Author Topic: Fun finds thread V3.0  (Read 342891 times)

Offline 123456789blaaa

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Re: Fun finds thread V3.0
« Reply #460 on: February 04, 2013, 05:12:43 PM »
Yeah one of the few good things in the book, though I like the info in the book

Yeah, me too.

Another Prc from that book that I like is the Horned Harbringer. It sucks when entering from a casting class but actually becomes good if you enter with crusader.
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Offline zook1shoe

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Re: Fun finds thread V3.0
« Reply #461 on: February 04, 2013, 05:29:31 PM »
It'd be a solid class if it was like 8/10 casting or something.

Yeah crusader could work
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Offline ksbsnowowl

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Re: Fun finds thread V3.0
« Reply #462 on: February 04, 2013, 05:37:49 PM »
Heartwarder is still pretty decent, too.  Yes, the Exotic Weapon Proficiency (Whip) requirement sucks (though for a Bard would be a non-issue), but getting a +5 inherent bonus to Charisma is still a pretty BFD.  Still probably worth a feat for a Sorcerer.

Offline 123456789blaaa

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Re: Fun finds thread V3.0
« Reply #463 on: February 04, 2013, 05:57:00 PM »
Dreadmaster is based on the Leadership feat so of course it's powerfull.

Techsmith allows you to make a steampunk robot friend. I'm unsure about its power.

Windwalker is really powerfull. Full casting and full BAB with powerfull class features. It's sort of boring though IMO.

There are also a bunch of Prc's that are really cool but also really weak.

I've been looking through some of my books lately and it occurs to me that there are a lot of really cool and powerfull Prc's out there that I rarely see used. Shouldn't we be using obscure stuff more now that there's no more material coming out for 3.5? 
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Offline awaken_D_M_golem

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Re: Fun finds thread V3.0
« Reply #464 on: February 04, 2013, 05:57:39 PM »
I was just gandering through the old Speed handbook.
http://brilliantgameologists.com/boards/index.php?topic=13532.0


Divine Minion +1 la, counts your wildshape at +11 druid levels.
That's 4/day.  Take Cheetah's Speed feat from CD !!
Bingo.  Ridiculous early.
Could be say that alt Barb with Run and Endurance, too.
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Offline ksbsnowowl

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Re: Fun finds thread V3.0
« Reply #465 on: February 04, 2013, 07:10:07 PM »

I've been looking through some of my books lately and it occurs to me that there are a lot of really cool and powerfull Prc's out there that I rarely see used. Shouldn't we be using obscure stuff more now that there's no more material coming out for 3.5?
That's exactly my argument against "3.5 only" games.  There is no new material coming out, and really, the "broken" things from 3.0 were completely eclipsed by the 3.5 material, that there really isn't a reason to exclude the use of 3.0 material.

I use a mix of 3.0 and 3.5 in my game anyway (DR/magic is tiered like 3.0 DR, improved crit and keen stack, etc.), and actually use the 3.0 versions of PrC's in some instances because they are (primarily) a better fit thematically, and (secondarily) less powerful than the 3.5 versions of the classes.  I'm pretty wide-open to any 3rd edition stuff.

Offline 123456789blaaa

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Re: Fun finds thread V3.0
« Reply #466 on: February 04, 2013, 07:18:12 PM »

I've been looking through some of my books lately and it occurs to me that there are a lot of really cool and powerfull Prc's out there that I rarely see used. Shouldn't we be using obscure stuff more now that there's no more material coming out for 3.5?
That's exactly my argument against "3.5 only" games.  There is no new material coming out, and really, the "broken" things from 3.0 were completely eclipsed by the 3.5 material, that there really isn't a reason to exclude the use of 3.0 material.

I use a mix of 3.0 and 3.5 in my game anyway (DR/magic is tiered like 3.0 DR, improved crit and keen stack, etc.), and actually use the 3.0 versions of PrC's in some instances because they are (primarily) a better fit thematically, and (secondarily) less powerful than the 3.5 versions of the classes.  I'm pretty wide-open to any 3rd edition stuff.

