Author Topic: Fun finds thread V3.0  (Read 342934 times)

Offline SorO_Lost

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Re: Fun finds thread V3.0
« Reply #960 on: May 05, 2013, 03:51:05 PM »

I don't think a Holy Monk gets Turn Undead at level 1, since it's "as paladin."  You'd have to be a Monk 4.

Aww ... well that still makes Monk 4 rather useful.
You still pick up Smite Evil at level one, and you reasonably can take From Smite to Song using your Monk-to-Paladin Smite Evil level.

Offline Kethrian

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Re: Fun finds thread V3.0
« Reply #961 on: May 05, 2013, 08:08:31 PM »
Just want to remind people about Minor Servitor from Savage Species. It's animate objects, awaken construct, and permanency all rolled into one 5th level (for wizards, 7th for clerics.) spell. The only issue is it's somewhat annoying 250 XP per cubic foot price tag, but any method of ignoring costs gives you a very useful spell. Dweomerkeeper comes to mind, and it's another thing shadowcraft miracles can do.
Oooo... Nice!  An automatic draw-bridge!  A self-closing secret door.

They would detect as magical, however...

Make a bridge that attacks anyone who crosses it without first answering a riddle, etc.

So many uses for this.

You could make the doors and elevators from Hitchhiker's Guide with those ...
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Offline Braininthejar

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Re: Fun finds thread V3.0
« Reply #962 on: May 06, 2013, 07:32:42 PM »
Today I found an urban druid. His wild shape variant allows him to transform into objects among other things.
At higher levels, he can change into large and huge animated objects.
That means he can...

 :cool

...transform and roll out.

Offline awaken_D_M_golem

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Re: Fun finds thread V3.0
« Reply #963 on: May 06, 2013, 07:53:28 PM »
 :D
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Offline 123456789blaaa

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Re: Fun finds thread V3.0
« Reply #964 on: May 07, 2013, 04:13:59 AM »
You can totally play a Krenshar. It has an LA of 2 (don't check d20srd.org-it lies- the official srd and MM don't have that "cohort" in brackets next to the LA).

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Offline Prime32

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Re: Fun finds thread V3.0
« Reply #965 on: May 07, 2013, 02:07:30 PM »
...how exactly does the Ex version of their Scare work anyway?
Quote
As a standard action, a krenshar can pull the skin back from its head, revealing the musculature and bony structures of its skull. This alone is usually sufficient to scare away foes (treat as a Bluff check with a +3 bonus).

Offline ksbsnowowl

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Re: Fun finds thread V3.0
« Reply #966 on: May 07, 2013, 02:31:27 PM »
...how exactly does the Ex version of their Scare work anyway?
Quote
As a standard action, a krenshar can pull the skin back from its head, revealing the musculature and bony structures of its skull. This alone is usually sufficient to scare away foes (treat as a Bluff check with a +3 bonus).
I would assume it is a Bluff vs. Sense Motive.

Offline Prime32

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Re: Fun finds thread V3.0
« Reply #967 on: May 07, 2013, 03:42:02 PM »
But what does "scaring them away" do? Panic them? Is there a maximum range or number of targets?

Offline Nytemare3701

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Re: Fun finds thread V3.0
« Reply #968 on: May 07, 2013, 04:21:13 PM »
But what does "scaring them away" do? Panic them? Is there a maximum range or number of targets?

As it's not a defined use in the normal rules, I suspect it's just being treated as an deterrent from an RP perspective. Crazy threatening creature = Do not engage.

Offline zook1shoe

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Re: Fun finds thread V3.0
« Reply #969 on: May 07, 2013, 09:13:04 PM »
Ring of Fire (Exemplars of Evil) + Sculpt Spell + Energy Substitution = growing sphere of molten ice
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Offline nijineko

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Re: Fun finds thread V3.0
« Reply #970 on: May 08, 2013, 12:08:01 AM »
Just want to remind people about Minor Servitor from Savage Species. It's animate objects, awaken construct, and permanency all rolled into one 5th level (for wizards, 7th for clerics.) spell. The only issue is it's somewhat annoying 250 XP per cubic foot price tag, but any method of ignoring costs gives you a very useful spell. Dweomerkeeper comes to mind, and it's another thing shadowcraft miracles can do.
Oooo... Nice!  An automatic draw-bridge!  A self-closing secret door.

They would detect as magical, however...

Make a bridge that attacks anyone who crosses it without first answering a riddle, etc.

So many uses for this.

You could make the doors and elevators from Hitchhiker's Guide with those ...

use it on a box before you subsequently enchant it to be a folding boat?

Offline zook1shoe

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Re: Fun finds thread V3.0
« Reply #971 on: May 08, 2013, 01:48:43 AM »
There's some interesting things in the Rokugan Campaign Setting.

