01 AM »
As mentioned in this Ask A Question thread, Enlarge Weapon can be used to remove size penalties from inappropriately sized weapons.

That's so great -- get it in a wand chamber and tote around a colossal greatsword.
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