Stuff from Dragon too?
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Offline ksbsnowowl

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Re: Fun finds thread V3.0
« Reply #467 on: February 04, 2013, 07:29:49 PM »
With the exception of very few things*, I don't use or allow Dragon material at all.  There's plenty of play-things throughout 3.0 and 3.5.

*I make use of the Troll-Blooded template to make "new" types of trolls, and I use the Fire Troll from Dragon Compendium.

Offline zook1shoe

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Re: Fun finds thread V3.0
« Reply #468 on: February 04, 2013, 08:53:44 PM »
There's some really creepy vile spells in #300, check em out.
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Offline awaken_D_M_golem

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Re: Fun finds thread V3.0
« Reply #469 on: February 06, 2013, 06:23:18 PM »
Not so big a deal anymore to prefer
3.0e and Dragon Mag, instead of PF.
 :)


Well like the Psi stuff from #349,
only Cerebremetamagic is T.O.
(excepting a Divine Mind // Paladin)
... the rest are do able.
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Offline 123456789blaaa

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Re: Fun finds thread V3.0
« Reply #470 on: February 06, 2013, 08:06:37 PM »
So it turns out the Alienist is even more useless than was previously thought:

Quote
Mastery of Madness
 ( Player's Guide to Eberron, p. 126)

[General]
You have learned to reach magically to the ever-distant plane of Xoriat and draw some element of its madness into the world--but these techniques come with some risk.

Prerequisite
Iron Will (PH) , Knowledge (the planes) 2 ranks, Spellcraft 9 ranks,

Benefit
Whenever you summon a celestial or fiendish creature with a spell, spell-like ability, or magic item, you can choose instead to summon a pseudonatural version of that creature (see the pseudonatural template in Complete Arcane, reproduced in abbreviated form below). When you use this ability, you must succeed on a caster level check (DC 15 + spell level) to avoid opening a small temporary rift to Xoriat, which affects the spell as if it were cast on a plane with the wild magic trait (roll d% on the table on page 150 in the Dungeon Master's Guide to determine the effect). Pseudonatural Creature: Change type to outsider. SA true strike 1/day, S Q alternate form, damage reduction, resistance to acid and electricity, spell resistance; Int minimum 3. Alternate Form (Su): Take form of grotesque tentacled mass as standard action; statistics remain as normal but attacks take --1 morale penalty. Damage Reduction (Su): DR 5/magic (HD 4-11) or DR 10/magic(HD 12+). Resistance to Acid and Electricity (Ex): Resistance 5 (HD 1--7), 10 (HD 8-11), or 15 (HD 12+). Spell Resistance (Ex): SR 10 + HD (maximum 25).

It's not worth a feat of course but if you like the flavor its much better than taking levels in Alienist. I'm not sure if this feat allows you to add the pseudonatural template to creatures which aren't able to take the celestial/fiendish temples given the first line. If you can then the feat could actually be worth taking.

Also, this feat:

Quote
Divine Denial
 ( Exemplars of Evil, p. 24)

[General]
You harden your will against the power of the deities.

Prerequisite
Iron Will (PH) , Knowledge (religion) 9 ranks,

Benefit
Whenever you are the target of a divine spell, you gain a +2 bonus on saving throws to resist the spell. If the spell does not allow a saving throw, you can make a Will save against the spell's DC as if it allowed a save. If you succeed, you negate the effect of the spell.

Allows you to do something I don't think you can do anywhere else in DnD. Since it only applies to divine spells it's probably not worth a feat but I think it's still worth bringing up.
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Offline phaedrusxy

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Re: Fun finds thread V3.0
« Reply #471 on: February 06, 2013, 10:32:01 PM »
Quote
Divine Denial
 ( Exemplars of Evil, p. 24)

[General]
You harden your will against the power of the deities.

