Author Topic: Fun finds thread V3.0  (Read 342945 times)

Offline Garryl

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Re: Fun finds thread V3.0
« Reply #940 on: May 03, 2013, 12:23:01 AM »
Breaking the object is part of the spell's effect, but the object is neither a direct target nor a component of the spell, so the rules about effects not extending past the spell's range should apply and only 100 ft. + 10 ft./level should break at best.

Offline Kethrian

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Re: Fun finds thread V3.0
« Reply #941 on: May 03, 2013, 12:33:29 AM »
No, it would be all of the stone object that gets affected, so long as at least part of it is within the spell area.  Just like if you fireball an ogre, and part of the ogre is outside of the range/area, it still takes full damage.
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Offline PlzBreakMyCampaign

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Re: Fun finds thread V3.0
« Reply #942 on: May 03, 2013, 01:25:23 AM »
Durzagon, Half-fiend [MMII 124]. It seems to have a scaled down version of the Savage progression. At 5RHD at LA+3 (stupid update!) we can do better via some back-tracking and level-draining.

Remove the duerger and half-fiend LA levels and you've got 8 stat point bonuses and 3 subtypes. Woohoo!

Offline JaronK

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Re: Fun finds thread V3.0
« Reply #943 on: May 03, 2013, 07:21:30 AM »
Just a silly little combo:  Raging Luck + Orc Warlord + Horizon Walker.  One free action point per round, endlessly, and Horizon Walker 1 means you don't get fatigued.  Note that if the rest of your party is a bunch of Warforged, they only need Raging Luck and they get that swam of action points too.  Now just find fun uses for Action Points.

http://dndtools.eu/feats/eberron-campaign-setting--12/raging-luck--2351/
http://www.wizards.com/default.asp?x=dnd/ex/20030301a

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Offline awaken_D_M_golem

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Re: Fun finds thread V3.0
« Reply #944 on: May 03, 2013, 04:03:39 PM »
Quote
Rockburst
(Shining South)

Evocation
Level: Druid 2, Cleric 3, Sorcerer 3, Wizard 3,
Components: V, S,
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 20-ft.-radius burst
Duration: Instantaneous
Saving Throw: Reflex half or Fortitude negates; see text
Spell Resistance: No

You cause a stone object, with volume of at least 8 cubic feet, to explode.
Rock shards fly outward from the detonation, and all creatures within the area of the spell take 1d4 points of damage plus 1 point per caster level (maximum +15).
A successful Reflex save halves this damage.
A magic stone object, or a nonmagic stone object in the possession of another creature, gets a Fortitude save to negate the effect.
Creatures cannot be affected by rockburst.

Goodbye moon  :evillaugh

HA !!

So ... this is a fast enough exp gathering
to qualify at level 21 for that Epic Destiny -like
thing from very late 3.99e that gives DvR 1
and at round 1 of level 1.  Round 2 anybody?
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Offline JaronK

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Re: Fun finds thread V3.0
« Reply #945 on: May 03, 2013, 06:01:54 PM »
New amazing find:  A Moment Ago (Player's Guide to Sovereign Lands).  Lets you recast the most recent spell from last round (not your last spell!) with no material component or exp costs, but the choices of the spell must be the same.  Amazing for high cost spells like Wish, though note that you do need to make A Moment Ago a higher level spell to do this (Heighten + Earth Spell!).

Second amazing find: Holy Monk.  Lose your first level Monk feat for Turn Undead, Aura of Courage, and Smite Evil.  That's great for a Druid who wants to dip Monk... it opens up Divine Metamagic.

JaronK
« Last Edit: May 04, 2013, 02:36:09 PM by JaronK »

Offline awaken_D_M_golem

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Re: Fun finds thread V3.0
« Reply #946 on: May 04, 2013, 03:34:09 PM »
Holy f-bomb Monk, batman !!
Monk 1 / Druid X ... just got better.
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Offline SorO_Lost

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Re: Fun finds thread V3.0
« Reply #947 on: May 04, 2013, 09:24:17 PM »
Holy f-bomb, JaronK isn't dead.
I guess he got sick of Monkdays over at GitP.

Anyway, Player's Guide to Sovereign Lands is a 3rd party supplement for a 3rd party campaign world called Kingdoms of Kalamar. I'm not even sure the Dragon Mag fun-finds is an appropriate location for it. Which is where Holy Monk should go. And speaking of, it's really nice if you take the moment to list the issue number and page number for Dragon content. Which is #310 and page 40ish, right next to Martial Monk if you've ever had the chance to looked that up.

