Dragon 337 has something called 'spell grafts' for Sorcs. Basically sacrifice a specific spell knowledge via a feat to gain a rounds/class level (usually) ability of some sort.
They're almost universally horrible, ranging from sacrificing mirror image for an AC bonus, or sacrificing true strike (at all).
However one has potential to be interesting- Charcoal Hands has an always-on passive effect, giving your hands (and only your hands) immunity to fire. You can also cause them to ignite for a number of rounds/class level, making your unarmed attacks deal a paltry 1d4 extra fire damage. You have to sacrifice burning hands for this, but honestly it's not a horrible tradeoff. There are easier ways to get immunity to fire of course, but I think this is a pretty interesting one.
EDIT: Dragon 321 has the Radiance Domain. One of the spells for that domain is uh, Rainbow.
For Cleric Archers I guess?
:
Rainbow
Conjuration (Creation)
Level: Cleric 6, Radiance 6
V/S/DF
Casting Time: 1 Standard Action
Range: 0/personal
Duration: 1 hour/CL
'A rainbown-hued longbow appears in your hand, along with a full quiver full of arrows fletched in a variety of colors. The longbow is treated in all ways as a +1 longbow that the caster is proficient in using, regardless of having the proper feats. The quiver holds an endless supply of seven different colored arrows, each being made of a different material and having the following effects.
Red: +1 elemental-bane adamantine arrows.
Orange: +1 construct-bane silver arrows.
Yellow: +1 plant-bane arrows, considered evil-aligned for overcoming DR.
Green: +1 magical-beast-bane arrows. Considered good-aligned for overcoming DR.
Blue: +1 undead-bane arrows. Considered lawful-aligned for overcoming DR.
Indigo: +1 aberration-bane arrows. Considered Chaotic aligned for overcoming DR.
Violet: +1 dragon-bane cold-iron arrows.
Only the caster can use the longbow, quiver, and arrows. They immediately reappear in his possession if he drops them, gives them away or otherwise loses them before the spell duration is up. The longbow, quiver, and arrows created by this spell cannot be sundered and have no weight, although they can be dispelled.
Radiance Domain: Deities: Pelor, Eberron Deities: Path of Light, FR Deities: Horus-Re, Lathander, Liliira.
Granted Power: You are immune to pattern effects as a (su) ability.
Domain Spells:
1. Color Spray
2. Hypnotic Pattern
3. Searing Light
4. Faerie Fire, Widened (yes, automatically metamagiced)
5. Rainbow Pattern
6. Rainbow
7. Prismatic Spray
8. Scintillating pattern
9. Prismatic Wall
Also: Glimmerfolk: You too can be a twilight vampire.
Medium Outsider (Native).
+2 Dex, -2 Strength
Medium Size
Base Land Speed: 30 ft
Low Light Vision
Immunity to Pattern Effects
+2 racial bonus on perform checks
+4 racial bonus on saving throws vs spells of the shadow subschool or with the darkness descriptor.
Automatica languages: Sylvan.
Bonus Languages: Auran, Common, Elven, Gnoll, Gnome, Goblic, Orc.
'Nimlis (Sp): All adult glimmerfolk have three globes of immaterial colored light about 2 inches in diameter which float within 1 foot of them at all times and orbit them similar to ioun stones. A nimli glows with constant light equivalent to a candle (A glimmerfolk takes a -2 to hide checks for each nimli they have active), but they do not interfere with spells such as mirror image or invisibility.
As a standard action, ag limmerfolk can use one or more of her nimlis to cast a spell. Doing so causes it to 'burn out' until they've had a chance to rest for at least 8 hours.
So uh, basically they have 3 charges/day that can be expended to cast dancing lights, daze, flare per charge, or color spray, magic missile per two charges, or all three charges to cast mirror image.
Favored Class: Ranger
LA: +0
Eh. Not terrible, and a good way of getting the outsider type, but not especially good either. There's also a radiant creature template, but it has an LA of -, so isn't suitable for PC use. It's pretty nice otherwise though.
Dragon 321 also has the 5 level Barber PrC which is absolutely goddamn amazing for a rogue style character. It's on page 84 and you should take a look at it.
Dragon 323 has chocobos. Only stats for the yellow and black varieties.
Dragon 324 has a druid item- Skin of Kaletor. 12,000 gp. Slightly rotting, it confers a -6 on all cha based checks, and on wild empathy checks, but you're a druid so it's not like you give a crap. It also gives you +4 wildshaping levels, or lets a non-wildshaping character wildshape as a 4th level druid 1/day.