Prerequisite
Iron Will (PH) , Knowledge (religion) 9 ranks,

Benefit
Whenever you are the target of a divine spell, you gain a +2 bonus on saving throws to resist the spell. If the spell does not allow a saving throw, you can make a Will save against the spell's DC as if it allowed a save. If you succeed, you negate the effect of the spell.

Allows you to do something I don't think you can do anywhere else in DnD. Since it only applies to divine spells it's probably not worth a feat but I think it's still worth bringing up.
Yeah, it's a pretty good feat. I've considered taking it on multiple characters, but always wound up going with something else instead.  :p
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Offline bruceleeroy

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Re: Fun finds thread V3.0
« Reply #472 on: February 06, 2013, 11:19:41 PM »
 Thaalud Stone Armor: heavy armor; cost 2,800 gp;
armor bonus +12; max Dex bonus +0; armor check penalty
–8; arcane spell failure 40%; speed 30 ft./20 ft., 20 ft./15
ft.; weight 180 lb.

From Anauroch The Empire of Shade, pg 108.

Combine with the Master's Forge armor templates (Lightweight, Reinforced, Segmented, Masterwork from PH) from Dragon 358 for : Armor bonus +13, Max Dex +1, ACP -7, Weight 172lbs, cost 4400 gp.

Makes the Deflective Armor feat rather attractive, I think. With Heavy Armor Specialization (the pre-req for Deflective armor) that's a +14 to your touch AC, before you count enhancement bonus to the armor.
« Last Edit: February 06, 2013, 11:21:38 PM by bruceleeroy »
Normally, I would be reading this, open the reply box, decide what I had to say didn't need said, and close out. But this is just too ridiculous.



Offline Maat Mons

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Re: Fun finds thread V3.0
« Reply #473 on: February 07, 2013, 01:55:19 AM »
The primal rager prestige class (Dragon 395, p70) gives a nifty ability at 1st level called strength of the beast.  It allows you to subtract a number from the duration of your rage and add the same number to the str and con bonuses granted.  The number is capped at the sum of your levels in barbarian and primal rager.  As an odd quirk, you don't get to count the con bonus from this ability for determining the duration of your rage. 

So, a barbarian 8 / primal rager 1 / barbarian +11 could gain +26 to str and con while raging.  Dealing with the -20 rounds of duration would seem to require multiple instances the extend rage feat.  On the plus side, there's finally a use for extend rage.  On the down side, this eats up feats (improved unarmed strike and iron will as prerequisites, and however many instances of extend rage) and forces you to stick with two specific classes, neither of which has much to offer after 1st level. 

The mighty contender of Kord prestige class (Dragon 283, p46) has two cool abilities.  Feat of strength, given at 1st level, lets you use the granted power of the strength domain a number of times per day equal to your “unmodified” str modifier and lets levels in the prestige class stack with cleric levels for the granted power of the strength domain.  Surge of strength, given at 3rd level, makes the granted power of the strength domain last for 1+1d4 rounds.  The domain focus ACF (Dragon 347, p91) for cleric doubles the benefit of a domain but costs you the other one and your spontaneous casting ability. 

So, a cleric (domain focus: strength) 8 / mighty contender of Kord 3 / cleric +9 could gain a +40 enhancement bonus to strength for 1+1d4 rounds as a free action some number of times per day.  On the down side, mighty contender of Kord only advances casting at even-numbered levels, so you're behind by two on casting.  Another downside is that you need to stick with cleric or those few prestige classes that stack for domain granted powers.  I can only think of ordained champion (which isn't compatible with Kord) and paragnostic apostle. 