Holy f-bomb Monk, batman !! Monk 1 / Druid X ... just got better.
Actually, per Dragon 324 (page unknown) Monk can obtain Wild Shape anyway...
« Last Edit: May 04, 2013, 09:28:32 PM by SorO_Lost »

Offline linklord231

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Re: Fun finds thread V3.0
« Reply #948 on: May 04, 2013, 09:32:01 PM »
I don't think a Holy Monk gets Turn Undead at level 1, since it's "as paladin."  You'd have to be a Monk 4. 
I'm not arguing, I'm explaining why I'm right.

Offline JaronK

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Re: Fun finds thread V3.0
« Reply #949 on: May 04, 2013, 10:06:54 PM »
Ah, the list I had showed them getting Turn Undead at level 1.  Oh well... not so great then. 

And yes, I'm back here as well... didn't show up here for a bit due to forgetting my password!

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Offline Nytemare3701

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Re: Fun finds thread V3.0
« Reply #950 on: May 04, 2013, 11:02:49 PM »
Painless Death

Sleeping creatures are always considered willing, right?

Offline ariasderros

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Re: Fun finds thread V3.0
« Reply #951 on: May 04, 2013, 11:23:58 PM »
That spell has been discussed in-depth here before: Here.
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Offline Keldar

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Re: Fun finds thread V3.0
« Reply #952 on: May 05, 2013, 02:00:52 AM »


Holy f-bomb Monk, batman !! Monk 1 / Druid X ... just got better.
Actually, per Dragon 324 (page unknown) Monk can obtain Wild Shape anyway...
Page 97.
Sadly, Holy Monk and Wild Monk are both variant classes and not ACFs.   :-\

Offline Mithril Leaf

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Re: Fun finds thread V3.0
« Reply #953 on: May 05, 2013, 02:16:31 AM »
Just want to remind people about Minor Servitor from Savage Species. It's animate objects, awaken construct, and permanency all rolled into one 5th level (for wizards, 7th for clerics.) spell. The only issue is it's somewhat annoying 250 XP per cubic foot price tag, but any method of ignoring costs gives you a very useful spell. Dweomerkeeper comes to mind, and it's another thing shadowcraft miracles can do.

Offline zook1shoe

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Re: Fun finds thread V3.0
« Reply #954 on: May 05, 2013, 02:46:19 AM »
Halfling Wizard 3rd lvl in Drag337 has the ability to cast one 1st level spell from ANY list as a 2nd level spell, repeats for a 5th at 12th

there are lots ofgreat spell lists that drop spell levels by significant amounts


graft weapon power + improvised weapons = 100ft rope hand, beer barrel fists, etc

what about the potential of a hulking hurler getting graft weapon'd?
« Last Edit: May 05, 2013, 02:52:59 AM by zook1shoe »
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Offline Prime32

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Re: Fun finds thread V3.0
« Reply #955 on: May 05, 2013, 10:17:47 AM »
Sentinel (NG paladin from Dragon 310) can use any Medium or smaller Animal with the celestial template as their special mount (and it doesn't have to be a creature that can serve as a mount). This includes stuff like fleshrakers or even legendary apes.

EDIT: Sentinel not Incarnate. Incarnates get Medium elementals.
« Last Edit: May 05, 2013, 02:58:21 PM by Prime32 »

Offline Mithril Leaf

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Re: Fun finds thread V3.0
« Reply #956 on: May 05, 2013, 01:12:39 PM »
Incarnate (N paladin from Dragon 310) can use any Medium or smaller Animal with the celestial template as their special mount (and it doesn't have to be a creature that can serve as a mount). This includes stuff like fleshrakers or even legendary apes.

That right there reminds me of some classic Zhentarum Skymage builds.

Offline zook1shoe

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Re: Fun finds thread V3.0
« Reply #957 on: May 05, 2013, 02:34:21 PM »
Ahh... One of my favs :)

I had a DWK riding a grey linnorm in an old gladiator game
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Offline awaken_D_M_golem

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Re: Fun finds thread V3.0
« Reply #958 on: May 05, 2013, 03:08:14 PM »

I don't think a Holy Monk gets Turn Undead at level 1, since it's "as paladin."  You'd have to be a Monk 4.

Aww ... well that still makes Monk 4 rather useful.
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Offline ksbsnowowl

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Re: Fun finds thread V3.0
« Reply #959 on: May 05, 2013, 03:45:26 PM »
Just want to remind people about Minor Servitor from Savage Species. It's animate objects, awaken construct, and permanency all rolled into one 5th level (for wizards, 7th for clerics.) spell. The only issue is it's somewhat annoying 250 XP per cubic foot price tag, but any method of ignoring costs gives you a very useful spell. Dweomerkeeper comes to mind, and it's another thing shadowcraft miracles can do.
Oooo... Nice!  An automatic draw-bridge!  A self-closing secret door.

They would detect as magical, however...

Make a bridge that attacks anyone who crosses it without first answering a riddle, etc.

So many uses for this.