Craft (poison making) got the ability to increase a poison's save DC by up to 4 (2 for +5 craft check, 4 for +10)

there are some interesting feats...
-Ratling Ally gives you a nezumi cohort at 5th level
-Shinjo's Technique allows you to choose to replace you or your mount's Reflex save w a Ride check (negating Nat 1s doing so)
-Way of the Scorpion adds your Int mod to initiative
-Strike at the Tail gives you a free attack/round w a successful disarm
-Way of the Wasp gives you 2 extra ranged attacks w a full attack, doesn't stack with Rapid Shot only
-Master Researcher gives a whopping 20% discount on spell research... Did someone say Epic spells?
-Final Lesson allows you to undo a Power Attack penalty if you'd otherwise hit
-One Mind 1/rnd get an extra attack when you miss, at a -5 penalty to it and your remaining attacks (just do it after them all to negate the extra penalties)
-Pincers Hold, The Tail Strikes gives you an automatic crit threat vs. a feinted ff foe, without even rolling (this is implied, since it only asks you to attack, not hit) and any # of attacks vs. them
- another gives feint as a move action
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Offline linklord231

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Re: Fun finds thread V3.0
« Reply #972 on: May 09, 2013, 03:47:21 AM »
In the second round of concentrating on Detect Evil, if you see an Overwhelming evil aura, and the HD or level of the aura’s source is at least twice your character level, you are stunned for 1 round with no save.

An 11th level Cleric has an Overwhelming aura (interestingly, the alignment of their aura corresponds to the deity's alignment, not the clerics).  When you walk in to town, watch all the low level Paladins stand and drool in your presence!
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Offline Prime32

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Re: Fun finds thread V3.0
« Reply #973 on: May 09, 2013, 05:59:17 PM »
So I realised that since the Leading the Attack and Vanguard Strike maneuvers provide allies with an Ex bonus to attack rolls, and the Bolstering Voice stance provides an Ex bonus to saves, you can use them to qualify for Mythic ExemplarCC at lv4; Reikhardt's path can then advance your maneuver progression by 4 levels (not just your IL, you actually get more maneuvers/stances).

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Offline SorO_Lost

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Re: Fun finds thread V3.0
« Reply #974 on: May 10, 2013, 07:58:44 AM »
I don't think it works like that, IL is based on Class Levels and not your effective maneuver progression in anything.

It's to say advancing the Warblade's Maneuver progression by it's self only gives you more Known/Ready/Stances. But without a Class Increase the IL would never change.

Offline McPoyo

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Re: Fun finds thread V3.0
« Reply #975 on: May 10, 2013, 09:14:34 AM »
Actually, the IL would advance at 1/2 level rate, at worst, like it does for any non-initiator class.

Offline linklord231

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Re: Fun finds thread V3.0
« Reply #976 on: May 10, 2013, 11:02:34 AM »
It depends on how you interpret "gain +1 level of a class-based extraordinary ability to grant bonuses to allies (such as a marshal’s auras)."  If "Maneuvers" is the class-based extraordinary ability, then it advances your entire maneuver progression, likely including IL.  It would not, however, advance Maneuvers Readied, since that's a different ability. 
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Offline Prime32

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Re: Fun finds thread V3.0
« Reply #977 on: May 11, 2013, 08:28:22 PM »
Praesidium Luminata is a 24k gp suit of +1 full plate in Dragon Compendium which radiates an aura out to 30ft when worn by a paladin. This aura acts as a combination of bless, bane, daylight and invisibility purge, and also reveals the true forms of shapeshifters. In addition, a paladin wearing the helmet can teleport the rest of the armor directly on to their body as long as it's within 10ft. (arranging the armor sections into the shape of a pegasus while you're not wearing them = optional)
« Last Edit: May 11, 2013, 08:35:21 PM by Prime32 »

Offline Braininthejar

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Re: Fun finds thread V3.0
« Reply #978 on: May 12, 2013, 08:03:01 AM »
Not as much a fun as a wtf find. I've been reading Age of Mortals spells.

The first interesting find is Ensnare the Heart, which makes the target permanently helpful.

The second is Call Undead, a line of "summon monster" spells which at Call Undead IX allows you to summon a nightwalker.

Offline Rebel7284

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Re: Fun finds thread V3.0
« Reply #979 on: May 12, 2013, 10:31:33 AM »
Just an observation that it's possible to do early entry on an Eldritch Knight.

Prepared caster 1 with the following feats: Militia (or Otherworldly or naturally having outsider type), Earth Sense, Earth Spell, Sanctum Spell, Heighten Spell.

For spontaneous casters, you can swap out Sanctum Spell for Versatile Spellcaster.

The issue is having 5 feats at level 1.  Even humans with two flaws fall short and I don't know any outsiders with a bonus feat.

As I recall Wu-Gen get a bonus metamagic feat at level 1, so they can work with two flaws.

Alternatively, does worshipping elder evils give you ANY feat?  :smirk

edit: Illumians can save a feat by picking up Improved Sigil [Krau], but it's debatable how this would work with versatile spellcaster.  Can be ruled to not stack.

edit2: Ignoring the FAQ that Precocious Spellcaster can't be used for early qualification, Illumians can do this with just one flaw..
« Last Edit: May 12, 2013, 10:38:54 AM by Rebel7284 »