I agree and disagree with you caelic. I played with older gamers and they have DM vs player mentality.
I
am an older gamer. I've encountered a lot of newer players who seem to think the DM is an employee, and one who isn't worthy of much respect, at that.
I'd say the mentality of "old school gaming" is that the DM is the one going to the trouble of doing the lion's share of the work, and the players owe it to the DM to respect that. On the other hand, I've seen quite a lot of newer gamers who disagree, and say "The DM is just another player, and his job is to entertain the other players and give them the game they want" (or words to that effect.)
I won't say that that's definitive of "new school gaming," but I've encountered it often enough to think that it's a pretty commonplace mindset.
I tend to use a food metaphor here:
The old school DM says, "I serve Korean food. I make really
good Korean. If you like Korean, you're gonna love what I have to offer. If you don't like Korean, there are always other restaurants, and I wish you all the best in finding one that suits you...but if you walk into my Korean restaurant and say, "Make me Eggs Benedict," I'm going to say no. I don't enjoy making Eggs Benedict; I'm not good at making Eggs Benedict. You'll have to find someone else to make that for you."
The newer school player says, "The customer is always right. If I want Eggs Benedict, you should make me Eggs Benedict. It's not my responsibility to find another restaurant, it's your responsibility as the cook to accommodate my desires."
Obviously, I tend more towards the former mindset--and, yes, that means there have been quite a number of players over the years who have not stayed at my table. I'm totally fine with that; I see it as a win-win. They're happier at another table with a DM better suited to meeting their wants; we're happier with them at another table, which frees us to play the way we enjoy without trying to change to meet their wants.
Is that DM-versus-players? I don't think so.