Offline zook1shoe

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Re: Fun finds thread V3.0
« Reply #474 on: February 07, 2013, 02:20:08 AM »
Those are scary in their own odd way
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Offline muktidata

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Re: Fun finds thread V3.0
« Reply #475 on: February 07, 2013, 05:00:05 AM »
A little underwhelming on it's own (the Primal Rager, that is), but I could see it being fun in a gestalt build. Put that in your AMF and smoke it.
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Offline zook1shoe

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Re: Fun finds thread V3.0
« Reply #476 on: February 07, 2013, 12:31:14 PM »
Yeah :P
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Offline brujon

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Re: Fun finds thread V3.0
« Reply #477 on: February 08, 2013, 01:12:48 AM »
The primal rager prestige class (Dragon 395, p70) gives a nifty ability at 1st level called strength of the beast.  It allows you to subtract a number from the duration of your rage and add the same number to the str and con bonuses granted.  The number is capped at the sum of your levels in barbarian and primal rager.  As an odd quirk, you don't get to count the con bonus from this ability for determining the duration of your rage. 

So, a barbarian 8 / primal rager 1 / barbarian +11 could gain +26 to str and con while raging.  Dealing with the -20 rounds of duration would seem to require multiple instances the extend rage feat.  On the plus side, there's finally a use for extend rage.  On the down side, this eats up feats (improved unarmed strike and iron will as prerequisites, and however many instances of extend rage) and forces you to stick with two specific classes, neither of which has much to offer after 1st level. 

The mighty contender of Kord prestige class (Dragon 283, p46) has two cool abilities.  Feat of strength, given at 1st level, lets you use the granted power of the strength domain a number of times per day equal to your “unmodified” str modifier and lets levels in the prestige class stack with cleric levels for the granted power of the strength domain.  Surge of strength, given at 3rd level, makes the granted power of the strength domain last for 1+1d4 rounds.  The domain focus ACF (Dragon 347, p91) for cleric doubles the benefit of a domain but costs you the other one and your spontaneous casting ability. 

So, a cleric (domain focus: strength) 8 / mighty contender of Kord 3 / cleric +9 could gain a +40 enhancement bonus to strength for 1+1d4 rounds as a free action some number of times per day.  On the down side, mighty contender of Kord only advances casting at even-numbered levels, so you're behind by two on casting.  Another downside is that you need to stick with cleric or those few prestige classes that stack for domain granted powers.  I can only think of ordained champion (which isn't compatible with Kord) and paragnostic apostle.

Primal Rager seems really fun. I see it more as an option than as a groundbreaking thing, it's a nifty ability. Really shines when you have to power through something in a dungeon. Adamantine Door? NP, i rage for 1 round, and make a strength check to pry the door open. BBEG? Eat +30 strength bonus on damage. So on and so forth... The fact that it raises your Con is really neat, too. You can use it to power through fort saves, and combined with some form of CON -> AC + Shock Trooper makes you have strenght X2 effectively. I'm sure someone can see how powerful this would be in addition to other charge multipliers. Can't say it's T.O material, but it's great.

Don't see much use for the Cleric prestige class. Domain Focus, on the other hand, is really good. Good for doubling caster level bonuses. +1 Caster Level for a feat is pretty good. Using Domain Focus with domains that grant you turn undead would double the effectiveness of the turn undead, or double the uses? If it doubles the uses, than it's a godsend for DMM. If not, there are probably a couple of non-standard domain powers that would be really great with double effect.

Oh, Creation Domain gives +2 to Conjuration(Creation) Caster level, so with the feat it would be at +4. Could be worthwhile for a dedicated crafter.
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Offline Amechra

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Re: Fun finds thread V3.0
« Reply #478 on: February 08, 2013, 01:20:30 AM »
When can you qualify for Primal Rager?

Because it looks like it would be fun for E6...

All your 6th level feats are Extend Rage; this can lead to over 100 rounds of Rage.

That is a lot of rage.

But it looks like you need to be an 8th level Barbarian from what you posted. Darn.
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Offline zook1shoe

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Re: Fun finds thread V3.0
« Reply #479 on: February 08, 2013, 02:06:56 AM »
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